Um.... That's my way of pirating.... Nuking Liberty patrols is also a nice way to make your rep more piratey(not a word, I know) so... I mean... It would make it A LOT harder for someone like me to get a pirate rep. I mean, I'd actually have to attack the puny little fighters... :(
But if Igiss/Wolf agrees, I'll figure something out.
Damn.. Damned. (Sorry can I say that). A mammoth post there. I agree in principal
with the balancing issues, though I have little experience in how all of this is achieved.
I suspect this a long and tedious process, thought the author of the mod has his own
ideas when he starts out. I have to say it is turning into a Battlestar fest at the moment
but its a new ship and everone will want to try new stuff out. Keeping things changing
is the best way to keep the interest in the game, so we can then negotiate changes for
next version.
The Marsflyer turret mounting option is there and people will do while it while they can,
those that can be bothered to go through the time involved. They do seem to still be
the best allround and energy efficient turret in the game. If you have them its a big
advantage.
Yeah Virus, nothing better than supernova-ing the Liberty Navy to improve that rep
with your favourite pirate faction. Lets not make it too much harder as those with less
experience won't have anything to practise on, and will be put off attacking anything
larger than an NPC fighter. Though in that respect if you want a better fight go to
Kusari or Rheinland. Then again the fighter cover for the cap ships has really been
strengthened with class 10 ships now, so carefull consideration has be taken before
going in like a bull in a china shop
Hoodlum :)
Some say he is a proud member of: "The most paranoid group of people in the Community."
Dab,Apr 8 2006, 02:39 AM Wrote:The turret view has to be the same for every ship so unless you want to see the inside of your BS when you hit turret view I suggest you leave it as is...
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That's exactly what I get with the Nomad bs at the moment..
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
I've noticed that the autopilot doesn't avoid the sun corona in omega-47 too, the one near the planet with the hessian base in orbit
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
I'd like the issue with most battleships being easily spun out of orbit by a flying light fighter. It maybe a balance feature, but man...you cannot possibly knock a battleship THAT easily.
I found a bug that hit me everty time I am in combat and it is a pain in the butt,
it seems that if I am in combat for a bit it will drop me out to my desktop and I have to go and click the freelancer button to get the sceen back.. :angry:
Do to this I have lost a few thing and it is a bother... :angry:
By the way there is one thing that would be great to add to the game that would not be hard to do, it is in a few other MOD's allready, it is power upgrades like the shields upgrades :nyam:
you can do them like the shiels but make the cost more, a clas I could cost 1,000,000
and a class 2 can cost 3,000,000 and a class 3 6,000,000 and so forth.
It would make the game a little bit better and a bit more fun, plus it is another way for the player to spend there money.
one other thing about the power upgrades is that only a certin grade of ship can have a certin upgrade, a lite fighter can only have a type 1 or 2 only and a heavy can have only a 3 4 upgrade and so forth, BS's can not use them and nether can cargo ships they are only for fighters.. :D
Do VIP's have to take up 5x cargo space. It make them quite unprofitable. The risk is high with the cost being more than the profit already and getting blown up can put a severe dent in your capital. If such a run is to be made then a few more in the cargo hold might make it worth the trip. Say 3x :)
VIPS, are meant to take up that much BECAUSE people can make a huge profit on them. If igiss changed the cargo space, then the price would have to go down, simple as that.