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Corsairs that dock in New Berlin and friends

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Corsairs that dock in New Berlin and friends
Offline Laowai
01-15-2008, 04:04 AM,
#41
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Posts: 1,452
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Joined: Dec 2007

' Wrote:Yes, you can be both fascist and democratic.

Hitler was elected.


semantics... if you throw them at me, i have to answer :crazy:

Hitler was elected in what was at that point a democratic country, after he came to power, it ceased to be democratic. Opposition political parties were banned, opponents jailed... and worse... the reichstag became a rubber stamp to Hitlers will.

Democracy, as in rule "for the people, by the people" does not exist in a fascist state. Thus you cannot be fascist and democratic. Fascist may use democracy, as Hitler did, to achieve power, but once in, it's pretty much all over from there.

now we're way off topic.

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Offline bluntpencil2001
01-15-2008, 05:35 AM,
#42
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' Wrote:semantics... if you throw them at me, i have to answer :crazy:

Hitler was elected in what was at that point a democratic country, after he came to power, it ceased to be democratic. Opposition political parties were banned, opponents jailed... and worse... the reichstag became a rubber stamp to Hitlers will.

Democracy, as in rule "for the people, by the people" does not exist in a fascist state. Thus you cannot be fascist and democratic. Fascist may use democracy, as Hitler did, to achieve power, but once in, it's pretty much all over from there.

Actually, wrong.

Aznar, former President of Spain, was elected without destroying democracy, but has recently written the preface to a book by an Italian fascist, promoting their values.

Whoa... darn. I can really get dragged off...

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Offline Laowai
01-15-2008, 05:57 AM,
#43
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Posts: 1,452
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' Wrote:Actually, wrong.

Aznar, former President of Spain, was elected without destroying democracy, but has recently written the preface to a book by an Italian fascist, promoting their values.

Whoa... darn. I can really get dragged off...


ok.. wrong back at you , from your own words.

Of course he was elected without destroying democracy, he was ... elected..... electing someone does not in itself usually destroy democracy. It's what that person does after election that does it.


He is promoting fascist values, not their system of government, nor is Spain at this point considered a fascist State . Spain was fascist, but Franco instituted elections (thus ending Spain's fascist era)

my point - you can't be democratic and fascist. The moment you instigate a fascist system historically you remove popular elections and thus, are no longer a democracy.

If you institute elections from a fascist state, then you are no longer, fascist. You might have fascist tendencies.. but you aren't really fascist anymore, at least, thats the way i understand it. (and this depends entirely on your definition of democracy - im using the US/ British "for the people, by the people" definition.








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Offline Fellow Hoodlum
01-15-2008, 06:49 AM,
#44
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Righty ho chaps, we had this little conversation when the other thread slid off into religion. So lets call it a day
on the political semantics too please ... Back on topic, or 'Chubb Mode' enabled.

Hood


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Offline RParade
01-15-2008, 07:31 PM,
#45
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Posts: 207
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Joined: Nov 2007

A suggestion would be to add detailed lore for each faction on it's respective ID. This would include a brief history of that faction, it's culture, and role/relationship to everything else in Sirius. That would help educate newer players (and careless players alike who won't bother reading or looking something up unless it's planted in their face) as to what they're really doing when they buy a Corsair ID or any other faction-specific ID for that matter.

Currently, an ID just tells you what you can and cannot do (regularly), but it doesn't really tell you who or what you are, or what your motivations should be.
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Offline Equinox
01-15-2008, 07:44 PM,
#46
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Posts: 1,066
Threads: 14
Joined: May 2007

' Wrote:A suggestion would be to add detailed lore for each faction on it's respective ID. This would include a brief history of that faction, it's culture, and role/relationship to everything else in Sirius. That would help educate newer players (and careless players alike who won't bother reading or looking something up unless it's planted in their face) as to what they're really doing when they buy a Corsair ID or any other faction-specific ID for that matter.

