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  Discovery Gaming Community Discovery General News and Announcements
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Oh no - chronic gold shortage! [Event complete]

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Oh no - chronic gold shortage! [Event complete]
Offline jammi
03-24-2013, 09:10 PM,
#31
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(03-24-2013, 08:38 PM)Knjaz Wrote: By the way, a question to admins - did you consider increasing Dublin's field capacity/regeneration rate, to support it as an Activity Hub?

P.S. Possibly even at the cost of (temporary, like all other changes) reduction on maximum drops? Like, slightly less drops, but the field would last much longer and/or recharge faster.
We were considering it, yes. We wanted to see how things went initially before changing anything though - given how quickly all three of Dub's fields gave up, could probably use some tweaking.


(03-24-2013, 09:03 PM)pitockm Wrote: Please add some More Power to dublin fields! its like mining Sheit ! rly!

This is probably because a cloud of miners got there before you and strip-mined everything.

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Offline James.
03-25-2013, 02:02 AM,
#32
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Good to hear about such things Big Grin

Just a question, ore sell prices on junker/hogosha bases are higher too now?
If not, it would be good to increase those too Wink
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Offline jammi
03-25-2013, 02:13 AM,
#33
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At the moment, the prices only affect the bases listed in the OP. We'll consider buffing un/semilawful sellpoints as well.

In related news, Cannon has also increased the capacity of all of Dublin's fields. We'll probably do this temporarily for all of the 'event ores' in future. All hail Cannon!

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Offline James.
03-25-2013, 02:31 AM,
#34
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(03-25-2013, 02:13 AM)jammi Wrote: At the moment, the prices only affect the bases listed in the OP. We'll consider buffing un/semilawful sellpoints as well.

In related news, Cannon has also increased the capacity of all of Dublin's fields. We'll probably do this temporarily for all of the 'event ores' in future. All hail Cannon!

Hail Cannon! Tongue

On a side note, links in your sig not work as intended, all lead to main page Wink
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Offline lIceColon
03-25-2013, 06:24 AM,
#35
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Ahhh dammit even though capacity is buffed competition and pirates will be more buffed, miners might charge more blah blah blah this is not a good thing for traders. Well, can you guys buff up the prices of regular commodities so that for limited periods trading becomes profitable, because regular commodities turn me off ever since I discovered the ore trade...

No atmosphere? GTFO.
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Offline monmarfori
03-25-2013, 11:44 AM,
#36
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Looks like the IDF and GMS are going to steal!
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Offline Duvelske
03-25-2013, 11:50 AM, (This post was last modified: 03-25-2013, 11:51 AM by Duvelske.)
#37
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(03-24-2013, 09:10 PM)jammi Wrote:
(03-24-2013, 08:38 PM)Knjaz Wrote: By the way, a question to admins - did you consider increasing Dublin's field capacity/regeneration rate, to support it as an Activity Hub?

P.S. Possibly even at the cost of (temporary, like all other changes) reduction on maximum drops? Like, slightly less drops, but the field would last much longer and/or recharge faster.
We were considering it, yes. We wanted to see how things went initially before changing anything though - given how quickly all three of Dub's fields gave up, could probably use some tweaking.

Considering that i have seen a barge flying that route filled with gold ore the past weeks. i dont think its strange that its dry. If you add up the people who mine also that Molly base there and the plain transports wich are filled there. i don't think it will be strange its so dry there. But then again you can always mine on the other spots.. Which have no good dropping rates. (just saying)

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Offline Valhalla Sr.
03-25-2013, 12:19 PM,
#38
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(03-25-2013, 02:13 AM)jammi Wrote: All hail Cannon!

Meh..

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Offline Knjaz
03-25-2013, 12:33 PM, (This post was last modified: 03-25-2013, 12:33 PM by Knjaz.)
#39
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(03-25-2013, 11:50 AM)Duvelske Wrote:
(03-24-2013, 09:10 PM)jammi Wrote:
(03-24-2013, 08:38 PM)Knjaz Wrote: By the way, a question to admins - did you consider increasing Dublin's field capacity/regeneration rate, to support it as an Activity Hub?

P.S. Possibly even at the cost of (temporary, like all other changes) reduction on maximum drops? Like, slightly less drops, but the field would last much longer and/or recharge faster.
We were considering it, yes. We wanted to see how things went initially before changing anything though - given how quickly all three of Dub's fields gave up, could probably use some tweaking.

Considering that i have seen a barge flying that route filled with gold ore the past weeks. i dont think its strange that its dry. If you add up the people who mine also that Molly base there and the plain transports wich are filled there. i don't think it will be strange its so dry there. But then again you can always mine on the other spots.. Which have no good dropping rates. (just saying)

Drag0nfly?

That's Freemin. And alot of people, who were involved in Dublin madness, closer to it's end (january-march 2011), know who that guy is. yes, he's still mining gold.

i.e., totally unrelated to current change.
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Offline kikatsu
03-25-2013, 01:38 PM,
#40
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Posts: 2,199
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Joined: Jul 2008

Ah this should be fun...I do feel bad for those guys running the bounty boards though, no doubt they are going to be hemorrhaging money like no one's business for this one. Hopefully their hunters keep the pirates off their cargo ships Tongue
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