That is why I stated that let us say that the piracy happens on the last lane.
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(05-20-2013, 11:28 AM)jammi Wrote: But the result is the same. If you pay, you continue to the destination and sell the cargo and break even. If you have your cargo stolen, you lose the cost of cargo.
My account when I log in: 260 million
I buy my cargo: 259.5 million
Pirate steals my cargo, I go back and buy more: 259 million
If I were to pay the pirate the full value of my cargo
My account when I log in: 260 million
I buy my cargo: 259.5 million
I pay the pirate: 247.5 million, with no guarantee I won't lose the cargo anyway.
Edit: Spazz, even if it is on the last lane, I still have more money in my account.
And other extreme OORP view is the fact that transport pilots may not want give the pirate the benefit of $2 mill credits, they rather get their $500k cargo blown up and make money another route / time. The pirate getting loot is considered to be more less in value since of the cargo size in bomber / GB and effort to go back and sell it.
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(05-20-2013, 11:43 AM)Highland Laddie Wrote: So, a curiosity then...Jammi, in your opinion, is it "better" to pay up as long as the credit demand doesn't exceed the total profit of the cargo minus the transit time already spent and the purchasing cost? Or, would it be better to just lose the cargo (or some of it) and have the freedom to continue the run? Or....is it simply a matter of where along your route you are stopped?
I wasn't advocating either, just pointing out a hole in the logic. My personal preference is usually to either roleplay my way out of getting caught or kill the pirate (unless the odds are overwhelmingly against me). Given that I usually trade in convoys, it's a valid option.
Asking for the whole cargo is a definite loss of 500k, whereas paying the 12 mill has the potential of being a 12.5 mill loss. It's important to factor in the person behind the screen and I can tell you being pirated twice by 2milordai doesn't put you in a good mood, they refuse to compromise as a standard.
Now every time I have been pirated I always stop and open with some RP, which usually follows a set message of "2 mill or your life" being a veteran trader I attempt to haggle. This is the key I've found to determining what kind of pirate I'm dealing with, a good pirate will respond in kind "You've got a pair on you, haggling down the barrel of a gun" etc and the average clown who will either restate the demand or begin counting down from 3.
The RP doesn't need to be a story, you just need to play your role and that means a bit of compromise. I'm a trader with limited armour and weapons who needs to pay to survive, we can all agree on that, What of pirates? Lets say a standard pirate ID, what kind of a pirate is that? Is it a lone pilot forced to take from others or is it an all knowing, super powered immortal with fantastic knowledge of ship prices and commodity sales?
You fail to see the psychology of the one playing as the victim in pirate (P) - trader (T) relationship. By the way, this is not the way I play. I only trade high value cargo and rp when stopped, pay reasonable demand or fight&kill or fight&die.
The basic line of thought is for many when trading normal goods:
> losing a litte doesn't matter much.
> being blue messaged as a transport doesn't matter much.
> The pirate getting something useful is what matters.
Examples:
T pays P a high sum of money
> P wins valuable money.
> T loses valuable money.
> T admits his defeat by the green "money sent" message.
> T might lose more on the trip
=> not easy to take for some, especially with high demands because the T loses something and (!) P wins something
T gets blown up by P
> P wins by getting the blue (but transport blue messages are not worth much anyway and do not make P happy normally).
> T normally destroys his cargo (feels like "f**** yeah! You get nothing!" and often puts a smile on the face of the nearly dead T player. He managed to deny the winner any useful plunder)
> T loses hardly anything (only the buy-in price).
> T is blocked from the system (only slight nuissance, especially as pirates often log off and you can go wherever you want again).
=> Relatively easy to shrug it off for the T. It was a defeat, but the attacker got nothing of value.
T drops his (cheap) cargo
> P wins nothing (he is in a bomber/GB with no cargo space)
> T loses hardly anything (500k)
> T can even continue and just wave in the rear view mirror
=> very easy to take, as it does not even feel like defeat.
The pirate-trader interaction is pretty often about the unwillingness to give something you own to another person who tries to take it by force. Rather losing a little bit while not giving the winning party anything is a coping strategy against defeat.
It's rather immature, but if you look at it from a psychological point of view, it perhaps might make sense. Doesn't make it better, but perhaps it could be an explanation for the choices some people make.
That........is not really how it works, dude.
If someone in a bomber asks 5k of cargo from you, safest bet is that he has a friend in a skypecall either on his lawful 5ker or, if they care for RP, a freelancer 3ker.
So you lose either way. And they win.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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They don't have a 3ker logged there, normally. The hassle is much too much to guard the cargo, then sell rather worthless cargo. I don't believe that normal "Drop all cargo or die!" pirates care to actually get a transport and sell the cargo. If you do, kudos. You really play a role then and you try to act as if it was a real situation.
I am in many Skype channels, and it's about once per week that someone calls "Can anybody pick up cargo at X?"
And when this happens, it is always about high value cargo, never about npc-npc-base cargo.
(05-20-2013, 11:28 AM)jammi Wrote: But the result is the same. If you pay, you continue to the destination and sell the cargo and break even. If you have your cargo stolen, you lose the cost of cargo.
My account when I log in: 260 million
I buy my cargo: 259.5 million
Pirate steals my cargo, I go back and buy more: 259 million
If I were to pay the pirate the full value of my cargo
My account when I log in: 260 million
I buy my cargo: 259.5 million
I pay the pirate: 247.5 million, with no guarantee I won't lose the cargo anyway.
Edit: Spazz, even if it is on the last lane, I still have more money in my account.
But think about the profit per time.
By the time you returned to take the cargo again ( in case one ) you could have done two runs in total.
And also, there's no guarantee you won't lose your cargo a second time to a second pirate. Or your money, even.
(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
You see, dear Spazzy, the only and only suggestion I could give to anyone encountering such situations - is to simply enjoy the process.
Enjoy your ship unmooring (imagine that whole process, just like you sit in the deck, watching the people around your ship perform the preparations, or the gate is opening, soaking out lasts of oxygen into space, or imagine the silence around you suddenly appears and you hear only the sounds of your vessel, while voices and sounds of station are left behind), enjoy the maneuvering your large chunk of steel in the space, like your captain is giving out orders, ect ect, enjoy the pirate NPCs you encounter on your route, finally, enjoy every second of interaction with players, enjoy the thrill of being under demand, when your time is running out and you have to make a decision, don`t consider an ordinary trade run just like a simple routine! Pick the long routes, far away destinations, try switching the routes each time you fly one direction. Enjoy shooting back, when it comes to, enjoy each moment you spend playing.
If you can not enjoy, you must have got used, and you need to take a break from playing for a some time.