Currently, an ID just tells you what you can and cannot do (regularly), but it doesn't really tell you who or what you are, or what your motivations should be.


Thats actually a damn good idea.

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Offline tfmachad
01-15-2008, 08:36 PM,
#47
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Posts: 1,245
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Joined: Oct 2007

' Wrote:Thats actually a damn good idea.
I agree. It's a very good idea.

Also, we could work out a complement to that in the forums. Something sticked and locked, not for discussion, but for reference. Something like AC_Merc's faction guide, but for the NPC factions. A more in depth description of what each faction is and how, in general, its members are seen. Nothing to restrict players, but stereotypes to serve as molds. It's always easier to create a character from something like that and then detail it than creating it from thin air. Specially if the person has no idea where to start and/or has no idea what the NPC factions are about.

I'm very glad something this positive and constructive has come out of this.:yahoo:

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Offline RingoW
01-15-2008, 09:46 PM,
#48
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We actually have this. The history in the planets infocards and the rumors. People just have to read them. If they don't, they wouldn't read the ID infocard either.
If they would, they would realize, Corsairs have absolutely no dealings within Liberty. They carry the Artifacts to Yanagi and Trafalgar and Bornholm, since it was introduced with Disco. Then Junkers carry the Artifacts into Liberty and Rheinland.
They do pirate in Bretonia, Kusari and the Sigmas.
Why Corsairs are allies of the Order? Go for Kappa and Delta and you know why.

@ RParade: Corsairs aren't ruthless thugs. Laowai would state them as fascists because of the Elders which are making the rules. Its the same with monarchy, which i would rather consider does exist with Corsairs. Some Corsairs might be ruthless. Every culture has them.
Corsairs couldn't survive without rules (Anarchy).

Unfortunately, the starvation is a result of behavior of some ruthless thugs. They all are sitting lazy in Sig 13 on NB JH, waiting for trader, a good fight or going for Liberty, instead of carrying food from Zoner or Junker bases to Crete. They go for the most profit, only taken care about their personal wallet instead taken care of the starving children. No, they hire all kinds of traders to deliver them food (Will not complain really. Its fun.)

I believe, even if it would be allowed for Corsairs to land on NB, they would not, because its to cold.

Respectful
AoM
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Offline Laowai
01-16-2008, 12:58 AM,
#49
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Posts: 1,452
Threads: 181
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' Wrote:We actually have this. The history in the planets infocards and the rumors. People just have to read them. If they don't, they wouldn't read the ID infocard either.
If they would, they would realize, Corsairs have absolutely no dealings within Liberty. They carry the Artifacts to Yanagi and Trafalgar and Bornholm, since it was introduced with Disco. Then Junkers carry the Artifacts into Liberty and Rheinland.
They do pirate in Bretonia, Kusari and the Sigmas.

Respectful
AoM


Hmmm yeah i remember vaguely reading an info card ingame about where the Corsairs take artifacts - but i think in the mod the values were changed? i don't know, its been ages since i played the orginal version of freelancer, but im pretty sure artifacts were semi-valuable in all the house home planets, but now they are really only worth running to Manhattan if you want to run them at all - i realise, perhaps, in the vanilla version of the game, the corsair NPC's probably weren't running goods to manhattan, but the mod changed the rules, and the faction players changed with them.

A pirate is gonna take the risk to make the money - thats what they do.

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Offline El Nino
01-16-2008, 10:43 PM,
#50
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Posts: 1,248
Threads: 25
Joined: Dec 2007

' Wrote:its a bit of an inability of people to see that roleplaying is what the server is about - with the good sides aswell as the bad sides. but if the majority of the people just shows them how roleplay works, they might aswell figure it out for themselves or just leave if its not their thing.

Perhaps, Discovery Freelancer RP 24/7, should be renamed to Discovery Freelancer RolePlaying 24/7, so people would get a better clue as to what the server is all about...

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