I bought the $60 package because I have money to burn after my last paycheck. I don't regret a penny of it and only wish I Had the $10k for the Give Me the Universe.. Not for the goodies, but for the bragging rights of helping make the game.
Well then. I'll certainly be joining you guys on this one. I just watched his pitch video and Jinx is gonna make bank in that game if they do accept ship submissions like he was talking about.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I am so excited Chris is back on this. And Boss, regarding the quote above, it should include "spaceships", "ship weapons" or "cash" too--if you want to be a real purist.
Just waiting on funds to transfer into Paypal and I'll be going for the Lancer Pledge. Gives some time for the devs there to get their pledging system stable as well.
The Engineering modding manual sounds pretty cool and I prefer to start with the exploration/trade style ship first.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Somebody Wrote:Let's all sign a petition that they keep the original Freelancer combat and maneuver style so that all our years of accumulated experience don't get lost. Take it as a form of brand loyalty bonus.
With a new physics model that won't have e.g. magical angular and linear drags in open space, it may be quite difficult to have fun - for people who keep a rigid stance and remain unwilling to learn something new - at least from time to time.
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(10-15-2012, 01:37 AM)hribek Wrote: With a new physics model that won't have e.g. magical angular and linear drags in open space, it may be quite difficult to have fun - for people who keep a rigid stance and remain unwilling to learn something new - at least from time to time.
Well, Roberts said the thrusters could be tampered with by the player to alter the turning style. He cited being able to deactivate several of them in order to pull off engine kill drifts. Not sure if that would give an advantage or not - we'd have to see what the projectiles are like.
Anyway, I'd be interested in establishing a corporation with my fellow Disco traders, when the time comes.