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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Police is not helping

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Poll: Do you feel like police is not heling trade ships.
You do not have permission to vote in this poll.
They are helping
50.88%
29 50.88%
They are not helping
33.33%
19 33.33%
I prefer play BHG for defence
15.79%
9 15.79%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (18): « Previous 1 2 3 4 5 6 … 18 Next »
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Police is not helping
Offline BloodTree
02-02-2013, 11:11 AM, (This post was last modified: 02-02-2013, 11:24 AM by BloodTree.)
#31
Member
Posts: 98
Threads: 5
Joined: Feb 2013

(02-02-2013, 10:25 AM)Zynth Wrote:
(02-02-2013, 08:07 AM)BloodTree Wrote: Zynth again i am not talking about RP
It`s game witch must bring fun not deadly logic.
You all thing about too much RP that you forget about game play.

Well, unfortunately, gameplay and RP are intertwined.
You cannot have a discussion about gameplay mechanics, without a bit of roleplay thrown in. Namely because of the nature of the server.

Game play is fine as it is.
I don't see how BHG battleships not being able to enter house space suddenly causes a huge cataclysm that forces every single player to go up in arms complaining about how Discovery has screwed over their gaming life.

Yeah, I don't.

(02-02-2013, 09:36 AM)BloodTree Wrote: I can not see balance
With pirate ID you have no limit and with pirate hunter ID you have so much limit.

Pirate ID means you are hostile to almost every godamn station out there and every bloody lawful wants your head. No, it is not imbalanced. In fact, I think being a BHG is much easier than being a pirate. Especially with the added fact that everytime I pirate somebody, I end up getting Q_Qs and silent F1ing traders.

(02-02-2013, 09:36 AM)BloodTree Wrote: Speaking of If you can travel with small ship why should be there limit with big one why BHG can not do special mission with BS by hunting dangerous pirate BS in whole universe?

Did you even read my post? Because a BS is a huge ship that would threaten the sovereignty of a house. It's like having your neighbour decide to park his car in -your- garage. You'd be mad.

Not to mention that BHG capital ships are supposed to be in low supply. They need those capitals to fight the Order and the Nommies, not to hunt pirates in Liberty.

(02-02-2013, 09:36 AM)BloodTree Wrote: Maybe make that BHG can travel with any ship same as pirate to any zone of BHG Influence.

BHG can already travel in anything smaller than a capital ship. Heck, they can fly gunboats and that's already a big deal. Due to reasons stated above, having BHG capitals in house space is just wrong.

WTF are you talking about its space not someones backyard how you can compare thing like real world and game maybe you are too much in game.

BHG gunboats vs corsair BS yes big deal.

You don`t see much BS its not coz ID its coz it cost but coz it cost lot and there are really low reason to buy BHG BS you can`t us it that much as should it. Like i told you before nomad and order players are so rare. Or i need go shoot NPC?

Denialism is choosing to deny reality as a way to avoid an uncomfortable truth.
Offline Zynth
02-02-2013, 11:20 AM,
#32
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

Drawing limited real world comparisons is fine.
Afterall, this is a roleplay server. Roleplay draws from average common sense built upon the current real world.
Which is why I can say cleanly that houses care about capital warships in their own backyard.

If you wish to rebut me, please back it up with evidence. Don't give me that sort of one liner. It is a weak argument that does nothing to help your case.

Stop comparing the BHG gunboat vs pirate cruisers. Cruisers are -supposed- to destroy gunboats.
Get a few bombers together, you can take down even battleships.

Yeah, few people buy BHG BSes because of the ID. Correct. In fact, restrictions, both inRP and ooRP are placed upon caps to discourage too many of them flying around.

If you want to help destroy pirates, don't get a BHG BS. Either get a BHG bomber if you want to travel and escort. Or a house BS to destroy pirates in one particular house.

That's all I have to say here. If you don't understand I can't help anymore.

[Image: PKNeayo.png]
Offline BloodTree
02-02-2013, 11:33 AM,
#33
Member
Posts: 98
Threads: 5
Joined: Feb 2013

(02-02-2013, 11:20 AM)Zynth Wrote: Drawing limited real world comparisons is fine.
Afterall, this is a roleplay server. Roleplay draws from average common sense built upon the current real world.
Which is why I can say cleanly that houses care about capital warships in their own backyard.

