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  Discovery Gaming Community Role-Playing Official Player Factions Liberty XA- Xeno Alliance Faction Feedback

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Xeno Alliance Faction Feedback
Offline GrnRaptor
09-17-2012, 02:51 AM,
#131
Member
Posts: 941
Threads: 115
Joined: Mar 2012

' Wrote:First off, let me explain something. We are not the Allertons, you will not hold us accountable for the behavior of another Xeno group nor do we (The XA) work with the Liberty Navy.

' Wrote:I can't, and don't, blame you for it. I am merely looking to lay out what I've seen and allow you an opportunity to work out any internal stuff yourself. I hope you find this useful.

I didn't say that you were or that you did. But you had at least one XA- on the second raid, and as the official representatives of the Xenos I'm merely laying out behavior that I've seen that seems potentially inconsistent. Granted, I know we [LN] get flak for indy LNS, but we still need to work with them to get them to behave appropriately. This is merely the same for the XA- as the Allertons fall under your indy category. If they're too extreme even for the official Xenos, then treat them appropriately.

' Wrote:As stated in the post by Mike (Shemkel). If you are not sympathetic with the xeno cause, then you will likely be shot at, had your cargo confiscated, or ordered to leave the area.

' Wrote:I am not aware of any attempt to reach the fellow on the Communication Channel with any sort of RP, and given what I've laid out it seems like a deliberate effort to take out anything this guy managed to come up with just for OORP reasons using meta information.

No one even bothered asking. Twice. Nor was anything reported about this in your MD, even with an official XA- present the second time. When I work to blow up a base as an [LN], I report it in line with my RP as an officer of the [LN], and we usually do so with respect to established Liberty Law(illegal bases in Bering/Hudson are insta-kill) or clarification of a discovery(such as in Pennsylvania that first time). Are you saying that it is established Xeno rule to kill bases without contacting anyone beforehand to see where they stand?

Like I said, you can't control everyone. And the Allertons, well, they're the Allertons. Check my note above, though. Yet the second time you had an XA- there who should have worked with the others present to sort out an RP solution. Instead he's lobbing Novas with the best of them. If I'm responsible for directing indy LNS behavior when present as an [LN] then your XA- is responsible for directing indy Xenos when present.

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
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Offline Reverend Del
09-17-2012, 03:26 AM,
#132
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Alas for your line of reasoning, the Xenos are not a military organisation, it's a bunch of terrorists and disaffected miners. Yes we can try to control the indies, but ultimately the RP of the Xenos doesn't support a true top down structure of command. In short we can only suggest, we cannot control.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline shemkel
09-17-2012, 05:39 AM,
#133
Member
Posts: 524
Threads: 68
Joined: May 2011

Well... let me get it all straight and simple. Xenos and XA particularily are hostile to everyone that are not explicitly neutral or friendly.
If someone doesn't bother contacting us and trying to convince us not to shoot him, we will shoot him, destroy his assets, kill him, his family, his friends and his pets. And spit on the rotten corpses.
I have put a lot of effort to give everyone all the possible opportunities to contact us.
How come a guy got his base blown up four times in a row and he didn't figure to contact someone BEFORE building a base?
We will never ask who owns a base we come across. Because if we are not aware of it's existence, it means it's hostile.

Once a Xeno - Always a Xeno
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Offline Evo
06-02-2013, 05:18 AM,
#134
Member
Posts: 728
Threads: 59
Joined: Aug 2012

Bump, I'd like to hear feedback from anyone who feels they have something they'd like to say. Good and bad things are welcome. Still relatively new to the leadership scene.

[Image: XA_sig.png]
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Offline EisenSeele
06-10-2013, 02:08 AM,
#135
Herder of Cats
Posts: 2,981
Threads: 223
Joined: Jan 2010

I'd very much like to see a xeno battleship again sometime - You know, the ones that were cap8 heges. It's the little things that make disco so enjoyable.

FEEDBACK
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Offline sindroms
06-10-2013, 07:17 AM,
#136
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

The heggie is getting a buff again in the next patch as far as I can tell. I am sure once it does, you will see more of those.

Guys, can you update your diplomacy a bit? Since it was a sudden surprise yesterday that you apparently hate the freelancer IDs more than, say, universal shipping IDs.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Flash™
06-10-2013, 07:57 AM,
#137
Member
Posts: 1,701
Threads: 144
Joined: Jul 2012

Whats a Heggie? Thats a Xeno BS? Anyone got pics?

Also, I love the XA-, had very good moments inRP and PvP wise. Realy awesome.

[Image: r2ArfxY.png]

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Offline monmarfori
06-10-2013, 08:33 AM, (This post was last modified: 06-10-2013, 08:33 AM by monmarfori.)
#138
Son of Malta
Posts: 2,162
Threads: 289
Joined: Jan 2010

(06-10-2013, 07:57 AM).Flash. Wrote: Whats a Heggie? Thats a Xeno BS? Anyone got pics?

Also, I love the XA-, had very good moments inRP and PvP wise. Realy awesome.
Basically, a Hegemon is a civilian mining ship.
And no, it's impossible inRP to have a Xeno BS.
You can find the pic of the Hegemon below.
http://discoverygc.com/wiki/Hegemon
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Offline Evo
06-10-2013, 11:24 AM, (This post was last modified: 06-10-2013, 11:32 AM by Evo.)
#139
Member
Posts: 728
Threads: 59
Joined: Aug 2012

(06-10-2013, 02:08 AM)EisenSeele Wrote: I'd very much like to see a xeno battleship again sometime - You know, the ones that were cap8 heges. It's the little things that make disco so enjoyable.

Heh. I fly the xeno cruiser from time to time. Cap8 pelican with fighter guns. It's extremely amusing to see bombers try and snac it then get eaten by widow chainfire xD. Don't even need the additional range of transport turrets due to how small the pelican is.

Quote:Guys, can you update your diplomacy a bit? Since it was a sudden surprise yesterday that you apparently hate the freelancer IDs more than, say, universal shipping IDs.

Edit: You know what, just thought deeply about this and changed my mind. Will set them to unfriendly, thank you for pointing this out.

And thank you Flash.

[Image: XA_sig.png]
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Offline GrnRaptor
06-16-2013, 05:06 AM,
#140
Member
Posts: 941
Threads: 115
Joined: Mar 2012

AFKing 12k above Ouray for hours is an easy way to die. Tell Anaconda to stop hitting the sauce so hard and mind his surroundings more. I would have screened talking with him not being there, but an indy showed up and I had to take things seriously. Sorry, no pics this time, though I'll be sure to keep records the next time.

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
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