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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Shields

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Shields
Offline Jamez
03-28-2006, 03:33 PM, (This post was last modified: 03-28-2006, 03:34 PM by Jamez.)
#11
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Yes that sounds like a good idea. :)

I think giving the gunboat a torp launcher would be fun.

Wot is the point in the light mortar? It does less damage than the mortar but uses the same amount of energy! :crazy:

IMO it should be like this:

BS=Slow, Scary, Amazing shield, Loads hull, huge power output, heavy mortar
Cruiser=more nimble, good shield, alot of hull, high power output, mortar
Gunboat=nippy, light shield, ok hull, ok power output, light mortar, CM dropper

Please note the CM dropper on the gunboat as they are completely non-resistant to cruise disruptors which drives me insane.

EDIT: Dab the gunboats definitely were too maneuverable in 4.78.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Constantine
03-28-2006, 03:34 PM,
#12
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Posts: 453
Threads: 19
Joined: Aug 2005

Yeah... I'll need to head out to the places that sell this stuff and haul some back to Bretonia.
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Offline Jamez
03-28-2006, 03:36 PM,
#13
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Posts: 1,571
Threads: 80
Joined: Feb 2006

lance have you got enuf cash for that?

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Constantine
03-28-2006, 03:40 PM, (This post was last modified: 03-28-2006, 03:41 PM by Constantine.)
#14
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Posts: 453
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Well... the treasury is running low... 100mil left.

For a major faction treasury i think we should have a few billion ;)
  Reply  
Offline Dab
03-28-2006, 03:46 PM,
#15
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Posts: 9,570
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Jamez,Mar 28 2006, 09:33 AM Wrote:Gunboat=nippy, light shield, ok hull, ok power output, light mortar, CM dropper
[snapback]15311[/snapback]

It shouldn't really be nippy. But yes it should be a little bit mroe agile from what I have been hearing from alot of people.

Also it wouldn't have a torpedo slot but a torpedo turrets that doesn't cost ammo.

[Image: DFinal.png]
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Offline Jamez
03-28-2006, 03:50 PM,
#16
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Posts: 1,571
Threads: 80
Joined: Feb 2006

Oh ok. But do you agree with me about the mortar idea?

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Constantine
03-28-2006, 03:54 PM,
#17
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Posts: 453
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Joined: Aug 2005

I agree with using a motar on it.

I'll give Gunboats a big test when the server comes back up.
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Offline Dab
03-28-2006, 03:54 PM,
#18
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Posts: 9,570
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Dab,Mar 28 2006, 09:46 AM Wrote:It shouldn't really be nippy. But yes it should be a little bit mroe agile from what I have been hearing from alot of people.

Also it wouldn't have a torpedo slot but a torpedo turrets that doesn't cost ammo.
[snapback]15319[/snapback]


Jamez,Mar 28 2006, 09:50 AM Wrote:Oh ok. But do you agree with me about the mortar idea?
[snapback]15321[/snapback]

^------ I said instead of a torpedo we would make a mortat type weapon that does less damage.

I think the modders have focused on making weaps for the BS and cruiser (mortars, inferno cannons, etc...) And have forgotten to make less powerful versions of those weaps for gunboats. Now the most effective weapon for a gunboat is the cerberus turrets which consume too much power.

[Image: DFinal.png]
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Offline Jamez
03-28-2006, 04:13 PM,
#19
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Posts: 1,571
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Joined: Feb 2006

I also find cerberus turrets impossible to aim

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Constantine
03-28-2006, 04:15 PM,
#20
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Posts: 453
Threads: 19
Joined: Aug 2005

Me too... tired them on a Battlestar Advanced.
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