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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Removing /setmsg Functionality

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Admin Notice: Removing /setmsg Functionality
Offline Slainte
04-21-2013, 12:50 PM, (This post was last modified: 04-21-2013, 12:51 PM by Slainte.)
#41
Member
Posts: 1,027
Threads: 59
Joined: May 2008

I am afraid i must agree with those who disagree with this change. I am not gifted with superfast fingers that can type/fly/flee and scream all at the same time :-) but this server is gifted with a class of pilot who does not give peeps time to rp out situations. At least with the set message commands you could make a start on the rp without seeing your arse blasted over your head first :-)
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Offline Valhalla Sr.
04-21-2013, 12:55 PM,
#42
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Posts: 1,028
Threads: 47
Joined: Feb 2012

At least give us the posibillity for groupfights or emergency calls for Target is #t / Help needed at #c.

[Image: FsTlmbh.gif]
GFX Artist -|- Tyr Cromwell -|- The Commune -|- Star Wars The Old Republic Thread


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Offline Nutline
04-21-2013, 12:57 PM, (This post was last modified: 04-21-2013, 12:59 PM by Nutline.)
#43
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Posts: 121
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Joined: Aug 2010

Ok guys ... prepare to be insta-killed when you throw up your engagement notices.
This is nothing but a big step back.

Our opinion about this doesn't matter anyway, more and more ppl will leave disco permanently becouse of these UNVOTED changes.
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Offline Quiron
04-21-2013, 01:09 PM,
#44
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Posts: 141
Threads: 4
Joined: Nov 2010

Well, from now on it will be harder to make an emergency call in the Omicrons, pairing this with the freely engaging nomad IDs. I'm not happy, but can accept it.

[Image: QDpyM.png]
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Offline Duvelske
04-21-2013, 01:14 PM, (This post was last modified: 04-21-2013, 01:15 PM by Duvelske.)
#45
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Posts: 990
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(04-21-2013, 01:09 PM)Quiron Wrote: Well, from now on it will be harder to make an emergency call in the Omicrons, pairing this with the freely engaging nomad IDs. I'm not happy, but can accept it.

don't forget the nomads will have a hard to for people to stop instead of seeing them instantly run away. As when someone sees a nomad on the scanners they run instantly. I dislike the setmsgs.. but it was sometimes a good option to start an rp

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Offline Luke.
04-21-2013, 01:42 PM,
#46
Server Administrator
Posts: 1,789
Threads: 89
Joined: Mar 2013

If you're really thinking of leaving because you can't be lazy then quite frankly that's just really petty. I mean, the point of role-play is to engage your character with others and being lazy about it just ruins the fun, saying the same thing to people over and over. Personally I think it's a reasonable change, I may not have used it myself but there's no big deal in its removal.

If you don't want to get killed by nomads, be cautious or don't go through those systems, you're aware of the possibility that they'll be there after all. In my opinion, it encourages smarter thinking...surely that can only be good.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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Offline Ingenious
04-21-2013, 02:04 PM, (This post was last modified: 04-21-2013, 02:04 PM by Ingenious.)
#47
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

The only thing I used setmsgs for was

[TARGET] :: LNS-Santisima.Trinidad :: LOCATION C-4

and (after bluemsg)

I hope my cargo hold full of LNS-Santisima.Trinidad fetches a good price

So I don't miss em that bad
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Offline Lonely Werewolf
04-21-2013, 03:33 PM,
#48
Member
Posts: 397
Threads: 15
Joined: Sep 2012

Yes I definately approve of this, was so sick of the abuse that the command was used for. As for this:

(04-21-2013, 06:12 AM)Ursus Wrote: get your inbox ready for the killed-while-typing rage complaints

Quite possibly, I have been killed many times while typing...always due to a setmessage engager, or sometimes silent killers, the 2nd group is much easier to deal with though.
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Offline Mercarryn
04-21-2013, 04:12 PM,
#49
Member
Posts: 980
Threads: 55
Joined: Jul 2011

(04-21-2013, 11:11 AM)Virgil Samms Wrote: Make the more mundane messages of a Police Office a lot more tedious.

Yep, I at least used the commands when you hail another ship and ask it to stop at the start. Now you really just have time like, "Bowex, stop!" instead of a fine nice message due to the #t and a good sentence. After this, you can roleplay just the normal way by typing.
But if this stops those L1/L2 lolwuts, why not...although it will make things still not really better.
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Offline Switchback
04-21-2013, 04:25 PM, (This post was last modified: 04-21-2013, 04:26 PM by Switchback.)
#50
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

I would like to see the setmsg working for groups only, or a pre-made (by the admins) set command to allow for targeting in group fights.

Otherwise, I approve of this. Keeps from Sudden cap engagements.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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