• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 194 195 196 197 198 … 780 Next »
Is it true that Nomad stuff is overpowered? and....

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Is it true that Nomad stuff is overpowered? and....
Offline Unseelie
12-14-2012, 03:20 AM,
#41
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Jerry is right.

If you have any bit of clever (and nommies do)

You try different things. If your sneak fails, you try ambushes.
if you get any good at ambushes, you learn that you win by overwhelming force.

Also, vote for us for mod of the year. Add it to your sig. Spread it around. If everyone here voted, we'd be #1.

Reply  
Offline Hone
12-14-2012, 06:36 AM,
#42
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

(12-14-2012, 03:15 AM)Jeremy Hunter Wrote:
(12-14-2012, 12:21 AM)Hone Wrote: Also nomads have never been about big doomship huge fleet attack, theyre supposed to be sneaky.

Tell that to Toledo.

Tell that to The Order's 18 year fleet buildup.

Tell that to the Guild Core fleet.

The first try was sneaky.

That failed.

Now, it's sneaky with a bit of overwhelming force.


Yeah but we're talking about what they were SUPPOSED to be like, not what player factions have turned them into.

User was banned for: Griefing others
Time left: (Permanent)
Reply  
Ursurper
12-14-2012, 06:43 AM,
#43
Unregistered
 

(12-14-2012, 03:20 AM)Unseelie Wrote: If you have any bit of clever (and nommies do)

You try different things. If your sneak fails, you try ambushes.
if you get any good at ambushes, you learn that you win by overwhelming force.

Are you sure? So far the only ingame strategy I observed from nomads was crying about ganks and threatening sanction if you attack them.
Reply  
Offline Jansen
12-14-2012, 12:22 PM,
#44
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(12-13-2012, 10:35 PM)Veygaar Wrote: As a pilot of the Scorpion, I can tell ya it isn't Overpowered at all as of .86... In fact it's downright sucky in combat performance.
You have a Scorpion? :|

(12-14-2012, 12:47 AM)Silver Wrote: .85? Damn, those Scorp guns were like.. death on a rainbow.
.86? Meh.

8|
At least you feel with us Cheesie, I want the rainbow back.

(12-14-2012, 03:20 AM)Unseelie Wrote: If you have any bit of clever (and nommies do)

You try different things. If your sneak fails, you try ambushes.
if you get any good at ambushes, you learn that you win by overwhelming force.
Sadly thats where ingame Noming fails, you cant really ambush someone that can see you as a big red 'I KILL YOU' from a distance of 14k, they either run away or just call the bigger force. If you try to ambush someone at a Jumphole or gate people cry at you for metagaming and at least for the gate its not really perfect RP.
Nomad cloaks would be pretty cool, but they couldnt be balanced for all that OPnes the purple gun color creates.

[Image: HkdyBql.gif]
Reply  
Offline Agmen of Eladesor
12-14-2012, 05:12 PM,
#45
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

(12-13-2012, 07:19 PM)kikatsu Wrote: Eh it is more or less balanced now.

Personally I would like to see all the Nomad stuff be a lot more powerful, I want them to be a threat, or more of one. I know people will say oh well they are too weak to fight humans head to head so they made humans fight each other. When Nomads appear in space I want people to cry and run away instead of call the gank squad.

Which is exactly what those of us who are part of the K'Hara have been saying, ever since 4.86 came out. The Nomad ships USED to be something to be feared, and actually NEEDED the gank squad to destroy them. Now ... no way. And the Irra is basically the same as the Bullhead, since those both have the good thrusters, it's just that most people don't see a Bullhead. (BHG Battlecruiser, for those of you who don't fly it.)

But let's look at gun and ship stats as they are now, just to see:
Nom Ftr - 9,800 HP, 60 bots/bats, 12,400 power
Wraith - 11,500 HP, 67 bots/bats, 12,400 power
Manta - 10,600 HP, 65 bots/bats, 12,400 power

Nammu - 125,000 HP, 450 bots/bats, 600,000 power
Imperator - 125,000 HP, 380 bots/bats, 600,000 power
Bret GB - 155,000 HP, 450 bots/bats, 600,000 power

Irra - 375,000 HP, 750 bots/bats, 2.25 mil power
Bullhead - 405,000 HP, 900 bots/bats, 3.6 mil power
Praefect - 330,000 HP, 825 bots/bats, 2.25 mil power

Marduk - 1.65 mil HP, 2200 bots/bats, 9 mil power
Valor - 1.35 mil HP, 1700 bots/bats, 9 mil power
Nephilim - 1.5 mil HP, 2100 bots/bats, 9 mil power

Okay, their ships don't appear to be too overpower, what about their guns?

Hmmm - the feared Nomad Singularity Cannon - that shoots out small black holes - does the same damage as every other SNAC in the game, 132,000 / 66,000. That's not OP.

The Nomad Type III Laser, a class 10 gun, does 1020 / 510 for 231 power. The Liberty Magna Hammer V does 1010 / 505 for 195 power. Both have refire rates of 2. Bomber energy cannons do 938 / 469 for 169 power, and refire at 4. All those ONYX that people ignore, because for code weapons they're light? Those do 1085 / 542.50 for 238 power.

