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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery4.79 mods, bugs and sugestions

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Discovery4.79 mods, bugs and sugestions
Offline Raven_ipb2_import227
03-24-2006, 04:14 PM,
#51
Member
Posts: 104
Threads: 5
Joined: Mar 2006

OK I know I'm new and to be honest I didn't read all of the above (sorry :/) but I don't see why some tradelanes are not completed? I mean the mod is ment to be some time after the game finishes right? (unless I got mixed up somewhere) if this is so, I was thinking systems like Tau31 would be compeleted by now no? At least the two half finished lanes.. and maybe the lane to harris is half way done? I know not that important.

BUT when I look at riverside (new station) and I read the Lore of the station.. you guys have done a great job with that.. it makes sense.. used to be alot of attacks there so a station was built.. so why not do the same with some other systems? apart from Tau 31.. what about starting or just put in a compeleted tradelane network into dublin.. in history terms.. bretona would need to sure up there gold fields in dublin and so started a new tradelane nextwork in the system to quicken the production of quality Bretonian gold. Ok maybe you can'y just put a compeleted lane in the system... BUT why not start one.. you know 2 half made rings and a constrution station.. then say the next patch it becomes 5 rings almost finished.. then next patch the trade lane is up and running... ofcourse you could even tie in RP events.. say for example some of us play Mollys while some are brits as the mollys try to destory the conbstruction station.. or even better.. the rings wouldn't be build IF on certain days traders from around the galaxy don't deliver certain goods.. while priates try to stop them... if the traders win the next phase of lane building goes ahead.. if the pirates win the building project is held back.

Ok that came out WAYYYYYY long than it was ment to be, sorry again :)

But I do thing this could work.. just not sure how easy it would be to code.

Raven


P.S OHHH about that messing with single player... hmmm would it be that bad to have 2 versions? one single player (once your happy with most things it's set and only updated for bug fixes or new ships) and another version which is the online (where you cvan change things like trade lanes or even the position of say battleships occording to what has been happening on the server) makinf it more dynamic.


Raven

aka

RavenZahadoom

aka

Raven Corvus

**[IND]/[GEO]**
[IND]Lexxian
[GEO]Raven™

**[SF]**
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Offline Virus
03-25-2006, 03:51 PM,
#52
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Igiss has already said no to having more than one version... So I doubt he'll say yes now.

And the trade lane in Tau-31 sounds like a good idea to me. I mean it probably takes them, what? A year to build it?

But wait.... Don't you go there in the SP doing missions for the Order?

Though, if it could possibly screw up SP, I wouldn't do it.

[Image: virussig3.png]
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Offline Dab
03-25-2006, 06:38 PM,
#53
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Virus,Mar 25 2006, 09:51 AM Wrote:Igiss has already said no to having more than one version... So I doubt he'll say yes now.

And the trade lane in Tau-31 sounds like a good idea to me. I mean it probably takes them, what? A year to build it?

But wait.... Don't you go there in the SP doing missions for the Order?

Though, if it could possibly screw up SP, I wouldn't do it.
[snapback]15049[/snapback]

Its the mission where you flee from Bretonia and get to Cali base and onto Kusari.

[Image: DFinal.png]
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Offline Kane
03-25-2006, 07:12 PM, (This post was last modified: 03-25-2006, 07:12 PM by Kane.)
#54
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

Tried out the new Hugenot Regular Turrets you can purchase on Buffalo. It may just be me, but they seem to consume an awful lot of power. I can only get in a few (5 or 6, max) full on shots, before i'm down to using only a few of my 14 turrets. So, I have two suggestions...
A) Give the Hugenot's power plant a regerge-rate boost
B) Lower the power requirements of the Hugenot Regular Turrets from 12,000 to 10,000 or even as low as 6,000.

B is probobly more likely, but I just threw out the ideas that came to mind.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
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Offline Korrd
03-25-2006, 07:56 PM,
#55
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

New Bug found:

When flying from Omega 49 JH to Omega 41 JH in Omega 47, the auto pilot flew my ship through the sun corona. As a result my raven claw was destroyed.
The auto pilot didnt try to avoid the sun corona as usual, it just ignored it and flew through.

[Image: 3cfefe54.jpg]

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Offline Fellow Hoodlum
03-25-2006, 09:15 PM,
#56
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

I found the Omega 49 problem as well, though I wasn't watching the screen at the time.
Thought it was me.
The other problem with the Huegenot is the waggle dance it does in goto mode.........
Thats why I wasn't watching the screen.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Nightfall
03-25-2006, 09:38 PM,
#57
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

another one concerning autopilot -

location: Gateheads Base, Newcastle
bug?: - the autopilot docks backwards (always) and it takes sooome time, undocking is ALWAYS backwards

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Firebird
03-26-2006, 04:00 AM, (This post was last modified: 03-26-2006, 04:01 AM by Firebird.)
#58
Member
Posts: 988
Threads: 51
Joined: Nov 2005

Description Typo

Talon VHF
Description says 6 guns/1 turret
Buy screen has 6 guns and no turret

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

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Offline f2k
03-26-2006, 08:46 PM,
#59
Member
Posts: 120
Threads: 1
Joined: Jul 2005

Im not sure if this is a bug or deliberate, but are Corsairs supposed to fly Osiris class battleships?

I just flew an assassination mission out of Freeport 9. The reward of nearly 400.000 credits hinted that I might encounter some stiff opposition. And boy oh boy was I right! I encountered not one, not two, but three Osiris and around 30+ Titans. First I meet a group of some 10 Titans, then another group of around 8 Titans, next up was two Osiris and some 8 Titans, and finally a group of one Osiris (my target) and around 8 Titans.

Is this supposed to happen? Im having a hard time figuring out how the Corsairs have gotten hold of three experimental Order battleships

[Image: ugtf2k.png]
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Offline Dab
03-26-2006, 09:03 PM,
#60
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

If you fly around Yaren you will see Corsair Osiris'. Bounty hunters have Liberty cruisers too. But all of those ships are slightly weaker than the military's ships.

[Image: DFinal.png]
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