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(05-20-2013, 03:17 PM)Tel-Aviv Wrote:
(05-20-2013, 03:08 PM)Narcotic Wrote:
(05-20-2013, 03:06 PM)Tel-Aviv Wrote: Some people ask for money and then ask you to drop the cargo so that they can destroy it ( thanks to corsairs ).
Unheard pirates are to be avoided.
That's a rule violation. You can only make one demand at once.
Regarding those pirates I can file 100 reports but I don't bother doing it because they will keep doing in, the same way they /rename and blah blah blah. ( That's the downside of Disco pad ). It's funny that they lecture abour rules but break them in the process. Regarding the OP, If I pirate I never ask more than 1 mill, unless its ore/Iridium.
If a pirate renames to avoid a sanction, we'll track it down regardless and then be even less lenient because they decided to waste our time. If someone refuses to learn from a punishment and continues to do the same thing, that's when we take harsher measures.
Honestly I wouldn't mind all these different forms of pirating as simply the cost of doing business. However I would like to take exception to whatever their weapons are that are able to kill a typical 5k transport in only two shots. I personally think we should remove all the uber, superpowered weapons. Most every pirate I've run into that has the ability to carry a level 10 weapon has something equipped that kills my shields in one shot and my ship in the next. How does that come anywhere close to giving the traders any kind of shot in fending them off. It pretty much makes us all nothing more than fish in a barrel. Then of course the griefers who aren't here for RP grab them up really quick just so they pew-pew their way across Sirius. Has this even been considered before?
Clovis: The thing you want is armor.
A transport can easily take a lot of a beating, if you get a CAU6-8 armor.
Never fly without a UAU8 armor. That allows you to take a few snacs.
If you want to survive, CAU6 or higher.
If you want to kill, get a battletransport, CAU8 and you can kill noob pirate bombers and gunboats or run for at least 20k, more likely 30-40k under fire to the next base, depending on the pirate ship you face.
(05-20-2013, 01:47 PM)Jack_Henderson Wrote: You fail to see the psychology of the one playing as the victim in pirate (P) - trader (T) relationship. By the way, this is not the way I play. I only trade high value cargo and rp when stopped, pay reasonable demand or fight&kill or fight&die.
The basic line of thought is for many when trading normal goods:
> losing a litte doesn't matter much.
> being blue messaged as a transport doesn't matter much.
> The pirate getting something useful is what matters.
Examples:
T pays P a high sum of money
> P wins valuable money.
> T loses valuable money.
> T admits his defeat by the green "money sent" message.
> T might lose more on the trip
=> not easy to take for some, especially with high demands because the T loses something and (!) P wins something
T gets blown up by P
> P wins by getting the blue (but transport blue messages are not worth much anyway and do not make P happy normally).
> T normally destroys his cargo (feels like "f**** yeah! You get nothing!" and often puts a smile on the face of the nearly dead T player. He managed to deny the winner any useful plunder)
> T loses hardly anything (only the buy-in price).
> T is blocked from the system (only slight nuissance, especially as pirates often log off and you can go wherever you want again).
=> Relatively easy to shrug it off for the T. It was a defeat, but the attacker got nothing of value.
T drops his (cheap) cargo
> P wins nothing (he is in a bomber/GB with no cargo space)
> T loses hardly anything (500k)
> T can even continue and just wave in the rear view mirror
=> very easy to take, as it does not even feel like defeat.
The pirate-trader interaction is pretty often about the unwillingness to give something you own to another person who tries to take it by force. Rather losing a little bit while not giving the winning party anything is a coping strategy against defeat.
It's rather immature, but if you look at it from a psychological point of view, it perhaps might make sense. Doesn't make it better, but perhaps it could be an explanation for the choices some people make.
looking over your post, all i can gather from it is that you view it as perfectly OK to be a jerk, even more so to break the server rules "if noone sees you".
Also, when the IMG is told to drop ore, they dont just "wave and fly to the next base and continue the journey", They rage, call in 50 gunboats and go hunting the pirate, regardless if it is a LF or Cruiser
EDIT: seeing as you are a faction leader, i expect you to promote interactions where you have to sacrifice a little to create fun.
(05-20-2013, 05:14 PM)Prysin Wrote: looking over your post, all i can gather from it is that you view it as perfectly OK to be a jerk, even more so to break the server rules "if noone sees you".
