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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Salary for Lawfuls - Possible?

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Salary for Lawfuls - Possible?
Offline SummerMcLovin
12-18-2012, 11:37 PM,
#11
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

This is better carried out through factions than by the system. As Hone has plugged a couple of times, the BPA do give out some money, mostly taken out of the fines that you send to the faction.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
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Offline monmarfori
12-19-2012, 12:39 PM,
#12
Son of Malta
Posts: 2,159
Threads: 288
Joined: Jan 2010

BPA, the most profitable non-trading or mining faction.
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Cygnus
12-19-2012, 01:45 PM,
#13
Unregistered
 

Blanket bounties claimable by police only?
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Offline Coin
12-20-2012, 01:13 AM,
#14
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

This is a terrible idea. this game is built on the sweat of the brow of the trader.


reason 1:
miner shoots rocks. trader hauls it. pirate stops him, and is hunted by lawful.


if you PAY people to be police, then who will be on their miner characters? no-one. they wont NEED to mine, cos they get paid enough to cover their losses.


Reason 2:
its far to easy to exploit. what is to stop me turning on freelancer when i get up in the morning, activating the char that is parked 1234567890k above manhatten, and then going off to work?

150k per day x 6 = 900k
for ease of maths, thats 1million a week, or thirty million a month.

now, whats to stop me multi-boxing? multiboxers are caught due to their interaction with other people. what if i make 10 characters, and have them moving in a nice flotilla, way up high in the sky? thats 300 million a month.

if you join the BPA, a player pays a player. if a stretch of code pays a player, then it will get abused, and badly.

restricting it to official factions = factionlancer. open to all = policelancer




whats wrong with taking missions in a group? four snubs can rip through pretty much anything, and there's all those lovely credit cards to sell too....

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Silver
12-20-2012, 01:16 AM,
#15
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Posts: 2,555
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Joined: Jan 2011

Reavers.

Kill for your pay-check.

<3

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Offline Anaximander
12-20-2012, 01:34 AM,
#16
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you get a hefty paycheck for doing missions.
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Offline Texan
12-20-2012, 07:06 AM,
#17
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Posts: 54
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Joined: Aug 2011

(12-18-2012, 03:46 PM)AeternusDoleo Wrote: Money for having a char in your account somewhere, or idling in space while having the game minimised? Hmmno. If you can make some kind of case for determining wether or not there's actually a human in front of the keyboard rather then a ship being set to circle endlessly or fly off into nothingness at 5 m/s, then this idea would be viable. But I can't think of any ways to make this exploit-proof.

How about money for scanning ships (using /showscan$)? Would that be a viable option?
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Offline Hone
12-20-2012, 07:14 AM,
#18
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Posts: 4,577
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(12-20-2012, 07:06 AM)Texan Wrote: How about money for scanning ships (using /showscan$)? Would that be a viable option?

Interesting

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Offline Daron
12-20-2012, 07:45 AM, (This post was last modified: 12-20-2012, 07:46 AM by Daron.)
#19
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Posts: 425
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Joined: Jul 2011

RM did this already.

-Old Steel
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Offline AeternusDoleo
12-20-2012, 07:54 AM,
#20
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

(12-20-2012, 07:06 AM)Texan Wrote: How about money for scanning ships (using /showscan$)? Would that be a viable option?
Same problem, how do you prevent exploits, such as setting up a small script that repeatedly scans incremental targets?

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From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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