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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Concepts (22.07.13)

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Concepts (22.07.13)
Offline Jack_Henderson
05-18-2013, 08:32 AM,
#31
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I like them all.
And transports are such cool ships! Having some diversity (especially those that are widely available and useful to fly, meaning cargo 3600+) is very good!

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Swallow
06-07-2013, 02:59 PM,
#32
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

first post updated with new concept (no. 4)

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Govedo13
06-07-2013, 03:58 PM, (This post was last modified: 06-07-2013, 04:02 PM by Govedo13.)
#33
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

This looks the best from my PoV:
http://p3d.in/v9bEg
This give the feel of GB- may be GMG GB:
http://p3d.in/gA6aw
or Cruiser:
http://p3d.in/T191m -I like the idea of junker influenced Corsair transport too.

The first linked concept- you take it and make place for 2 standard vanilla cargo containers on the two sides. Put the engine in the middle up and make cargo load door in the middle to the bulk middle.
Why none of the ship designers does not implement the vanilla containers? They are really beautiful and good thing.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Swallow
06-07-2013, 04:03 PM,
#34
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

http://p3d.in/XkTJq any input here?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline EisenSeele
06-07-2013, 04:43 PM,
#35
Herder of Cats
Posts: 2,871
Threads: 220
Joined: Jan 2010

(06-07-2013, 04:03 PM)Swallow Wrote: http://p3d.in/XkTJq any input here?

Looks nice, but the rearmost dorsal engine could either be less-extended, or you could just lop off the bridge into a stump, move an engine to there, reverse the direction of the lateral engines, and paste the bridge on to where the rearmost dorsal engines are

If you wanted it to look more like a firefly, that is.

FEEDBACK
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Offline Black Widow
06-07-2013, 04:51 PM,
#36
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

3 is the best model here!
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Offline Karst
06-07-2013, 04:56 PM,
#37
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Love the detail on that fourth model. More selection in the 3600 range ftw!

As for the gunboat: That is SO much nicer than the honestly poor quality BW gunboat I've seen.
I really hope we get that.

[Image: jWv1kDa.png]
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Offline Pilip
06-07-2013, 05:04 PM,
#38
Member
Posts: 146
Threads: 2
Joined: May 2013

(06-07-2013, 04:03 PM)Swallow Wrote: http://p3d.in/XkTJq any input here?

best model in my opinion for firefly..anyway the important thing is for them not to get stuck in TL due to they'r posible long size(ex. BWT, 3500 cargo yet it stucks in TL like a bison, while the firefly's maneuvrability is simply awesome and worth to use), or else i will stick with my kujiraWinkbest ST! Very nice work, hope to see them around.
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Offline Croft
06-07-2013, 05:12 PM,
#39
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Looking pretty good there Swallow, though the nose is a little too long. The rest of the ship is nice and bulky plus the rear cargo bay doors (I assume that's a ramp/door, or will be) give it the feel of a transport.

Maybe if the nose was reduced to here:
[Image: PuLGHTZ.jpg]

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Swallow
06-07-2013, 07:36 PM,
#40
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Aha, thank you guys. Gonna try suggested.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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