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  Discovery Gaming Community Rules & Requests Rules
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Is this breaking rule 5.8?

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Is this breaking rule 5.8?
Online monmarfori
06-30-2013, 12:22 PM, (This post was last modified: 06-30-2013, 12:22 PM by monmarfori.)
#11
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(06-30-2013, 11:57 AM)bloogaL Wrote:
(06-30-2013, 11:08 AM)Trail Wrote: To clarify C broke rule 5.8

C is aware who B is and is not allowed to engage that character (and vice versa)

That said since B is not aware of who C is he would not be breaking a rule if he engaged first unless C told B in advance on who he was. Of course if B does know who C is then they are both maliciously breaking 5.8 if they decided to fight anyway.

Nothing in the rules says C can't attack B, nor that B can't attack C. The player behind A and C is on a different character to the one he killed B on in the first place, so B is free to engage him. Where you got the idea that C can't engage B I have no idea.

Admin confirmation:
(03-04-2013, 09:46 PM)Gheis Wrote:
  • Scenario 2: I, LHI|Gheis.Mace, kill LR-Contrived.Name in California. I then, before the two hours are up, switch to OSI-Resolute captained InRP by Gheis Mace, and am engaged by LR-Contrived.Name in a separate interaction. Because the ship names are not notably similar (LHI|Gheis.Mace v OSI-Resolute), I cannot expect LR-Contrived.Name to have known I was the same person - or even the same character - and so no violation of reengagement has occurred. Because I'm notably different as well, LR-Contrived.Name can assume I've logged off and return to California if he so wishes.
So that means I can get on my Sair to hunt some hessians; including some who were killed on my RM char. Thanks!
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Offline Lonely Werewolf
06-30-2013, 12:41 PM,
#12
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(06-30-2013, 12:22 PM)monmarfori Wrote: [So that means I can get on my Sair to hunt some hessians; including some who were killed on my RM char. Thanks!

Well actually, no need to even switch to Sair. If you kill a hessian with your RM, you could follow the hessian about and continue to attack him again with your RM technically. However, obviously, that is rather poor form.

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Offline Trail
06-30-2013, 10:46 PM, (This post was last modified: 06-30-2013, 10:57 PM by Trail.)
#13
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(06-30-2013, 11:57 AM)bloogaL Wrote:
(06-30-2013, 11:08 AM)Trail Wrote: To clarify C broke rule 5.8

C is aware who B is and is not allowed to engage that character (and vice versa)

That said since B is not aware of who C is he would not be breaking a rule if he engaged first unless C told B in advance on who he was. Of course if B does know who C is then they are both maliciously breaking 5.8 if they decided to fight anyway.

Nothing in the rules says C can't attack B, nor that B can't attack C. The player behind A and C is on a different character to the one he killed B on in the first place, so B is free to engage him. Where you got the idea that C can't engage B I have no idea.

Admin confirmation:
(03-04-2013, 09:46 PM)Gheis Wrote:
  • Scenario 2: I, LHI|Gheis.Mace, kill LR-Contrived.Name in California. I then, before the two hours are up, switch to OSI-Resolute captained InRP by Gheis Mace, and am engaged by LR-Contrived.Name in a separate interaction. Because the ship names are not notably similar (LHI|Gheis.Mace v OSI-Resolute), I cannot expect LR-Contrived.Name to have known I was the same person - or even the same character - and so no violation of reengagement has occurred. Because I'm notably different as well, LR-Contrived.Name can assume I've logged off and return to California if he so wishes.

the scenario you describe is different from the one in the OP. since while the now victim that is being attacked knows the person who was killed before. The killed doesnt know the victim. The victim is also not the one engaging the person who he killed before.

Quote: I cannot expect LR-Contrived.Name to have known I was the same person

He even says so.

meanwhile in the original scenario by monmarfori the person who engages B knows that he took out that character before.
Since C was the agressor in both scenarios that is re-engagement. However would C not have attacked the second time but instead had to defend it would not have been a rule violation. Since you can defend yourself regardless of the situation.

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Offline Trail
06-30-2013, 10:50 PM, (This post was last modified: 06-30-2013, 10:53 PM by Trail.)
#14
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(06-30-2013, 10:46 PM)Trail Wrote:
(06-30-2013, 11:57 AM)bloogaL Wrote:
(06-30-2013, 11:08 AM)Trail Wrote: To clarify C broke rule 5.8

C is aware who B is and is not allowed to engage that character (and vice versa)

That said since B is not aware of who C is he would not be breaking a rule if he engaged first unless C told B in advance on who he was. Of course if B does know who C is then they are both maliciously breaking 5.8 if they decided to fight anyway.

Nothing in the rules says C can't attack B, nor that B can't attack C. The player behind A and C is on a different character to the one he killed B on in the first place, so B is free to engage him. Where you got the idea that C can't engage B I have no idea.

Admin confirmation:
(03-04-2013, 09:46 PM)Gheis Wrote:
  • Scenario 2: I, LHI|Gheis.Mace, kill LR-Contrived.Name in California. I then, before the two hours are up, switch to OSI-Resolute captained InRP by Gheis Mace, and am engaged by LR-Contrived.Name in a separate interaction. Because the ship names are not notably similar (LHI|Gheis.Mace v OSI-Resolute), I cannot expect LR-Contrived.Name to have known I was the same person - or even the same character - and so no violation of reengagement has occurred. Because I'm notably different as well, LR-Contrived.Name can assume I've logged off and return to California if he so wishes.

the scenario you describe is different from the one in the OP. since while the now victim that is being attacked knows the person who was killed before. The killed doesnt know the victim. The victim is also not the one engaging the person who he killed before.