Also, when the IMG is told to drop ore, they dont just "wave and fly to the next base and continue the journey", They rage, call in 50 gunboats and go hunting the pirate, regardless if it is a LF or Cruiser
EDIT: seeing as you are a faction leader, i expect you to promote interactions where you have to sacrifice a little to create fun.
Read again.
If you still do not find the answer: Re-read.
If you have to read it 100 times, please do so.
Not going to answer to your provocation that has nothing to do with the thread (spazzy excluded ore transports from the discussion, as did I). And, seriously, what I wrote is a theoretical explanation and not how I do it (I also stated that).
So... stop being a jerk. And.... nvm. *shakes head and walks away*
(05-20-2013, 03:06 PM)Tel-Aviv Wrote: Some people ask for money and then ask you to drop the cargo so that they can destroy it ( thanks to corsairs ).
Unheard pirates are to be avoided.
That's a rule violation. You can only make one demand at once.
Actually, no.
Just like there is no rule about how much can you ask, within reason.
There is no rule about how many times can you pirate someone within reason.
Neither there is a rule about killing the trader after a demand is made, though it borders on 1.2 .
There are various admin-statements and sanction topics throughout the forums though who state this kind of behaviour to be not desired on the server. I'm also recalling a statement which I think goes back to Agmen in his active days that includes the 1/3 - 2/3 guideline depending on how much your faction hates the one of the trader. Same has been stated about cargo pirates not asking for more than they can haul off, except for terrorist like Xenos.
As for the initial question: If You are hitting me on the last lane or otherwise shortly before my destination and are making a demand that'll render the last 30+ minutes I spent on the server useless, be it cargo or cash, I'll always make a run for it to not have my time wasted for sure. If I die, tough luck for me and proper shooting for the pirate.
If you hit me earlier on the route then there's the already mentioned risk to pay more money than I'll do on the trip. I'm assuming though that the according risk is higher in Liberty where you might have a Xeno-Encounter in the next system where you'll end up having lost all of your cargo and spent money on another pirate.
So basically I'm either risking to make a loss or to have a crapload of time wasted. And yes, half an hour is a notable amount of time for some of us.
I see however an issue with people just going "np np, kill me I don't care". That's somewhat of a cheap attempt to spoil the pirates fun and get back to trading as quickly as possible. And the people doing it will mostly do the same if only asked for 2 millions.
When encountering a pirate IMHO the only valid options are to pay up, talk your way out, haggle with the pirate, fight back or make a run for it.
What a pirate however should keep in mind is that he shouldn't spoil the fun of those willing to interact with him/play along. When asking for the full cargo or the full worth of it, you are likely to make the guy on the other side change his mind and go "screw this. It's just another blue-message-whore.". Trading as it is is boring enough for most people, yet it's the lifeblood of all your pirate activity. Don't spoil the traders fun if you want to keep playing.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
So it's really more enjoyable for them to just rofldie and be mentally happy that they managed not to let pirate to have profits since OORP stuff is hardly sanctioned in this particular situation. For example a Liner full of VIPs going retard and attack pirate who asked for 2 million and die with all his very important garbage is hardly can be sanctioned for anything if someone would really go for filing a report. So I see the only way in fixing it is to really make some more drawbacks for transports if they die.
But seeing the tendency of buffing transports, trading, mining and other stuff I hardly see anything happen in this case. Especially with the coming buffs for transports to be able to counter cruisers, which is leading the idiocy in development into the point of singularity.
So yea, traders will keep running into the sun to gloriously die in fire instead of RPing anything.
(05-20-2013, 03:06 PM)Tel-Aviv Wrote: Some people ask for money and then ask you to drop the cargo so that they can destroy it ( thanks to corsairs ).
Unheard pirates are to be avoided.
P.S. Oh pls. I heard you declared a war on Corsairs and was pretty brave in that thread back in comm section. Guess you didn't thought that Corsairs would go and find your arse in order to do some harrasment. Lo.
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(05-20-2013, 05:33 PM)Curios Wrote: So yea, traders will keep running into the sun to gloriously die in fire instead of RPing anything.
That is a grossly inaccurate generalisation, unless you specifically mean traders around New York.
Not for my 2 cents. I think people are so hostile with dropping their cargo or paying 100% because then their past 15-30 minutes travelling were for nothing, and it isn't fun. The fun needs to be for both sides, not just for pirates.