if you look at that page.. you notice the ones who did fund it priorly to the release get some expention. So honestly i think it will go the same as with BF3.. you lack an expention? you lack ships/guns. you buy it? then you can get it.
User was banned for: Permbanned
Time left: (Permanent)
(03-13-2013, 06:46 PM)Anaximander Wrote: ^That sounds super lame...
I'm starting to lose my faith already; the ridiculously slow combat footage on youtube bored me half to death just by watching it. I think EVE is the way to go for space nerds. They've got RP too.
You were expecting fast paced, polished combat mechanics a couple of months into development?
but you do; when you are in combat you've gotta take heed of transversal velocity, angular speed and optimize your flight patterns to suit your ship and take advantage of weak points of your enemy's ship, skills and weapon systems. It's not at all that simple. Plus the scale is massive, the different ship classes offer a lot of different types of gameplay and PVP (and PVE/exploration/wormhole scanning etc. etc.). It's simply put the hugest sandbox (short of real life) I've seen. But you really need to put an effort into it before you can reap the rewards. PVP is highly challenging and in fact very much player-skill based, rather than just character-skill based.
@Loken: Of course not. But I do expect it to be somewhat representative of what it's gonna be. When they show tech demos of the next first person shooter, they never show super slow paced stuff - they show footage that is pretty similar to what one can expect the end-product to offer. Thus I do expect Star Citizen to be somewhat slow paced.
(03-13-2013, 06:56 PM)Duvelske Wrote: if you look at that page.. you notice the ones who did fund it priorly to the release get some expention. So honestly i think it will go the same as with BF3.. you lack an expention? you lack ships/guns. you buy it? then you can get it.
I know it's been said regular release updates to the game will happen, and quite frequently done as small updates. Not sure what that means, or if you'll have to pay for them or not. But he talks about that in one of the videos as happening. He also talked about ship models and people who create them for mods like now in FreeLancer. That they would have to submit their ship model forward, if it passes quality standard (it's good enough), it would be included in an update.
I wasn't aware of the lifetime insurance on ships purchased through kickstart, that does shed a different light on things and makes it sound like some are going to have an advantage over others players getting the same ship in-game not having that same cover. But we don't know yet how that will work exactly, so hard to say.
When they show tech demos of the "next" first person shooter they are worked on by huge corporate development teams. The Star Citizen tech demo was done by like four or five people and most of that time was spent creating the assets themselves, it's only after the pledge campaign that they hired staff.
Your expectations are unrealistic.
GTB: You can still insure your ship in game without having pledged. It just costs money.
(03-13-2013, 07:08 PM)Loken Wrote: That's exactly what I said.
Sorry, I've been in a naughty mood today.
We wont know until release, of course, but I do find it striking that the only material we've been presented with so far was slow-motion combat. And it seemed very much intentional - afterall you'd figure that speed settings and scaling wouldn't be all that difficult to set properly, even in an early demo. Perhaps the game is balanced towards larger ships, and that is why combat is slower; who knows.
It's a question of faith, really, and I did have a lot of faith in Roberts, but with every piece of information we are presented with I'm starting to fear that this game will fall flat. Instances, consensual PVP, rumours of pay-to-win, the dude himself having a hard time limiting his aspirations and having a really poor track record in regards to properly finishing projects (and this time he doesn't even have a big publisher to kick him into gear), an extreme amount of gimmicks to make folks throw money at the project. And slow-mo fightin' footage
(03-13-2013, 07:51 PM)Soul Reaper Wrote: I sincerely hope not, at least, not with the same player base.
I quite like the Disco player base, even the dudes I disagree with and I know don't like me. We all bitch and moan all day long, but when it comes down to it we can all have fun in our little pixel ships together. I've flown with dudes I've combatted on the forum, and I've had a blast (maybe because they didn't know it was me), and altogether I find pretty much everyone here decent people.
(03-13-2013, 07:51 PM)Soul Reaper Wrote: I sincerely hope not, at least, not with the same player base.
If you play around on other games, and take a look at their player communities, it will be better.
Discovery (as much as its a bit strange to hear) seems to be one of the BETTER communities actually. Little kids are swarming the internet pretending to be 'cool' or whatever the hype is nowdays, all ruining the place.
Something with as much popularity as Star Citizen is getting, the community will be bad. Will not RP. Will all hate each other to some degree. You can see this coming.