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A dev's log.

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A dev's log.
Offline Lunaphase
04-25-2012, 02:57 AM,
#261
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

I know this isnt the place for it but think you can take a look at the jinkusu's gun positions? some of the arcs on it despite having a huge area they can turn are restricted, causing blindspots big enough to park a sair cruiser on top or bottom of the thing and only get hit with 1 secondary at most. Its already the biggest warship in the game, and with novas and whatnot your not gonna miss it. At least give it arcs that make sense.

[Image: lunasig2.png]
 
Offline AeternusDoleo
04-25-2012, 06:52 AM,
#262
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

That is intended. The Jinkusu and any Zoner ship isn't meant as a military powerhouse. The Zoners aren't a house navy either. The ship is balanced to have a lot of hull, a lot of guns, but bad arcs.

Submitted the last changes to update 5 yesterday:
- Set the Penny helium field to not run out of capacity.
- Expanded the cargo types carried by various house haulers. Unlawfuls should now be able to virtually steal all base componentry from NPCs (including Cryos, Ammunition, Xenobiotic filters etc). Not every company carries everything, so think logically: "Does faction X import/export commodity Y which I need?". This took some doing, but is required for unlawfuls to be able to build up bases in an IRP fashion.
- Fixed a bug in the mining price overrides that did not set the South Shields/Southampton and Beaumont commodity prices properly.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Swallow
04-25-2012, 09:44 AM,
#263
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Quote:- Expanded the cargo types carried by various house haulers. Unlawfuls should now be able to virtually steal all base componentry from NPCs (including Cryos, Ammunition, Xenobiotic filters etc).

Dear Aet, won`t it cause lawfuls to metagame?
edit: ...to metagame MORE?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline JayDee Kasane
04-25-2012, 09:52 AM, (This post was last modified: 04-25-2012, 09:53 AM by JayDee Kasane.)
#264
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

' Wrote:Dear Aet, won`t it cause lawfuls to metagame?
edit: ...to metagame MORE?

depends on what you mean by that. if Lawful transport would suck cargo from dead NPCs that was killed by their Pirate character then yes, this can lead to it. but same sayed transports cant blow NPCs because their rep will go red. and Im sure that someone will see that and will threat Transport as traitor. and there is nothing stopps people from metagaming now. I saw Daumann ship supplied *insert pirate faction* base, which was metagaming

P.S. to AD: will we get a list of that? or we need to explore it ourself?

[Image: 6FadQ6bTk_g.jpg]
Offline Swallow
04-25-2012, 10:10 AM,
#265
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:depends on what you mean by that. if Lawful transport would suck cargo from dead NPCs that was killed by their Pirate character then yes, this can lead to it. but same sayed transports cant blow NPCs because their rep will go red. and Im sure that someone will see that and will threat Transport as traitor. and there is nothing stopps people from metagaming now. I saw Daumann ship supplied *insert pirate faction* base, which was metagaming

P.S. to AD: will we get a list of that? or we need to explore it ourself?
Shooting NPCs, bribing, shooting, supplying...?
But for unlawfuls that will work great, maybe I will try to construct my own base, who knows.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline AeternusDoleo
04-25-2012, 10:23 AM,
#266
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Dear Aet, won`t it cause lawfuls to metagame? edit: ...to metagame MORE?
Doubtful. It's still easier/faster to use 5K Transies to haul the stuff. Arguably more fun and satisfying to use a couple of PTransies and go shopping on the lanes - at which point the lawfuls can go hunting, reversing the predator/prey roles of the pirate and lawful factions for a change. If there's any lawfuls doing piracy, just report them to the house police factions for an FR5. If you see lawfuls supplying a pirate base, same deal. Screen, report to cops. Watch the FR5 make the transport completely unusable for in-house trading.

The commodities in high demand (such as cryo's) are only carried by Gallic and Kusari long range haulers, and are just one among some 30+ commodities they can lug around.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline JayDee Kasane
04-25-2012, 11:04 AM,
#267
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

my FL started to download Update 5 right now. and I dont see any post about it. ??? Whats going on?

[Image: 6FadQ6bTk_g.jpg]
Offline AeternusDoleo
04-25-2012, 11:05 AM,
#268
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Cannon has probably just finished packaging and releasing it - knowing him, he will make a forum post about it soon. Have some patience gringo:P

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline JayDee Kasane
04-25-2012, 11:07 AM, (This post was last modified: 04-25-2012, 11:09 AM by JayDee Kasane.)
#269
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

' Wrote:Cannon has probably just finished packaging and releasing it - knowing him, he will make a forum post about it soon. Have some patience gringo:P

sure. it was just too surprising for me and abit not in time. I wanted to check one thing... and now I cant connect to server
Awaiting post, Cannon:)lets see what changes you brought with this update

[Image: 6FadQ6bTk_g.jpg]
Offline AeternusDoleo
04-25-2012, 11:13 AM,
#270
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

You could always check out the Readme.TXT file in the Freelancer folder - it contains a changelog.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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