(05-20-2013, 06:23 PM)ryoken Wrote: Then there are the fools that start shooting before you can even type a response. We all know they are just cowards looking for an easy blue message from a trader,as they suck to much to fight a combat ship.
That's another generalization, though I can see where it's coming from. Pirates willing to interact shouldn't pull the trigger before the trader actually attempts to escape (CD obviously excluded). Because a trader who has been spending the last x minutes doing nothing but docking lane after lane after gate, etc will not be able to process the incoming adrenalin-rush when getting under fire. As a result he'll only follow his instinct which for most people means to attempt to run for it.
Looking at it from a calm state it's a valid measure to intimidate the trader. It just doesn't work as intended very often.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
I'm sick of all the trades who complain about pirates in the first place. Many times I have heard:
"Why does this game have pirates?"
"Why can pirates use bombers?"
"You can't pirate me, I have no cargo"
etc. etc.
Traders need more a punishment on death, in order to urge them to actually interact with the pirate.
i see everyone is discussing about how much a pirate should ask from a trader and what is "fair" to pay or if a trader will pay the "fair" price,either if it is high or very small..
Would a trader pay a higher price if the profit from a trade route will be increase? Nope,not all..they'll just complain because they'll lose more zeros
Would a trader pay smaller percent like 10%(even 5% in some cases)of profits if there's nothing they can lose by refusing?..Well the the truth is there's too many that refuses to do so..
So..what's there to do about this?
a)Well..i'll say the best option will be that in case of death a trader will lose cargo X highest sell point ingame
b)set a /tax command with x% of value of cargo predefined or not
*i would like both actually
c)more threads..yup..highest chance of happening
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
(05-20-2013, 06:56 PM)Katherine Wrote: i see everyone is discussing about how much a pirate should ask from a trader and what is "fair" to pay or if a trader will pay the "fair" price,either if it is high or very small..
Would a trader pay a higher price if the profit from a trade route will be increase? Nope,not all..they'll just complain because they'll lose more zeros
Would a trader pay smaller percent like 10%(even 5% in some cases)of profits if there's nothing they can lose by refusing?..Well the the truth is there's too many that refuses to do so..
So..what's there to do about this?
a)Well..i'll say the best option will be that in case of death a trader will lose cargo X highest sell point ingame
b)set a /tax command with x% of value of cargo predefined or not
*i would like both actually
c)more threads..yup..highest chance of happening
It's a nice idea but the only problem is it's not realistic.
A store robber doesn't run into a shop, point the gun at the head of the store owner and ask him "I demand you give me 10% of this months profit now!". He asks for the whole lot. Or as much as he can carry.
(05-20-2013, 06:51 PM)Lythrilux Wrote: I'm sick of all the trades who complain about pirates in the first place. Many times I have heard:
"Why does this game have pirates?"
"Why can pirates use bombers?"
"You can't pirate me, I have no cargo"
etc. etc.
Traders need more a punishment on death, in order to urge them to actually interact with the pirate.
You are aware that there's no reason for a pirate to exist if there are no traders around because there's no incentive for them to play?
Also, dunno where you got those lines from or whether you just made them up, but the only one of those I've ever seen is the one about empty transport but those aren't around that often.
(05-20-2013, 06:56 PM)Katherine Wrote:
a)Well..i'll say the best option will be that in case of death a trader will lose cargo X highest sell point ingame
hard to code and would require to remove all terrorist IDs. Xenos wouldn't be happy.
(05-20-2013, 06:56 PM)Katherine Wrote:
b)set a /tax command with x% of value of cargo predefined or not
*i would like both actually
Also hard to implement and cuts down on player interaction. The next question would be what would happen if players wouldn't have sufficient money and if there was a workaround how to prevent people from abusing it.
(05-20-2013, 07:00 PM)Lythrilux Wrote: It's a nice idea but the only problem is it's not realistic.
A store robber doesn't run into a shop, point the gun at the head of the store owner and ask him "I demand you give me 10% of this months profit now!". He asks for the whole lot. Or as much as he can carry.
It's a game. With real people on the other end. It's supposed to be fun for both sides, hence no "giveallordie".
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Quote:t's a nice idea but the only problem is it's not realistic.
A store robber doesn't run into a shop, point the gun at the head of the store owner and ask him "I demand you give me 10% of this months profit now!". He asks for the whole lot. Or as much as he can carry.
good point,but there's a "invisible line"[not so much] between role play and just a game,with resources and all
but the x% wasnt to limit the asked price from a trader but rather as a guidance to new players at pirating or trading for that matter and don't know profit..it will at least pleases some beginners traders/pirates anyway..less blue messages and hopefully more rp
but that just a dream..i play for a very long time to know better
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Simple, if you drop your cargo you dont have to waste the time flying to the sellpoint to lose all your profit, you can lose it there, and get on with making more money with the time you save. time is money.
@ OP edit: Obviously this effect lessens the closer you are to the sellpoint, this sort of situation is irrelevant if you are "1 lane away from the sellpoint" however mostly you wont catch traders 1 lane away from the sellpoint.
I generally pirate people for half the total local value of their cargo. Local value being the buy price in the system they buy it, the sell price in the system they sell it, and sliding up between the two as they travel from the system they buy it, to the system they sell it. So for instance if they buy it for 500k in new York, and sell it for 10 mill in New london, Id pirate them for 250k in new york, 5 mill in New London, or 2.5 mill in Magellen.
I dont know why you say it doesnt include ore haulers, it works the same way for them.
Edit: Also regarding cargo piracy, a trader is more likely to comply because he knows if the pirate kills him, he can just take his cargo and still profit, whereas when facing a bomber, the trader knows if the pirate kills him, the pirate wont be able to take his cargo and wont be able to profit, thus putting the trader in a better bargining position.
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Normally I pirate traders depending on its cargo and its size.
For example, if it was carrying 5k BA, I usually demand the trader 4 million.
If a Stork has no cargo I demand the trader 3 million or 3.5 million
If the trader has an ID/IFF that is my arch enemy (such as Hessians pirating Daumann) I demand them 7-10 million.