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A dev's log.

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A dev's log.
Offline kikatsu
12-10-2012, 09:22 PM,
#561
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

(10-18-2012, 11:16 AM)AeternusDoleo Wrote: - Replaced the Gitano and Collector with new models provided by Crackpunch.

Woah wait what, you are replacing the Collector model? Who else even flies the ship besides me, hah. What is this thing, I want to know what it looks like, cause I love my current Collector so much, it has been my main ship for basically the entire time I played the game (since 2008). Can I be humored and shown what this thing will look like?
Offline SnakThree
12-10-2012, 09:34 PM,
#562
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(12-10-2012, 09:22 PM)kikatsu Wrote:
(10-18-2012, 11:16 AM)AeternusDoleo Wrote: - Replaced the Gitano and Collector with new models provided by Crackpunch.

Woah wait what, you are replacing the Collector model? Who else even flies the ship besides me, hah. What is this thing, I want to know what it looks like, cause I love my current Collector so much, it has been my main ship for basically the entire time I played the game (since 2008). Can I be humored and shown what this thing will look like?

http://discoverygc.com/forums/showthread.php?tid=82229

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline kikatsu
12-10-2012, 09:56 PM,
#563
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

I can learn to like it I suppose, but I am still honestly in love with the design of the current Collector, even if it stinks in fights at times. This is just the first time someone has changed a ship in this mod that I had any sort of personal interest in... this leaves me feeling somewhat sad I admit.
Offline AeternusDoleo
12-11-2012, 12:30 PM,
#564
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

The current Collector is basically a CSV with some Starflier wings glued onto it. Fly a CSV if you want that feel...

Dev update:
- Done handling station components/solars. Proved less of a job then I thought it would be Smile
- Busy checking for outdated infocards in various regions, and creating tasks for the infocard team to update the infocards where needed.
- I've done a quick check of the craft-to-difficulty and difficulty-to-money configuration files for versus NPC missions. For 4.87, the following table can be used to check what you can expect to fly against:
Code:
; Mission reward to expected craft translation:
;    10.000 -    50.000: Easy LFs
;    50.000 -   200.000: Moderate Lfs to HFs
;   200.000 -   500.000: Challenging HFs and VHFs
;   500.000 - 2.000.000: Challenging VHFs and gunboats
; 2.000.000 - 3.000.000: Gunboats, Destroyers, Cruisers and Battlecruisers
; 3.000.000 - 6.000.000: Destroyers, Cruisers, Battlecruisers, Battleships
This'll give players better control of what they want to fly against. Easy LFs for repping in the house capitol systems, up to the capital ship missions if that's your cup of tea.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Mercarryn
12-11-2012, 11:28 PM,
#565
Member
Posts: 980
Threads: 55
Joined: Jul 2011

Nice one, that should make repping for beginners much easier, especially if I think abut the current missions in Mu. A hell if you just want to rep a fighter and have relog in hope to get base destruction missions.
Offline Unseelie
12-11-2012, 11:46 PM,
#566
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Maybe we'd be better suited making easy hfs. As in, for repping, ships easier to hit...because, even the weak lfs, are still going to be a pain to fly against.

Offline EisenSeele
12-12-2012, 04:00 AM,
#567
Herder of Cats
Posts: 2,906
Threads: 221
Joined: Jan 2010

Could there be missions against MK1 freighters?

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Offline AeternusDoleo
12-12-2012, 01:51 PM,
#568
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No, missions will only work against "fighter" types of craft. We even had to define the capital ships a second time as "fighters" in order to make capital missions work. It's a dirty workaround but it does work... Doing so with freighters would be a bit silly. Who'd attack with a pack of 7 freighters? Would be painful too since those things have good all-arc coverages.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline eigos
12-12-2012, 03:03 PM,
#569
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

The nightmare - a pack of 6 Bactrians with full Belial loadout.
Or kraken droomedaries vs a defender.

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Offline Unseelie
12-13-2012, 04:01 AM,
#570
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Bowex attacks with groups of seven freighters...Its very frightening.

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