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  Discovery Gaming Community Rules & Requests Rules
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is the LSF allowed to use Nomad weaponry?

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is the LSF allowed to use Nomad weaponry?
Offline Jinx
02-11-2008, 04:51 PM,
#21
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capital ship weapons are mostly free for all - at least untill the community finally agrees to stick to faction weapons - or at least to lawful vs. unlawful weapons. point is - most basic turrets are fairly similar, even nomad turrets, - which are slightly better - but not really much.

it becomes tricky when you d apply the special turrets to roleplay, too. battlerazors ( are they bretonian or order? ), mortars ( order ), infernos ( outcast ).

or maybe go for additional equipment. train disruptors are basicly a red hessian thing. ( but sold on capetown BHG base, too ), supernovas are order tech - but not only available in various places, but also essential. ( you can fly a bomber with hullbusters and double infernos allright - but supernovas are still sort of better for most of it )

all in all, it depeonds on what the community finds acceptable - or in roleplay for both, capital ships and fighters.

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Offline Treewyrm
02-11-2008, 04:57 PM,
#22
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' Wrote:all in all, it depeonds on what the community finds acceptable - or in roleplay for both, capital ships and fighters.
Community doesn't find anything of that kind acceptable or unacceptable, it doesn't come to the consensus, it just boils in contradicting statements and opinions like this thread. So it is up to powers that be to decide.
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Offline ScornStar
02-11-2008, 09:47 PM, (This post was last modified: 02-11-2008, 10:55 PM by ScornStar.)
#23
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Why do we want to further restrict ourselves. Come on its a bit nit picky to accuse someone of OORP just

because they did something, you never would. Its role playing. Their character is different. If they are

roleplaying some one with a superior, then they need to listen and, if they dont their faction burns them. If

their independent then their weird, life goes on. I see too many poeple dump their roles the instant

something unexpected happens, we should stop that! What do we do as real poeple, if you see something

that throws you for a loop? Exspect people to act WAY different then the NPCs, alot of us are new and came

here try something different, ( I for one had enough fighter piloting in SP version) lets not bogg it down with

bickering over "they got that gun or they got that ship." The resources and production available to the

cosmic community allowed ships to be swapped like used cars in the story mode, and now since time has

passed I exspect it to have extended to even more ship and guns. Sorry for rant I hope no one feels

flamed. NOT my intention, and I know I sometimes come off as some one who likes to burn others, but not

my goal. Our goal should be to relax and enjoy ourselves. Just think could a person do this ( in any

situation), not is this RP and do I agree with it, because this removes the RP from the game. We are real

people after all, and people don't always stick to the straight and narrow. People speed, cheat, lie, gamble,

mislead, and make mistakes.

That my 2 whole cents.

Sorry for the horrid grammer I've edited to make it more readable sorry folks.

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Offline fpsdoug
02-11-2008, 10:26 PM,
#24
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I agree with Scorn IF you are independant. In a case like this, LSF using nomad weapons just makes no sense. They try to deny their experimentation with nomads but yet they use nomad weapons?:mellow:
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Offline McNeo
02-11-2008, 10:42 PM,
#25
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To be honest, I don't mind... nomad guns don't sync with Liberty guns anyway, so the aim of said person mounting them is somewhat compromised.

In fact, I dont even mind if Liberty guns did sync with nomad guns, because it isn't my place to judge the LSF on the way they are run. Besides, they have to deal with LIBERTY ROGUES who own Battleships and Destroyers. I dont blame the LSF at all, as there are certainly many more factions with bigger problems.
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Offline Equinox
02-11-2008, 10:43 PM, (This post was last modified: 02-11-2008, 10:43 PM by Equinox.)
#26
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' Wrote:capital ship weapons are mostly free for all - at least untill the community finally agrees to stick to faction weapons - or at least to lawful vs. unlawful weapons. point is - most basic turrets are fairly similar, even nomad turrets, - which are slightly better - but not really much.

it becomes tricky when you d apply the special turrets to roleplay, too. battlerazors ( are they bretonian or order? ), mortars ( order ), infernos ( outcast ).

or maybe go for additional equipment. train disruptors are basicly a red hessian thing. ( but sold on capetown BHG base, too ), supernovas are order tech - but not only available in various places, but also essential. ( you can fly a bomber with hullbusters and double infernos allright - but supernovas are still sort of better for most of it )

all in all, it depeonds on what the community finds acceptable - or in roleplay for both, capital ships and fighters.


Actually I think its more ooRP for cap ships as they haven't been adapted to work with human ships, those turrets are organic.

And not all cap weapons are free for all, theres about 4-5 that everyone can use, the rest (which includes nomads) are not.

You will be shot in Rhindland if you have nomad weapons on a cap ship and don't get rid of them.

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Offline Jinx
02-11-2008, 10:50 PM,
#27
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well, equinox - while i agree with you. there is no consensus on stuff like nomad capship weapons. it has never been a matter of complaints in x.83 and lower and just recently came up as something ooRP. - same with order turrets.

having a general nomad ban in one realm doesn t mean its ooRP or not allowed by roleplay. it is not said how nomad turrets are crafted. - the model is squishy and blue, yes - but what about gunship / cruiser class nomad turrets.... they have no model at all, so i am unsure if we can apply that as a reason for judging about roleplay or not.

the only reason i see not to mount nomad turrets is that they look utterly stupid on a non nomad ship. - like parasites - but thats only cause they have such a turret model. mind you, solaris turrets use the chaingun model that is so tiny ( compared to some others ) that its not realistic, too.

personally - i wouldn t mind a battleship equipped in full nomad turrets ( in a roleplay sense ) - banning such a ship from rheinland is a roleplaymatter that i would support, - but saying its ooRP, not really.
personally i use bretonian turrets, cause i like their sound/projectile better than the zoner turrets. - a lot about capships is about how it looks, imo as there is little difference in stats.

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Offline pchwang
02-12-2008, 03:15 PM,
#28
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Personally, I hate the fact that Nomad guns are everywhere.

People should be viewing nomad weaponry with awe and wonder, not just picking up a few more guns for your fighter.

They should be rare, and personally, I find that they endanger the usage of other weapons in disco.

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Offline Treewyrm
02-12-2008, 03:23 PM,
#29
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' Wrote:Personally, I hate the fact that Nomad guns are everywhere.

People should be viewing nomad weaponry with awe and wonder, not just picking up a few more guns for your fighter.

They should be rare, and personally, I find that they endanger the usage of other weapons in disco.
Mainly because they are ridiculously easy to acquire. Have some independent gunboat/cruiser and farm for as long as you want, they aren't going to do much against you anyway. Such an easy prey.
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Offline Reverend Del
02-12-2008, 03:53 PM,
#30
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' Wrote:Mainly because they are ridiculously easy to acquire. Have some independent gunboat/cruiser and farm for as long as you want, they aren't going to do much against you anyway. Such an easy prey.
I reckon they should drop the rate at which they fall from nomad ships, make the damn thigs rarer than codes. Thing is that wouldn't do anything about the current proliferation, I've even seen some Xenos flapping about with the damn things. *cries*

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