As far as that goes, AC, we trust people with Terrorist IDs....Its just more of the same....Speaking of which, does one apply for a terrorist ID?
The nomads....require finesse. Hell, RP requires finesse.
You want to RP a nomad, get a gimp fighter, and rp it.
It's what I intend to do.
Das wilde, someone has to make a faction. And that's a lot harder than it used to be, harder than it even was when the keepers were made (not saying getting keepers made wasn't a battle, I was there.) But, Das wilde...Well, that would be cool...if it was done right.
As far as the Terrorist ID goes, I believe there is only one out there these days, and I think you all know who has it. And we dont have independent Phantoms either. There are certain id's that are special and only available to those that earn them. The Nomad id falls into this category.
But yeah, certainly, anyone who is willing to RP it and RP it well has every right to go out and get a Nomad gimp.
<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT
AoM, please, do a bit of research on the topic, really. Yes, there are few "trial characters" on gimped fighters flying around, they can dock at Primus and Gammu and try to do what I did myself a while ago to prove their capabilities on the nomad RP matter. I observe those characters and help them on occasion. So, if you have any real suggestions - feel free to post them here or PM me, but until then I do what I choose to. Community provides input and I shape faction partially based on that feedback, but not everything I take into consideration obviously, it's my choice in the end.
for what i know - treewyrm said to open up the faction a little more sooner or later. he knows my critizism about the keepers - much of it originates from their numbers, making engagements "precious" and hard to balance. + i am watching how the keepers deal with delta ( only care for delta/kappa ) and with what ships. so far its been OK - not perfect, but its been allright. the roleplay has vanished in the last attacks - they have only been.... attacks.
now for the right of other players to be nomads. AoM has a point, a valid point. it makes no difference if someone plays a trial period for 99 years - or comes up with something instantly. both ideas can be excellent, yet completely different. however - as an advice - there is the nomad light fighter for sale. it does NOT make you green to nomads of course - but it ll give you the feeling of how other people treat you. you don t need to be a keeper to use the NLF ( the public version, not the original with the lvl10 shield and lvl10 guns of course, thats keepers only ) - it requires only your own nomad roleplay or whatever roleplay you wish ( i stole it, now its mine:laugh:).
but be asured, you won t be welcome in many places - aswell as you will have your docking rights denied at freeports - and you will be reported if you still dock there. i don t think most other factions will like to see you - so your radius of operation is limited to somethign around the kappa planets, cause they are "no mans land" ( unless you count apes as men )
personally - i consider "das wilde" as a much much more resourceful RP playerfaction, too. and i am waiting for a good NOT INVITE ONLY playerfaction of the wild. hey, they come with 2 wonderful systems and at least 3 bases of their own! + one of the best gunboats ( scorpion.... cause we know that the nomad gunboat is ... well as useful as the bretonian:P) so - IF i was to make a faction in that direction, i d much rather try to create a wild faction. they are much much more dangerous for sirius, are much more influencial and have many more contacts within sirius ( remember the two freaks in rheinland? - bet there are more )... the nomads are "only" the watchdogs, they shouldn t come out into the open too often - thats what the wild is doing. furthermore the wild is involved in the contruction of the o-58 hyperjumpgate. they have an ambition... the nomads ... well, are just loitering in omicron space. ( i know i know, that was exaggerated )
It is open enough. Invite factor has been removed quite a while ago, read faction post once in a while for updates. But make no mistake, it's not publicly open faction either, you can't just make a ship and say "hey, I want to join! make my rep and gimme money". There is still big filter as it always was, still requirements to roleplay, to write story and show capabilities. So, either you confirm to those or you get nothing, simple as it is, and I will not change it to anything else. It's my responsibility and my job, and I do not cater to those who want an easy ride. Do research, do hard work, earn status, it's not just given away as your will. As far as I'm concerned it's open enough for such faction.
i understand that treewyrm - but what if someone else comes up with a GOOD and well written nomad faction idea / wild idea? - will you support that? - i think that was the original question. for all we know . we often have more than one player faction / npc faction ( corsairs, outcasts )
cause we know that your vioce in that matter counts more than others. if you say "no" its unlikely that a new faction will get the blessing...
as for the wild, i suggest to leave it completely to someone else. that faction is far enough from the original nomads to have their own kind of roleplay. they should have the keepers blessing - no doubt. but they should not be dictated by keepers. ( i know you haven t said that )
edit: these factions have a certain fascination / attraction - and not cause they are semi terrorists - but also cause true roleplayers are attracted by the great potential of those factions. there are only 2 of them, you have one of them - and the keepers roleplay is not everyones thing. ( no matter if its good or bad ) - again - let me say: don t make them "accessibly by only a few chosen" that is not a fraternity in some college. its a game - if someone feels dedicated to play a faction, he should be able to - with assistance, but not denial. i know that some people were flying "WILD.<name>" or =WILDE= .. i don t know if they roleplay "das wilde" but it appears so.
to get a balanced roleplay - you need many roles, especially in the wild, they are not as much a collective as the nomads ( besides - i don t know where it says that they are a collective anyway )
even someone that has only 1 or 2 forum posts might be a great nomad or wild roleplayer. but maybe different to the current ones. please don t turn those down.
I may incorporate the idea(s) into my faction with full consent from the original writer(s) if they choose to. But there can't be second nomad faction, Igiss said so. Sorry, only one allowed. Nomads are Nomads, they are not Corsairs, not Outcasts, totally different concept. Just as there are no "second" Phantom faction there will be no "second" Nomad factions.
well, there is no second TBH faciton either. but the difference is - that nomads are a npc faction, phantoms are ... well as far from a npc faction as a pink bunny spaceship from a freelancerish ship.
anyway - leave room for others for the wild faction. - especially to be a completely open faction. people LIKE those factions - and they like to play them well.
edit: allright in SP there are "superhumans" like half nomads or whatever around - but phantoms are really a remnant of the past of disco.
edit2: you get the idea though - many people would like to take part in the nomad or at least wild roleplay - but they are not allowed. and as a defender - i would like to see many many more nomads around - cause it ensures a much better balanced enviroment.
Here is my point: if they LIKE those factions and want to be there then they may as well work towards that. I give plenty of freedom for roleplay for those in faction, I help them along with their stories. I do put restrictions and boundaries though in order to preserve consistency of the story, but overall they pretty much have freedom of expression in it. Having "wish" and "I like them" alone is not enough as far as I'm concerned. Work and earn, no free tickets here.
Did I say that I'm making another faction? Where? Sorry, I can only have one faction and have no wish to have any more. I'm dedicated person and make only one choice, and that is the Nomads.
made me wonder. no, you haven t said you have plans for the wild. anyway - all i am about it... there are people that wish to be part of a npc faction, some have stricter rules, some are easier to be part of. good roleplay is not one-sided.
hey why am i discussing that anyway - i don t wanne be wild or nomad......