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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The future of the barge?

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The future of the barge?
Offline Drale
08-15-2012, 04:03 AM, (This post was last modified: 08-15-2012, 04:50 AM by Zukeenee.)
#111
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Posts: 27
Threads: 6
Joined: May 2012

What's this, public crucifiction of Barge? XD

I assume that most of people here asking to nerf it are those that don't have it and are jelly XD

Leave it as it is, it's next to impossible already to fly that thing without being pirated(unless you have -snip- ton of escort, which again makes RP)

Only thing that maybe should be done is it's price, make it high, but make it available for everyone.

Replacing one letter with an asterisk doesn't cut it.
-Zuke

Don't judge a ship by the number of it's guns, but by the skill of it's crew.
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Offline Miranda
08-15-2012, 08:24 AM,
#112
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Posts: 886
Threads: 46
Joined: Sep 2010

I agree regardless of what is done the barge needs to be purchasable again. Discovery needs some more cash sinks.

[Image: icbannerv1.png]
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Offline A1t
08-15-2012, 08:48 AM, (This post was last modified: 08-15-2012, 08:48 AM by A1t.)
#113
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Posts: 297
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' Wrote:I agree regardless of what is done the barge needs to be purchasable again. Discovery needs some more cash sinks.
And there is wouldn't be people who trade by usual way. All will jump in combo zoner aquilon + barge.

tech chart
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Offline Miranda
08-15-2012, 09:10 AM,
#114
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' Wrote:And there is wouldn't be people who trade by usual way. All will jump in combo zoner aquilon + barge.

And without they'll do aquilon and whales, just as profitable. This issue is larger then just the barge.

[Image: icbannerv1.png]
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Offline Jetro Willems
08-15-2012, 09:38 AM,
#115
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Posts: 105
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Joined: Jun 2012

' Wrote:And without they'll do aquilon and whales, just as profitable. This issue is larger then just the barge.

JD hardpoints should be removed from transports/barge, that's solution for this "issue".
If the drifts are actually 40-100km, then JD is useless for combat. So removing it's hardpoints from transports/barge and making drifts same as they were earlier would be nice.

' Wrote:i wish everybody a good 9/11 day
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Offline Miranda
08-15-2012, 10:00 AM,
#116
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Posts: 886
Threads: 46
Joined: Sep 2010

' Wrote:JD hardpoints should be removed from transports/barge, that's solution for this "issue".
If the drifts are actually 40-100km, then JD is useless for combat. So removing it's hardpoints from transports/barge and making drifts same as they were earlier would be nice.

Transports and the barge can only EQUIP but not USE them. Only battleships can make use of the fleet jump drive. I assume they're given the hardpoints for transporting them safely.

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Offline Jetro Willems
08-15-2012, 10:02 AM,
#117
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Posts: 105
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' Wrote:Transports and the barge can only EQUIP but not USE them. Only battleships can make use of the fleet jump drive. I assume they're given the hardpoints for transporting them safely.

Oh yes, my mistake.

' Wrote:i wish everybody a good 9/11 day
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Offline A1t
08-15-2012, 10:29 AM,
#118
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Posts: 297
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Joined: Jan 2011

' Wrote:And without they'll do aquilon and whales, just as profitable. This issue is larger then just the barge.
it is better in RP when zoner aquilon jump with zoner whales, than house corporation IDed barge jumps with zoner aquilon.

tech chart
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Offline Miranda
08-15-2012, 10:45 AM,
#119
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Posts: 886
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' Wrote:it is better in RP when zoner aquilon jump with zoner whales, than house corporation IDed barge jumps with zoner aquilon.

Then you end up with dead house corporations and a bajillion zoner indies.

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Offline monmarfori
08-15-2012, 11:21 AM,
#120
Son of Malta
Posts: 2,159
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Joined: Jan 2010

Maybe it would be reduced in size, and thats the primary solution.
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