The biggest gun in the Nomad arsenal is basically a Heavy Trebuchet - 5.5 mil vs 5.4 mil damage, or Heavy Mortar - 5.2 mil. The Nomad gunboat forward gun has the exact same stats as the Bret gunboat forward gun. And 1 gun with 5 turrets is a lot worse than 1 gun and 7 turrets.

Nomads are SUPPOSED to be the boogieman that makes you crap your pants when they show up. They're SUPPOSED to be able to pop up in space and REQUIRE a gank squad to take them out - if the gank squad could do so. TWO Nomad ships showing up in space should be notice that a fleet needs to be called out. Instead, because people whine, bitch, moan, and complain about balance and fairness, the Nomad ships have continually been nerfed and hosed until they're nothing more than a joke now. (I know - my Irra has been killed a LOT - and last time was by two gunboats and two bombers. I know I suck at PvP, but still...)



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Jinx
12-14-2012, 05:26 PM, (This post was last modified: 12-14-2012, 05:37 PM by Jinx.)
#46
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

well, nice list - its incomplete though - you missed a few crucial aspects about guns and ships ( like projectile speed, range and arcs and slipping a battlecruiser into the cruiser comparison ) but thats irrelevant. - ships are - like i wrote before - well at the top of the line and by no means too weak.



is what you say : "in order to be able to RP the big bad evil, we must be blessed with gear that makes it easier for us to threaten and win pvp compared to other factions"?

if balance is a baseline - any strength is countered by a weakness to keep the balance. - would you agree that you should have a weakness ( and don t give me that stuff about "we are red is dead and outnumbered all the time" - that applies to quite a lot of factions in their respected ZoI )

there are also other factions that may claim - according to vanilla lore - to have some traits. should they get those, too?

if not - why not.

edit: no need to answer to that.... - there were enough reasons we decided to nerf the nomad gear sufficiently in 4.86 - enough good reasons. - and like i also said before - a nerf from something godlike to bring it down to "still very good" is hardly a reason to demand more or complain.

is it really so hard to be happy with what you have ( which is still very good ) and play along? many a factions have a lot worse - and i NEVER see them demand anything more. ( or subtly state how their RP is hurt by the poor choices and gear they have )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Ursus
12-14-2012, 08:26 PM,
#47
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

(12-14-2012, 05:12 PM)Agmen of Eladesor Wrote: Nomads are SUPPOSED to be the boogieman that makes you crap your pants when they show up. They're SUPPOSED to be able to pop up in space and REQUIRE a gank squad to take them out - if the gank squad could do so. TWO Nomad ships showing up in space should be notice that a fleet needs to be called out. Instead, because people whine, *****, moan, and complain about balance and fairness
I suspect people whined and moaned about the Nomad players trolling in their mega ships of doom instead. If the power hadnt been abused, nobody would have asked for it to be removed, right?

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Vrabcek
12-15-2012, 09:57 AM,
#48
Your honest Angel
Posts: 1,283
Threads: 39
Joined: Jul 2009

How can you abuse something you were rightfully given?

[Image: Vrabcek.gif]
Reply  
Offline Agmen of Eladesor
12-15-2012, 03:38 PM,
#49
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

(12-14-2012, 08:26 PM)Ursus Wrote:
(12-14-2012, 05:12 PM)Agmen of Eladesor Wrote: Nomads are SUPPOSED to be the boogieman that makes you crap your pants when they show up. They're SUPPOSED to be able to pop up in space and REQUIRE a gank squad to take them out - if the gank squad could do so. TWO Nomad ships showing up in space should be notice that a fleet needs to be called out. Instead, because people whine, *****, moan, and complain about balance and fairness
I suspect people whined and moaned about the Nomad players trolling in their mega ships of doom instead. If the power hadnt been abused, nobody would have asked for it to be removed, right?

(12-15-2012, 09:57 AM)Vrabcek Wrote: How can you abuse something you were rightfully given?

As Vrabcek pointed out - that's how Nomads are SUPPOSED to be. Mean, nasty, and quite capable of sending in one ship to kick the butts on 3 or 4 others - NOT some balanced ship that gives anyone with slightly more skill at PvP than average (or below average in my case) the chance to go, wow, that was easy, what's so scary about the Nomads?

And that LAST comment is the key - what's so scary about the Nomads? Now, not a damn thing. You know, you guys whined about them being super powerful, whined about not being allowed into the group, and did you ever think that perhaps there was a REASON behind all that? Now the dev team has castrated the Nomad ships and we (Nomads) are saying we're willing to let you in - now you're whining that there's no reason for you to belong, because the ships aren't that special anymore. Congratulations, perhaps next time you'll not mess with what a faction that's private does for just that reason - you've basically destroyed the Nomads. <applause>

(No, I realize that we can still infect Charles and take over Gallia, giving us a whole new series of ships, because we're still outnumbered by the humans in Sirius. But that's not the point - the point is that we should never been put in this situation in the first place. If you're going to create a monster (or Mon'star) - hey, what makes Freddie or Jason so scary? Tough to kill, and some 12 year old furry female admiral can't just walk up and blow them away, right?



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Taffic
12-16-2012, 01:27 AM,
#50
Member
Posts: 407
Threads: 8
Joined: Sep 2007

In nerfing Nomad Weapons, you nerf the atmosphere of the game.
It was an ill advised move.

[Image: trafalgartaffic.jpg]
  Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode