• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 145 146 147 148 149 … 547 Next »
4.86 Model Issues

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 14 15 16 17 18
Thread Closed 
4.86 Model Issues
Offline n00bl3t
04-07-2013, 04:35 AM,
#171
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

(04-07-2013, 03:35 AM)sorceress Wrote: My Big Dragon keeps getting hung up on planetary mooring points and many of the station structures. And some of the trade lanes and jump gates. If the ship isnt centered exactly in the gates/lanes it gets stuck. Right now I am stuck in Ingolstadt Station in Munich System and can't get lose.

I had been using the 'Firefly' ship and it was getting stuck so switched to the Big Dragon and it's doing the same. Also only 4 turrets out of 8 will fire on the Firefly. Any fixes/patches for these problems?

Does /stuck move you out of moorings and stations?

No idea about guns, but lining up ships in tradelanes is more down to your skill. The 5k's have it worse overall.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Offline sorceress
04-07-2013, 04:48 AM, (This post was last modified: 04-07-2013, 04:54 AM by sorceress.)
#172
Member
Posts: 25
Threads: 7
Joined: Apr 2012

(04-07-2013, 04:35 AM)n00bl3t Wrote:
(04-07-2013, 03:35 AM)sorceress Wrote: My Big Dragon keeps getting hung up on planetary mooring points and many of the station structures. And some of the trade lanes and jump gates. If the ship isnt centered exactly in the gates/lanes it gets stuck. Right now I am stuck in Ingolstadt Station in Munich System and can't get lose.

I had been using the 'Firefly' ship and it was getting stuck so switched to the Big Dragon and it's doing the same. Also only 4 turrets out of 8 will fire on the Firefly. Any fixes/patches for these problems?

Does /stuck move you out of moorings and stations?

No idea about guns, but lining up ships in tradelanes is more down to your skill. The 5k's have it worse overall.

I am not sure what you mean by /stuck? What are 5K's? I am fairly new to playing Discovery 4.86. I play in single player mode.

I have played mostly fighters. Never had a problem with them getting stuck. This time I wanted to try trading instead which is why I am having trouble with the freighters/transports.
Offline Aingar
04-09-2013, 11:39 PM,
#173
Armed to the Teeth Developer
Posts: 1,079
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

typing /stuck will activate FLHook server command that basically teleports the ship a bit in order to unstuck it.

5K'ers are transports with 5000 aka 5k cargo capacity.

And about Firefly and the supposed turret bug, you're sure those turrets aren't simply reverse-only?
Offline Strobel
04-23-2013, 04:59 PM,
#174
Member
Posts: 317
Threads: 37
Joined: Feb 2010

Don't throw rocks at me when this isn't the correct thread, please.

The reason I post here is that I've found two minor bugs on the Shukensha liner which - as my (poor?) research showed - haven't been reported so far.

First of all you can see two lights shining through the hull on the stern wings.
#Example#

And for the second part of this bug report there's a weird light hardpoint right in the engine exhaust - which I believe - should be the counterpart of a lonely light in the bow section.
#Example#

[Image: Sig-Disco.gif]
 
Offline Siegfried
09-15-2013, 04:00 AM,
#175
Member
Posts: 10
Threads: 5
Joined: Sep 2013

All heavy transports get stuck in the Planet Kyushu mooring point when exiting.

/stuck helps alot
Offline Zoronodonovon
09-15-2013, 12:52 PM, (This post was last modified: 09-15-2013, 01:11 PM by Zoronodonovon.)
#176
Member
Posts: 31
Threads: 6
Joined: Aug 2013

Hello !

The Liberty Assault Carrier, The Hessian Vidar Cruiser, and pretty much every Gaul Cap and their Stations ( Haven´t checked things like the Zephyr yet ) all have Pure white textures for me. Except the Turrets and the Emblem of the Faction that is
Haven´t noticed much else for now

Edit: Checked the Zephyr the only thing thats bugged on it for me is that the Stripes aren´t red they are White but thats the same for all Colonial Ships for me so i dont really mind
Pages (18): « Previous 1 … 14 15 16 17 18
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode