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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Capital Ships and the Future of Discovery RP 24/7

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Capital Ships and the Future of Discovery RP 24/7
Offline Govedo13
06-23-2013, 09:57 PM, (This post was last modified: 06-23-2013, 10:24 PM by Govedo13.)
#31
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

I highly doubt that.
Why?
Quite simple- new players are nubs in PvP- they cannot make your day worse even if they bring all the caps in the world. Single light bomber can solo nub cruiser. Not to mention that 90% of the nubs have no armour or no bots or terrible setup or no general idea how to use their ship.For battlesihps you need 2 bombers.

It is not the new players that mega- gank and ruin your fun.
Gankers are mostly medium skilled players that are around for at least 6 months or 1 year.
The only problem as I said is the lack of consequences when you die,not ganking, caps snubs or whatever.

Ganking is viable nowadays tactic- with the lack of ancient cruise rule and 10k rule in theory good organised group of ships with good pilots cannot die,if it is bot supplied properly. I was once in situation where in single bomber I managed to bore to death 4-5 fighters ganking me with the help of 2 cloaked transports that were bot feeding me on turns, they just brought more bots then the fighters were able to remove from my hull.
Unless extremely ganked and even if they die nothing happens to them in order to be in the same situation 2 hours after. If you does not like it does not blame the people blame the system.

It is like the bomber TS/Zoom bug- it is there devs fixed it once, then forgot about it on the next beta realise and we all ended in the final 4.86 for more then 1 year till now with autoaiming TSing snac bombers that can win vs even the best PvPers using only bomber energy guns. The people that abuse this are indeed lolwuts, but they are not to blame because the devs gave them the option purely legal and they use it. You are knocking at the wrong door so to say. The only good thing here is that there are not many that are skilled enough to use bomber in TS mode properly, otherwise we could have ended with unjustified and stupid bomber nerf like the cloaks nerf.

With the old you cruise you die there was not so much ganking or bot feeding, there are many and easy ways to use the game mechanics to fix this kind of issues.

You rage most against caps because you can feel it there much easier, half skilled BS needs 3 bombers, same GB and Cruiser. If GB and Cruiser are skilled they need more. So if there are bunch of them you suddenly need 10-12 snubs to deal with them. The numbers difference makes it for you so you find caps pilots guilty, like there are no 10 to 1 snub ganks....

Also the most idiotic argument is that indies are nubs and faction players are perfect- both gank a lot, faction gankers are even worse because they are more organised-also it is not like any group indies or factions have other choice then to gank- see up for the bot feeding..
Also does not think that behind this "indie caps" does not stay the same guy that play in several factions. Also the same group of people knows what ship is overpowered and they flock to it- tons of examples- Bottlenose, Cougar, Asco and other similar. It is not like that the overpowered ships cannot be rebalanced and fixed instead of waiting 1-2 years for the new realise or mod version, Cannons autoupdater is there for a reason.
In general again you are knocking at the wrong door.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Thyrzul
06-23-2013, 10:25 PM,
#32
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(06-23-2013, 09:32 PM)Govedo13 Wrote: Cannon proposed the fuel usage about 2-3 years ago and the same community went against him so he dropped the idea.
So the same people that does not like battleships wont like to pay for fuel on their snubs or to rebuy their codes when they die as well.

This actually sounds interesting. I've not been around 2-3 years ago, could you give me a bit more details about this fuel thing?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Online Lythrilux
06-23-2013, 10:46 PM,
#33
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

@ Govedo13 (on my phone so I can't quite right)
At your first paragraph.... You do realise that a lot of these 'newbies' are making a billion in their first week? Do these newbies have cap upgrades.
It's more about the actual experience of learning how to play the game properly and how to RP.
Look at ZA, they've been playing for a while yet they hardly know anything at all.

[Image: Lythrilux.gif]
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Offline Govedo13
06-23-2013, 10:46 PM, (This post was last modified: 06-23-2013, 11:17 PM by Govedo13.)
#34
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Posts: 4,663
Threads: 97
Joined: Jul 2009

http://discoverygc.com/forums/showthread...light=fuel

Lythrilux you got no idea.
I bet if you take ZA or similar and the same number people that are around for a bit longer and let them PvP against each other even in 3 to 1 odds ZA or similar 1-3 month players would loose every time.
Same story with credits- credits does not give you PvP skill, they does not give you connections to get SRP or exotic stuff as well.
Making a base that requires server crash to take down( read unkillable) does not make you good in PvP or tactics or RP or anythin- it makes you good in grinding- moving stuff from point A to point B- it is bad balanced server feature not anything else.
I suggest to stay a bit longer around this place and then when you feel the rhythm and the way it works to give such options.

