OK I know I'm new and to be honest I didn't read all of the above (sorry :/) but I don't see why some tradelanes are not completed? I mean the mod is ment to be some time after the game finishes right? (unless I got mixed up somewhere) if this is so, I was thinking systems like Tau31 would be compeleted by now no? At least the two half finished lanes.. and maybe the lane to harris is half way done? I know not that important.
BUT when I look at riverside (new station) and I read the Lore of the station.. you guys have done a great job with that.. it makes sense.. used to be alot of attacks there so a station was built.. so why not do the same with some other systems? apart from Tau 31.. what about starting or just put in a compeleted tradelane network into dublin.. in history terms.. bretona would need to sure up there gold fields in dublin and so started a new tradelane nextwork in the system to quicken the production of quality Bretonian gold. Ok maybe you can'y just put a compeleted lane in the system... BUT why not start one.. you know 2 half made rings and a constrution station.. then say the next patch it becomes 5 rings almost finished.. then next patch the trade lane is up and running... ofcourse you could even tie in RP events.. say for example some of us play Mollys while some are brits as the mollys try to destory the conbstruction station.. or even better.. the rings wouldn't be build IF on certain days traders from around the galaxy don't deliver certain goods.. while priates try to stop them... if the traders win the next phase of lane building goes ahead.. if the pirates win the building project is held back.
Ok that came out WAYYYYYY long than it was ment to be, sorry again :)
But I do thing this could work.. just not sure how easy it would be to code.
Raven
P.S OHHH about that messing with single player... hmmm would it be that bad to have 2 versions? one single player (once your happy with most things it's set and only updated for bug fixes or new ships) and another version which is the online (where you cvan change things like trade lanes or even the position of say battleships occording to what has been happening on the server) makinf it more dynamic.
Tried out the new Hugenot Regular Turrets you can purchase on Buffalo. It may just be me, but they seem to consume an awful lot of power. I can only get in a few (5 or 6, max) full on shots, before i'm down to using only a few of my 14 turrets. So, I have two suggestions...
A) Give the Hugenot's power plant a regerge-rate boost
B) Lower the power requirements of the Hugenot Regular Turrets from 12,000 to 10,000 or even as low as 6,000.
B is probobly more likely, but I just threw out the ideas that came to mind.
This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
When flying from Omega 49 JH to Omega 41 JH in Omega 47, the auto pilot flew my ship through the sun corona. As a result my raven claw was destroyed.
The auto pilot didnt try to avoid the sun corona as usual, it just ignored it and flew through.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
I found the Omega 49 problem as well, though I wasn't watching the screen at the time.
Thought it was me.
The other problem with the Huegenot is the waggle dance it does in goto mode.........
Thats why I wasn't watching the screen.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
location: Gateheads Base, Newcastle
bug?: - the autopilot docks backwards (always) and it takes sooome time, undocking is ALWAYS backwards
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Im not sure if this is a bug or deliberate, but are Corsairs supposed to fly Osiris class battleships?
I just flew an assassination mission out of Freeport 9. The reward of nearly 400.000 credits hinted that I might encounter some stiff opposition. And boy oh boy was I right! I encountered not one, not two, but three Osiris and around 30+ Titans. First I meet a group of some 10 Titans, then another group of around 8 Titans, next up was two Osiris and some 8 Titans, and finally a group of one Osiris (my target) and around 8 Titans.
Is this supposed to happen? Im having a hard time figuring out how the Corsairs have gotten hold of three experimental Order battleships
If you fly around Yaren you will see Corsair Osiris'. Bounty hunters have Liberty cruisers too. But all of those ships are slightly weaker than the military's ships.