I think if someone attacks your base, it should be counted as an engage. The owners of the base deserve to have the opportunity to save their base. Also, base siege without an iRP reason should have severe consequences, as ur just trying to chase people off the server.
(05-07-2013, 10:36 PM)AeternusDoleo Wrote: It kind of screws over Freelancers and AI's, but those factions aren't really basebuilders anyway.
Is this really desirable, though? It seems like this would encourage independently oriented groups to use a faction ID so they can "use 5ks and defend their bases".
(05-08-2013, 11:47 AM)Draconyx Wrote: I have been pondering this - the solution I figured was to have several different types of character parked near the base - say the base is in NL then a BAF, Corsair, Molly and Junker would cover the majority of factions. This way whatever faction finds and attacks the base if I am about would be able to do something with it.
That's totally oorp and should not be a desirable solution. BAF, Corsairs, and Mollys all on the same base so they can defend it, really?
If someone does this, it just highlights the problem of the rules inadequately covering POB defense.
(05-07-2013, 10:36 PM)AeternusDoleo Wrote: It kind of screws over Freelancers and AI's, but those factions aren't really basebuilders anyway.
Is this really desirable, though? It seems like this would encourage independently oriented groups to use a faction ID so they can "use 5ks and defend their bases".
That is the point. There's a tilt towards using a corporation character for profit, whether admitted by people in charge or not.
It's why you see the Zoner nerf, the removal of any generic ID that allowed 5ks before and the cargo limitations on the Freelancer ID.
There seems to be some sort of belief that a Freelancer simply can't bring as diverse a trade RP to the server as someone flying a Gateway ID or something. (Which is false.)
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(05-08-2013, 12:39 PM)n00bl3t Wrote: That is the point. There's a tilt towards using a corporation character for profit, whether admitted by people in charge or not.
It's why you see the Zoner nerf, the removal of any generic ID that allowed 5ks before and the cargo limitations on the Freelancer ID.
There seems to be some sort of belief that a Freelancer simply can't bring as diverse a trade RP to the server as someone flying a Gateway ID or something. (Which is false.)
That's fully admitted by the people in charge. The point about encouraging corporations, is they are the lifeblood of Sirius. They have fixed enemies and allies, and have to play out a lore-backed role.
Corporations support a food chain of lawful and unlawful factions that Freelancers wouldn't be able to do in the same way - a Blood Dragon is being deprived of important interactions if he encounters 5 Freelancer Storks, as opposed to a mixture of Samura and Kishiro vessels.
Corporations also come with advantages and drawbacks; you have to pick your strengths and weaknesses that accompany your diplomacy, as opposed to picking 'freelancer' and being able to do absolutely anything with no pre-defined diplomacy, consequences or effort.
Adding a free engagement zone around PoBs is also risky business, seeing as that would effectively allow people to construct one outside their ZoI as bait/a staging post, and happily engage anything that attacked it.
(05-08-2013, 07:16 PM)jammi Wrote: seeing as that would effectively allow people to construct one outside their ZoI as bait/a staging post, and happily engage anything that attacked it.
Wouldn't someone do that if, say, they were at war with another house, and wanted to solidly mark out their front?
I mean, if -I- was invading a country (or in this place, a space country) I'd have a base built up where I can have troops resupply, and prevent enemy forces from passing by.
(05-08-2013, 12:39 PM)n00bl3t Wrote: That is the point. There's a tilt towards using a corporation character for profit, whether admitted by people in charge or not.
It's why you see the Zoner nerf, the removal of any generic ID that allowed 5ks before and the cargo limitations on the Freelancer ID.
There seems to be some sort of belief that a Freelancer simply can't bring as diverse a trade RP to the server as someone flying a Gateway ID or something. (Which is false.)
That's fully admitted by the people in charge. The point about encouraging corporations, is they are the lifeblood of Sirius. They have fixed enemies and allies, and have to play out a lore-backed role.
Corporations support a food chain of lawful and unlawful factions that Freelancers wouldn't be able to do in the same way - a Blood Dragon is being deprived of important interactions if he encounters 5 Freelancer Storks, as opposed to a mixture of Samura and Kishiro vessels.
Corporations also come with advantages and drawbacks; you have to pick your strengths and weaknesses that accompany your diplomacy, as opposed to picking 'freelancer' and being able to do absolutely anything with no pre-defined diplomacy, consequences or effort.
Adding a free engagement zone around PoBs is also risky business, seeing as that would effectively allow people to construct one outside their ZoI as bait/a staging post, and happily engage anything that attacked it.
Or we would just create ooRP situations. Like a base being supplied by GMG ships but defended by OC dreads.
Or like someone said beforehand about a base that he have a Corsair, Molly, Junker and BAF docked about - it's silly and ooRP, but the that's the only way he can defend the base from anyone that might attack it.
I also expect Zoner Juggies spam around bases if IDs wouldn't be able to defend their base, since you could just use Zoner IFF and then it's completely legit per the Zoner ID to defend it - which is anther undesirable situation.
If someone builds a PoB too far off their ground and will have to keep the whole thing inRP - they would simply have hard time supplying it and the locals while have easier time sieging it.
(05-08-2013, 07:16 PM)jammi Wrote: Corporations also come with advantages and drawbacks; you have to pick your strengths and weaknesses that accompany your diplomacy, as opposed to picking 'freelancer' and being able to do absolutely anything with no pre-defined diplomacy, consequences or effort.
That is fallacious. With no pre-defined diplomacy or consequences, the onus is on the player to put in the effort to make their character, which requires more imagination and creativity than to simply follow the role of pre-defined RP. That is what real effort is.
And the whole corporation ID lifeblood defence doesn't work when the OSI- ID exists. If your spiel about hardcoded diplomacy, strengths and weaknesses is there, then it doesn't hold true in this instance.
I would be very surprised if there was a sanction against the defender of a base - given reasonable and serious roleplay - because he has the line "can only engage in self-defence". Of course the fighting has to be contained to the base perimeter and there cannot be forward defense moves, etc. It might also help to have the conflict roleplayed on the forums, so that it is visible and acknowledged, so that reports are not even necessary because people know what to expect.
If defending a POB means your character is allowed to reengage the base siegers once you have died then no th rules should not be changed to give base defenders special status
As think of it like this if the base defenders could continue reengaging the base attackers even after they have died using different characters they have parked on the base then what would be the point in attacking the base as effectively the defenders will have infinite lives and eventually all the attackers will be killed and the base saved even though defenders may have died 2-3 times each on different characters before the attack ended thus making it pointless to attack a POB in the first place.
This is not fair, quite simply if your faction does not have enough unique human players to launch a defence of the base without having to reengage then your base should not be there and deserves to be destroyed.
This thread is stupid and has probably been produced due to some angry builder who is Q_Qing because he can't reengage base attackers to save it, we'll no sir. If you don't have the players to defend it your base will die rules should not be bent for this!!!