' Wrote:ok I took inventory on =CR=Constellation and I found 92 items in storage there. I did not count the 62 hornet disruptor ammo it was carrying as well.
So my question is: does ammunition count in this rule?
Yes. However; stackable items like ammo, count as one item.
' Wrote:one small question. The weaps on the bank ships count too?
Mounted weapons don't count against the limit. Unmounted weapons are not stackable, so each counts as one against the limit. For example, if you have 10 codenames, then you've used 10 of the 99 limit, leaving you 89 "space" for other items.
Ive an idea, had one for a long time. What if we had a bank ship? Give it as many level 10 slots as possible, 98 cargo slots, and NO power. Its a bank ship. It STORES the weapons. It doesn't fire them. This way we can have alot more code-names and whatever in a bank, without wasting the cargo slots. With a small cargo amount, it would be impossible to go over the limit without noticing, because you have no room left.
EDIT: If this seems like it should go in the suggestion forums then just tell me and I'll stick it in there.
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
' Wrote:Ive an idea, had one for a long time. What if we had a bank ship? Give it as many level 10 slots as possible, 98 cargo slots, and NO power. Its a bank ship. It STORES the weapons. It doesn't fire them. This way we can have alot more code-names and whatever in a bank, without wasting the cargo slots. With a small cargo amount, it would be impossible to go over the limit without noticing, because you have no room left.
EDIT: If this seems like it should go in the suggestion forums then just tell me and I'll stick it in there.
While you're at it, don't forget to give it a class 10 battleship shields slot.:D
I've got a name for it -- the Flying Porcupine!:P
I wonder how long it would be available before a hacker would put an unlimited NPC power supply in one and go around PWNing everybody!:crazy::wacko:
Just give it like 1 armor point, then it still can survive a trip, but in a battle it would get chewed to peices.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.