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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Unlawfull mining

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Unlawfull mining
Offline Wraga
04-01-2012, 08:59 AM,
#1
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

As somebody who prefers the unlawfull side of roleplay on this server, I hereby promote and idea. There are a lot of factions who get mining bonus but unfortunately all of the "best drop rate owners" are lawfull guys. There are the mollies who get bonus on gold mining, but lower than BMM. The junkers are the only one faction who have privilege on scrap drop rate, however they arent a really unlawfull group.

I think, choosing some unlawfull factions and giving them privilege about mining drop rate could raise the roleplay/activity a lot.

Discuss

Thanks

[Image: giphy.gif]
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Offline sindroms
04-01-2012, 09:35 AM,
#2
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Posts: 9,435
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Why mine something you can take?
EDIT: Purely from RP point of view. Pirates have limited resources more or less, so why waste them on additional equipment and ships, if you have someone doing the job for you....why not just take it.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Wraga
04-01-2012, 09:45 AM,
#3
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

' Wrote:Why mine something you can take?
EDIT: Purely from RP point of view. Pirates have limited resources more or less, so why waste them on additional equipment and ships, if you have someone doing the job for you....why not just take it.

Sure Spazz, you are right, if we are talking about independent pirates. They can use force, to take those ores from the miners.

I'm thinking about anything else. There are complete empires on the unlawfulls side, sniffers or cannibals for example but they are lack in roleplay potentials. Be a pirate or a smuggler. That is fine but as I realised they could be a little bit boring without any expansion.

Mining is just an option, the real reason behnid this idea, to expand the unlawfull roleplay.

"Mineable" artifacts for 'Sairs or something like that for several unlawfull factions could shake a bit those factions.


[Image: giphy.gif]
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Offline sindroms
04-01-2012, 09:49 AM,
#4
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Posts: 9,435
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Joined: Feb 2008

Well, concerning Sairs and Casts, should we view them as Pirates and are they Unlawful? They are practically mini houses with their own trade networks and fleets, so perhaps we should view them as houses which are hostile to the other ones, more or less.

The reason for the above is that thinking that the two have mining operations is more or less self-understandable. In other words, the Casts and Sairs can and should have mining spots, but the 'smaller' groups, I don't know...


It will be the same as with the other IDs with bonuses. Give them mining spots, but they will still go mostly for the most profitable ones and if you add an unlawful one with the same yields and price tag, then there would be much more unlawful players as well, good thing or not, that would be an individual opinion.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Govedo13
04-01-2012, 10:10 AM,
#5
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Posts: 4,663
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Joined: Jul 2009

Right now it is fine. You cannot be a pirate and miner at the same time- it makes you a bit too powerful, however having a bit worst bonus then the main mining factions would be ok- now it is so bad that there is no reason to mine, corsairs, mollys and hessians got mining bonuses.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Hielor
04-01-2012, 10:15 AM,
#6
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Posts: 1,900
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Joined: Feb 2011

' Wrote:"Mineable" artifacts for 'Sairs or something like that for several unlawfull factions could shake a bit those factions.
Uh...what?

Corsairs *can* mine artifacts.
http://discoverygc.com/forums/index.php?...pic=115115

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Offline Wraga
04-01-2012, 10:18 AM,
#7
Storm Chaser
Posts: 1,767
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Joined: Sep 2010

Okhai, it looks like I wasnt well-informed about mining bonuses, since sairs can mine artifacts at the moment.

I agree, that could make some group overpowered, however at the moment I see no reason to mine with unlawfull characters.

[Image: giphy.gif]
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Offline Vladimir
04-01-2012, 10:25 AM,
#8
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Omega-11 can be mined by Hessians. Sure, drops are not like they were, it was 2.5x compared to 3.0x of daumanns once, but hey, that's still something.

[Image: 158aufs.jpg]
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Offline Narcotic
04-01-2012, 12:05 PM,
#9
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Posts: 3,407
Threads: 151
Joined: Oct 2010

Unlawfuls can mine traders.

You won't find a more profitable mining bonus.

[Image: Narcotic.gif]

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Offline Wraga
04-01-2012, 11:36 PM,
#10
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

' Wrote:Unlawfuls can mine traders.

You won't find a more profitable mining bonus.

:lol: Problem solved as wise man said

[Image: giphy.gif]
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