' Wrote:Weeeell, the RM has very fascist rules of engagement. That means that if you look at an officer the wrong way, you get vapourised. They might be lawful, but they are bad guys.
What Gronath was getting at, were the fact that pirates that shouldn't be in Rheinland were there. That IS poor roleplay. Mollies should not be active in Rheinland. Period.
The Rhienland authorities are fascist?
er... ok, i withdraw all my arguments, they will do whatever they like to whoever they like.:)to hell with the law....
I've spotted the mollies in Rheinland myself recently, a few UOG lads... i did think it was a little .. far from home... I'd be interested to hear the RP reason they had to cover that one....
chasing a gold shipment from Brettonia to New Berlin...? (and they are really bad at using CD's?)
Thankfully the fatherland's commerce is blooming these days, which can only contribute to the unstopping might of Rheinland. At any given time there are some half a dozen traders traveling through New Berlin making our products flow through Sirius. If you think I'm gonna let a known pirate ship roam about amongst these traders, think again.
{OORP}
The way I understand it, the Pirate ID marks a known pirate vessel, RP wise. If not it makes no sense to have them. The ID is an RP aid to cover up for things we cannot have in the restricted game universe. There are no registry offices or personnel in sensor stations dedicated to finding and scanning targets for the pilots. A lawful faction can't even put enough pilots to regulate a system. We have to do all of that ourselves. So, as far as I'm concerned, a Pirate marked ship will never fly inside a lawful ZoI without being hunted down. Their sole entering of a lawful system is an act of aggression to begin with. A fully equipped gunboat or a good bomber pilot can destroy a transport a lot faster than I can travel two tradelanes to intercept it.
I understand and agree with you after a fashion. We can't really go and shoot whomever without good reasoning, that's one of the very things that makes us lawfuls. But also, we are expected and have a responsibility to be efficient and fierce and not to let the bureaucracy and permissiveness get us or worse yet, the people we strive to protect, killed. That's another reason to be rigid, to preemptively separate the law abiding citizens and visitors from the troublemakers. Even though we are very strict, some understand it and contribute to the general order. To those I say, "You're clear. Thank you for complying. Safe flying. Feel free to call if needed be."
I don't act against non offender Smuggler marked ships, but again, I won't wait for a pirate to threaten a trader before I track him down and destroy his ship.
{/OORP}
EDIT: Oh yes, we don't like to be stared at. So keep that in mind next time I approach your vessel from your rear starboard, you're not supposed to veer and train your weapons at me while I talk to you, it makes me uneasy and we all know that might end up badly.
' Wrote:But also, we are expected and have a responsibility to be efficient and fierce and not to let the bureaucracy and permissiveness get us or worse yet, the people we strive to protect, killed.
tee hee hee.... the military not be bureaucratic.... yeah, right,...;)
fair call on shooting pirate marked ships, im only talking about the "merc, freelancer, smuggler," generic ones...
but seriously, if rheinland are fascists then law really doesn't matter... the chancellors word would be law... it would be quite in char to shoot anybody that was suspect if the chancellor had to.
' Wrote:but seriously, if rheinland are fascists then law really doesn't matter... the chancellors word would be law... it would be quite in char to shoot anybody that was suspect if the chancellor had to.
Then you finally got it.;)
To us the Chancellor not only is the supreme ruler, but also and most of all a religious figure.
As for the Freelancers and Mercs, we have a very particular reason to segregate them. There's an ongoing bounty on RM personnel and since Mercenaries (and some Freelancers for that matter) can't be trusted not to try and carry out those bounties they are to remain outside our borders until the bounty is lifted.
' Wrote:As for the Freelancers and Mercs, we have a very particular reason to segregate them. There's an ongoing bounty on RM personnel and since Mercenaries (and some Freelancers for that matter) can't be trusted not to try and carry out those bounties they are to remain outside our borders until the bounty is lifted.
Ya, a little more on that subject. The reason I re instated the Merc/Freelancer ban is because last time the Bounty was up, we have Mercs docking on New Berlin, launching, and firing on us! Ya, well, if ya really thought I was just going to let every single Merc pass by freely after that experience, then ya got another thing coming. The RM don't take risks to have situations like that happen again, so we just tell them all to leave. We don't fire first unless of course they've fired on us in the past.