If you wish to rebut me, please back it up with evidence. Don't give me that sort of one liner. It is a weak argument that does nothing to help your case.

Stop comparing the BHG gunboat vs pirate cruisers. Cruisers are -supposed- to destroy gunboats.
Get a few bombers together, you can take down even battleships.

Yeah, few people buy BHG BSes because of the ID. Correct. In fact, restrictions, both inRP and ooRP are placed upon caps to discourage too many of them flying around.

If you want to help destroy pirates, don't get a BHG BS. Either get a BHG bomber if you want to travel and escort. Or a house BS to destroy pirates in one particular house.

That's all I have to say here. If you don't understand I can't help anymore.

What kinda help are you giving?
And where should i get few bombers?
If you don`t see what means Bounty Hunter it`s your problem.

Do any of you guys really killed player with BS with 2 bombers? Don`t think so!

Denialism is choosing to deny reality as a way to avoid an uncomfortable truth.
Offline why_so_serious
02-02-2013, 11:39 AM, (This post was last modified: 02-02-2013, 11:41 AM by why_so_serious.)
#34
Member
Posts: 328
Threads: 11
Joined: Jun 2011

TBH nobody wants to see Bounty Hunter battleships in house space. Why? It doesnt make sense... inRp and OoRp wise. Would you invite a person you dont really know with a shotgun to your house? I doubt that. Unlawful factions (such like corsair and hessians, btw there is a pirate ID which cant use capital ships at all) rarely seen in house space.

You tell me about escorting traders with caps? Dude srsly. Bombers would kill a trader even with 2 or 3 Capital ships as escort. Why? Because traders arent made to survive. When you ask me you are just mad that pirates can kill you.

I for myself hate caps (shh its a secrete), Caps to counter caps is a bad idea anyway. It would mostly ends in 2 min fights depends on which side has the stronger Caps. Just fly fighters and laugh about caps which die in about 2 min in group fights. When you ask me caps should be restricted to their housespace and borders at best. And no Bounty hunter gild core arent bounty hunter. They dont kill for money. Nor do they care about traders.


Edit: And yea it is possible to kill a battleships with 2 bombers. It is also possible to kill it with 5 fighters. Just takes a ****load of time.


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
Offline Zynth
02-02-2013, 11:40 AM, (This post was last modified: 02-02-2013, 11:42 AM by Zynth.)
#35
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

(02-02-2013, 11:33 AM)BloodTree Wrote: What kinda help are you giving?

None. I'm just arguing against your idea of letting BHG Capitals enter house space.

(02-02-2013, 11:33 AM)BloodTree Wrote: And where should i get few bombers?

Make a BHG anti-pirate-capital faction. People'll join. Or simply call a few pals along.

(02-02-2013, 11:33 AM)BloodTree Wrote: If you don`t see what means Bounty Hunter it`s your problem.

Don't see how it is related to flying a capital ship in house space.
If you don't see how respecting the laws and sovereignty of a house is important, then it's your problem.


(02-02-2013, 11:33 AM)BloodTree Wrote: Do any of you guys really killed player with BS with 2 bombers? Don`t think so!

http://discoverygc.com/forums/showthread.php?tid=92126

May not be 2, usually 3 or more. But it's dual Nova Barghests, they're overkill anyway.

Bomber effectiveness increases exponentially. Two bombers -can- take down a cruiser, though 3 is the recommended amount. Trust me, I'm part of the IMG and we deal with pirate cruisers quite often.

[Image: PKNeayo.png]
Offline Ivan
02-02-2013, 02:14 PM, (This post was last modified: 02-02-2013, 02:18 PM by Ivan.)
#36
Member
Posts: 642
Threads: 17
Joined: Oct 2008

As one of RFPs, I'm going to agree with my Bretonia and Libery colleagues.
On the other hand, I'd like to tell you having capital ship behind you won't save you anyways. Even if you manage to contact police offier on duty, it's likely you'll be destroyed quite fast. Space is dangerous, pirates don't like to waste their time usually.

It's also important to keep in mind usually police forces are allowed to use Rocs only, while usage of military equipment might be quite restricted.