As I said before- small easy to do changes, changes that does not need any coding since there are people that already codded it: could fix the server and make it more realistic while totally removing the need of ganking and the problem with the bigger ships:

1: Nerf the trading and mining by flat 50%. Xoria needs to open his Excel and make /2 not that hard. Grinding can be done by volunteer helper.

2:Shield based balance instead of class and gun based balance. Only shield absorption based balance allows you to balance each class vs each class without changing the balance between many classes. Easy to do- just edit some files- no need of coding, annoying time consuming grind to regroup guns again in groups but possible.

3: Buff the caps, remove the bots from cruisers and battleships, add fuel for all ship classes, block caps from docking at smaller stations and stuff- simple time consuming grinding. Caps can be build only on POBs (using the existing Massdriver plugin for that) All existing caps are made in rhinos with 500m on it.(one volunteer grinder and 1 week work)

4: Implement DoD dead penalty plugin.

5: Give better caps for official factions in limited numbers that have stronger dead penalties.

Sadly such changes wont be made because the bigger part of the people around like the place like it is. It was always like that -see the link up and it would always be like that for the future. The second point is the way that Dev team works- hidden and with few numbers- they can clearly open their forums and involve more volunteer helpers to do the grinding tasks, with their structure now if they make this changes they would need 5-6 years for new version. The current team needs 10-20 grinders to help them in order to be able to make any noticeable changes.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Online Lythrilux
06-23-2013, 11:03 PM,
#35
Edgy Worlds
Posts: 10,361
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Joined: Jan 2013

I was actually going to use a better example like [HW] [ but my edit button has spazzed.
I'm talking about responsibility, not PvP skills.
These newbie indies in their flashy caps go round breaking rules freely with no one to keep them in line.
SRPing caps would be a good way to keep indies in check and to hand out caps correctly instead of sending them to every Tom, dick and Harry.

[Image: Lythrilux.gif]
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Offline Omicron
06-23-2013, 11:13 PM,
#36
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Because suddenly having the money is sin and tools are deemed guilty actions performed by their owners.

Inb4 conspiracy, I enjoy flying all kinds of ships from light fighters to zoner juggies except transports.

[Image: E9d8RnV.jpg?1]
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Offline Govedo13
06-23-2013, 11:15 PM, (This post was last modified: 06-23-2013, 11:18 PM by Govedo13.)
#37
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

You continue to divide players between "Indies" and faction players between old good etc. This is wrong. Old players act like new players, faction players act like indie players and vise-versa. There is no way to keep them in check or to divide the players into good and bad ones. The only way it so make Caps powerful but hard to produce and maintain.
Now they are not powerful but they are easy to produce and maintain. One must think twice before lolwuting around with his cap when he needs to trade 1 week after to repair it. Responsibility cannot be in the rules, only game mechanics solve problems,rules create more problems due to the lost time and energy to process reports.
SRP solves nothing.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Anaximander
06-23-2013, 11:17 PM, (This post was last modified: 06-23-2013, 11:20 PM by Anaximander.)
#38
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Posts: 1,261
Threads: 62
Joined: Jun 2012

(06-23-2013, 11:03 PM)Lythrilux Wrote: These newbie indies in their flashy caps go round breaking rules freely with no one to keep them in line.

That is a common misconception - rules still apply to indies, they get sanctioned like everyone else.

If you have actually witnessed any indies going around breaking rules freely you should do your bit and report them.

Btw. I like Gov's ideas a lot; but as he said it's never gonna happen. In my ideal Disco, caps wouldn't be able to do harm to snubs, and snubs wouldn't be able to do harm to caps; keeping their PVP separate to the enjoyment of both groups of players. And we could get rid of bombers at the same turn Big Grin
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Online Lythrilux
06-23-2013, 11:18 PM,
#39
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Perhaps your suggestion could work then. A system where you they'd have to think could work.
I'm just worried no one gets out the cap at all for fear of breaking.

[Image: Lythrilux.gif]
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Offline Flash™
06-24-2013, 12:36 AM,
#40
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Posts: 1,701
Threads: 144
Joined: Jul 2012

(06-23-2013, 04:36 PM)rainth345 Wrote: I think the problem here isn't the caps... but the people flying the caps...


Yup.....

You can't blame the ships, because every ship has a pilot. If a Lib Dread chases a starflea and silent engages, when did it become the ships fault?

[Image: r2ArfxY.png]

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