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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Ursus
11-15-2012, 08:22 PM,
#161
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

The gun hard-points on the Onuris LF are defined for class-1 guns. Class-1 are set aside for bomber torpedo hard-points, so this means you can mount 4 bomber torpedoes on the Onuris LF.

nickname = dsy_onuris

hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Fluffypinkbunny
12-09-2012, 10:10 AM,
#162
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Posts: 10
Threads: 2
Joined: Dec 2012

potential mining issue, The Civilian large transport, with stock guns, is able to mine, I have a bowex IFF and a zoner ID, but i was still able to mine in dublin.
Offline Ursus
12-09-2012, 03:21 PM,
#163
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Every ship/ID combination is able to mine, it will just suffer from a negative bonus (reduced drops) if it doesnt get a positive bonus.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Stealthsultn
12-15-2012, 12:38 AM, (This post was last modified: 12-15-2012, 01:04 AM by Stealthsultn.)
#164
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Posts: 99
Threads: 9
Joined: Apr 2011

Heard a few versions of this issue posted before (hope I'm not parroting):

http://i269.photobucket.com/albums/jj68/...creen1.jpg

In dock the texture of my Spatial/Osprey is invisible, all hard-points are visible and placed properly on an the wire-frame. (in space the model display is fine.)

In addition: having similar issues to others in seeing the same problem on certain models in space (guns and engines only):

Non-vanilla (didn't check up on specific models) Transports
Capital ships: KNF patrols (have only been active there)

[Image: lol-1-1.jpg]
 
Offline SMI-Great.Fox
12-18-2012, 09:02 PM,
#165
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Joined: Mar 2009

Firing missiles from LSC's 2 Heavy class hardpoints bug:

No missiles fired despite firing from different agles, no power drained, yet clock resets.

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Offline AeternusDoleo
01-05-2013, 04:58 PM,
#166
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

That behaviour suggests the hardpoints aren't in-arc when you fire them. Most common issue is the hardpoints fire up and forward while you're firing below the ship, or reverse of this.

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Offline Toxin_Polaris
02-23-2013, 05:29 AM,
#167
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Colonial Transport "Atlas" Tends to lock itself arounf Mooring Fixtures espacialy on New Hope it gets stucked between the wings and front part of the ship
Offline Kapten-N
02-25-2013, 01:02 PM, (This post was last modified: 02-25-2013, 01:07 PM by Kapten-N.)
#168
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Posts: 65
Threads: 13
Joined: Feb 2013

Problem with the Civilian Transport "Stork" (Advanced Train) light hardpoints.
I already made a thread about it so I'll link it here: http://discoverygc.com/forums/showthread.php?tid=94658
I'm sorry, I wasn't aware that there was a specific thread were such things should be posted.


EDIT: I'll paste the thread post here and delete the original thread. There was no replies anyway.
EDIT2: I don't have the permission necessary to delete the thread. I ask that a mod does this for me.

(02-24-2013, 05:09 PM)Kapten-N Wrote: First of all, if you came here looking for help with the /pimpship command, then go here for a great guide: http://discoverygc.com/forums/showthread.php?tid=40859
You can also use that guide to follow along with what I'm saying in this thread.

Now to the matter at hand.
I just tried to pimp my ship, a Stork, for the first time. I placed a LargeRed light in the back (D01) and placed four WhiteCone lights in the front (D02, D03, R06, R07).
The problem is that the orientation of the front lights are all wrong.

Let's say that the direction of the ship is 0 degrees.
The D02 light (right side) is pointing about 45 degrees to the right.
The D03 light (left side) is pointing about 135 degrees left. That means that it's angled backwards.
The R06 and R07 lights aren't shining at all. All I see is two dots. Perhaps they are pointed inwards and thus it is impossible to see their light cone or perhaps WhiteCone simple doesn't work on RunningLight hardpoints.

I would be very greatful if the orientation of these light hardpoints were fixed so that my ship can have working headlights.

TL;DR:
Light hardpoints D02, D03, R06 and R07 on the Stork have the wrong orientation.


Also not mentioned in that thread is that the Stork cockpit view is offset so far from the front that I can see the lights from the engines in front of me.

[Image: _alg__tgx_karlskrona_by_kapten_n-d5w4bov.jpg]
Offline SummerMcLovin
02-25-2013, 01:10 PM,
#169
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

(02-23-2013, 05:29 AM)Toxin_Polaris Wrote: Colonial Transport "Atlas" Tends to lock itself arounf Mooring Fixtures espacialy on New Hope it gets stucked between the wings and front part of the ship

I believe that is more a problem with the planets and their mooring fixtures (Kyushu is particularly bad) - you can always use /stuck to move yourself out to the side and move off.

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Offline sorceress
04-07-2013, 03:35 AM,
#170
Member
Posts: 25
Threads: 7
Joined: Apr 2012

My Big Dragon keeps getting hung up on planetary mooring points and many of the station structures. And some of the trade lanes and jump gates. If the ship isnt centered exactly in the gates/lanes it gets stuck. Right now I am stuck in Ingolstadt Station in Munich System and can't get lose.

I had been using the 'Firefly' ship and it was getting stuck so switched to the Big Dragon and it's doing the same. Also only 4 turrets out of 8 will fire on the Firefly. Any fixes/patches for these problems?
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