Yet, I believe my fellows at RFP and me can offer you scouting service if you feel nervous and paranoid about pirates, just ask for it.
Offline Haste
02-02-2013, 02:33 PM,
#37
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

A selection of the results of a night's LPI patrol.

Death: Eddie.Wilson was put out of action by LPI-Douglas.Harper[RO] (Mine)
Death: XA-Night,Adder was put out of action by Black.Current (Collision)
Death: Lance.Javelin was put out of action by LPI-Martin,Reynolds[O] (Gun)
Death: Ratter was put out of action by LPI-Martin.Reynolds[O] (Mine)
Death: Ritter_Wolf was put out of action by LPI-Douglas.Harper[RO] (Gun)
Death: a.bunny.rabbit was put out of action by LPI-Michael.Rivers[RO] (Gun)
Death: Sky.Flakes has suffered a self inflicted catastrophic decompression.
Death: XA-Night,Adder has suffered a self administered loadout error (Mine)
Death: [OWL]Echilon[C] did their best.
Death: Eddie.Wilson was put out of action by LPI-Douglas.Harper[RO] (Gun)

You were saying?
Offline Fifty.
02-02-2013, 02:59 PM, (This post was last modified: 02-02-2013, 03:00 PM by Fifty..)
#38
Member
Posts: 601
Threads: 28
Joined: Aug 2009

After thoroughly reading the first post, I'd say that you are simply stating the following facts:
Quote:- You get pirated often and q.q about it.
- Police vessels enforce the law - fines, taxes.
- BHG Core stays out of House space.

without providing a valid point of view. Of any sort.

Basically you are mad about being pirated a lot and you want battleship escorts. Yeah.

[Image: juLJC8q.gif]

Offline Tibbles
02-02-2013, 03:35 PM,
#39
Member
Posts: 342
Threads: 34
Joined: Nov 2011

I think is not a problem of ID or rules but a how we all as a players use it, we cannot ask constant modifications to make every time more restriced rules while at the same time, we as a group of players, don't do too much for improve it. That is a general reflection.

A little more on topic there are several issues to have in mind when it comes to RP with Police but also with most factions via contact list:

In all factions there's people with more RP skills and less. Also even the best RP player can have a bad day, or a player that is new in RP can have an inspired one. I think we cannot jugde a group for a 1, 2, or even 5 meetings.

About police players not responding, it can be, as mentioned before, due to that player is not a RP one but also cause he's busy helping other players, he's out of keyboard for real life issue, etc...
Someone pointe to the paying them with money in order to get their attention, i think that even this is not necesary if you "pay them with nice RP" they will in general respond good. Of course you can pay them with RP and money at the same time if you want.

Also, about the "pirates should tax harder" to make police/escorts more atractive and needed, I cannot be more agreed, since i'm the first one who when plays as a pirate is afraid to generate frustation to the other player, making police and escorts less atttractive since my taxes are "soft". My fault, i'll try to change it ( i have upgraded my freighter cargo pirate ship to a battle transport in order to cargopirate more units Tongue )

[Image: signature2.png]

:: The orbitals faction information :: Recrutiment :: The scrap Jungle :: Brixton market auctions :: The Club ::
Offline Redon
02-03-2013, 03:45 AM, (This post was last modified: 02-03-2013, 03:45 AM by Redon.)
#40
Member
Posts: 466
Threads: 24
Joined: Apr 2012

...This thread is painful to read.

Let me try to explain something, and please stop telling everyone they have no idea what they're talking about when it's obviously you who are a bit unfamiliar with how ship combat and RP as a bounty hunter works.


You're annoyed because pirates in powerful ships can blow up your transport before they're killed. You seem to be under the impression that this is because you have no capital ships escorting you.

However, if you run into a pirate, having a cruiser or battleship escort by your side will not save you. Your escort might be able to kill the pirate eventually, but not fast enough - you'll already be dead by then. It doesn't matter if you're facing bombers, multiple fighters, or a cruiser. Your transport will die.

Stop relying on escorts and invest in scouts that warn you about pirates, more firepower next to your transport is not a solution.


The reason why Bounty Hunter capital ships are not allowed in house space has been explained multiple times for you already, if you decide to ignore that then I can't help you either.
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