Now, as for the Pirate/Corsair IDed pilots docking on New Berlin. I have two words for you, but unfortunately forum rules forbid me from saying them, so moving on... If Pirate/Corsair pilots really believe they can get away with docking on Rheinland's main house planet, they're up for a surprise. Because we all do have screenshot buttons on our keyboards.
Also, I see people aren't happy about how RM law and our pilots work. Well, ya don't like it then don't come to Rheinland. The RM aren't some goodie pilots that go to the bar with pirates everyday. We are strict, we can be mean, and if you break the law you die. It's simple as that and not hard to understand. It's how we've always been. Now, we do shoot any pilot that carries a Pirate ID of any kind, because whether or not they've committed a crime, they have someone else and they will in Rheinland. I'll give Gronath that one for not shooting the Transport, that's an alright call. Think of a Pirate ID as if it's a Smuggler ID on a Transport. We won't shoot any kind of transports unless of course they break the law. As for their escorts carrying pirate IDs, that's a different story. Like I said before, we don't take chances.
Corsair's in Rheinland. That's a touchy subject I've always been on... I still personally think there -should not- be any Corsairs in Rheinland at all. Fine, ya can hang around in Omega 15 and try to take on the batttleship, but ya don't come in to Rheinland. Please give me any location in New Berlin where you see Corsair NPCs, and then ya sure, come on in, I'll have cookies baked and ready for ya at the door. (Same applies to the Molly incident a few days back...)
Anyway, that was fun to write...
(Please look at the top of my signature. Because yes, this wasn't a flame...)
' Wrote:When it comes to Corsair tagged traders however, Afonso has the following to say...
"Me, a Corsair, senor? No, no, no, I merely capped a few gringo Hessians as I passed through the Omegas, amigo... and, alas, my transponder, it changed, si?"
I love it!!! I am working on a character and have been exploring in the Omegas - and after a few days of flyig there are only 2 groups that like me on the rep sheet - The Zoners and The Corsairs. After shooting a few too many Red Hessians - my ID tags as a Corsair. It is very easy in Freelancer to end up like this - all characters start out slightly friendly to the Liberty good guys - so the first time you head towards the Omegas - you get jumped by hessians and outcast NPC's - next thing you know your VHF's radio only can tune in Mariachi Bands!!!
The part of Disco that requires the most amount of work - since it is an RP server is keeping one's rep fixed. This is not a bad thing as it keeps our minds focused on good RP and keeping our rep straight.
I haven't decided which way I want my new character to go - I wanted to explore with it a while before deciding - but circumstance keeps it sliding towards a Corsair.
When in space, when I meet a corsair - I tell them I am a corsair friendly trader and I make sure when I enter Omega 11 - if I plan to land at Cadiz I bring a load of water with me...
@ Laowai: You have a complete wrong imagination when it comes to fascists. They had a strict law as soon as they were ruling germany, for example. The SA before was a wilde horde and their attitudes and behaviors were not in interests of Hitler and fellows anymore. Thats why the SA was terminated in 1934. The head was killed, many arrested and many members taken to the SS. The SS were very disziplined, guess why? When they have shown misbehavior they were been imprisoned in their own concentration camp for a certain time.
Later the members of the fighting detatchments of SS, the "Waffen SS", were becoming famous for beeing the most disziplined and toughest opponents and were becoming infamous for beeing fanatics.
The bad thing was the misusing of the best characters these young man were coming up with.
Yes RM are acting like these young man, but without beeing misused.
Sometimes i park my transport outside the traffic route, just to watch them playing.
I agree with Mjolnir. There is a great difference between RM and ICO. Its not only the choice of ships. No, because ICO is acting like the wilde horde i have stated above.
Quote:Ya, a little more on that subject. The reason I re instated the Merc/Freelancer ban is because last time the Bounty was up, we have Mercs docking on New Berlin, launching, and firing on us! Ya, well, if ya really thought I was just going to let every single Merc pass by freely after that experience, then ya got another thing coming. The RM don't take risks to have situations like that happen again, so we just tell them all to leave. We don't fire first unless of course they've fired on us in the past.
:laugh: It was funny to read. Mercenaries like Bounty Hunters are ex criminals, so whatever good they try to do works the other way around I guess:DAlso, like the strict measures, sounds cool:)