Quote: I cannot expect LR-Contrived.Name to have known I was the same person

He even says so.

meanwhile in the original scenario by monmarfori the person who engages B knows that he was taken out by him before.

(06-30-2013, 12:22 PM)monmarfori Wrote: So that means I can get on my Sair to hunt some hessians; including some who were killed on my RM char. Thanks!

No it doesn't. If you engage someone you killed or got killed by before then you are willfully re-engaging someone on a different account/character and that is sanctionable should the person you killed report you.


edit: blah sorry for the double post wasnt able to delete this post either

Quote:Well actually, no need to even switch to Sair. If you kill a hessian with your RM, you could follow the hessian about and continue to attack him again with your RM technically. However, obviously, that is rather poor form.

this is re-engaging

Quote:A player who was killed in a PvP fight must not attack the enemy (character or characters involved in the death) with any of the characters on his/her account(s) for 2 hours.

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Offline Hone
06-30-2013, 11:03 PM,
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Trail you shouldnt mock people for not knowing the rules, when they do, and you obviously dont yourself. They guy who WINS the fight is allowed to keep attacking the loser in new systems. 5.8 says, a player who was KILLED in a pvp fight cant re-engage, not the guy who WON.

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bloogaL
06-30-2013, 11:04 PM,
#16
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The rule only covers re-engaging the character you were killed by, not the player, even if you know the separate character is the same player.
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Offline Trail
06-30-2013, 11:16 PM, (This post was last modified: 06-30-2013, 11:21 PM by Trail.)
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(06-30-2013, 11:03 PM)Hone Wrote: Trail you shouldnt mock people for not knowing the rules, when they do, and you obviously dont yourself. They guy who WINS the fight is allowed to keep attacking the loser in new systems. 5.8 says, a player who was KILLED in a pvp fight cant re-engage, not the guy who WON.

killing the same guy over and over on the same character if not covered by 5.8 is then still covered by 1.2

Quote:The rule only covers re-engaging the character you were killed by, not the player, even if you know the separate character is the same player.

I killed a transport once in Nagano. I ran to tohoku where I was engaged by two eagles. They might not have been the same character ICly but oocly it was the same player (the guy even admitted to it) I sent in a report and the person got sanctioned. The defense of 'different character' applies to the player. It wouldn't be hard to create several differently named ships just for the purposes of re-engaging in different systems. (although 1.2 could come into play)

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Offline Hone
06-30-2013, 11:21 PM, (This post was last modified: 06-30-2013, 11:34 PM by Hone.)
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Yes because YOU were the same character, and YOU were the one that won the first fight. As everyone has tried to explain to you, the CHARACTER that WON the fight, cannot be re-engaged by the same PLAYER.

How are you not understanding this?

If the other guy had WON the first fight, hed have been free to engage you with eagles as he did. He got sanctioned because he LOST the first fight.

If you had SWITCHED CHARACTER he would have been free to engage you with eagles as he did. He got sanctioned because you had the same character.

If you had SWITCHED CHARACTER hed even have been free to engage you with the SAME character you killed him on, because he wouldnt be attacking the character that killed him.

YOU would have been free to attack HIM again because YOU WON the first fight.

I really dont see anymore ways to explain this to you.

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Offline Agmen of Eladesor
07-01-2013, 04:44 PM,
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Okay, let's put this into simple terms and names here for explanation purposes. (Hone is right, btw.)

Based upon the original posters requirements, let's assume this: Carl (the player) has two characters - RFP.Schwiend (the Wraith) and Sails|Carlito (the Titan). Jerry (the other player) has a character - Hessian.One (the Thor).

Jerry as Hessian.One is in Dresden, and runs into Carl. They have a brief fight, and Carl kills Jerry - or more appropriately, RFP.Schwiend kills Hessian.One. Jerry knows that Hessian.One can't stick around, so he heads out to Gamma to raid there. Carl sees now that there is a Hessian raiding party in Gamma, so he docks the RFP character and switches to Sails|Carlito, to defend the honor of Crete. When he does so - what the OP is asking is did Carl violate 5.8.

And of course, the answer is no. It's a completely common sense thing.

Quote:5.8 A player who was killed in a PvP fight must not attack the enemy (character or characters involved in the death) with any of the characters on his/her account(s) for 2 hours. Self-killing, friendly fire kills or death to NPCs during a PvP fight are counted as normal PvP deaths

Who got killed in the original combat? Jerry on Hessian.One.

Carl is perfectly free to go after Jerry without any fear of rule violations. Under 5.7, Carl had to let Jerry leave Dresden (presuming that's where Jerry respawned), but if Jerry respawned in Omega-15 (at the Junker base, for example) - Carl could also chase Jerry down THERE and shoot him again if he felt like it.

Quote:5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) until 2 hours has passed from the time of his/her destruction.

If the player respawns in the same system, he/she must leave the system within 10 minutes of his destruction without attacking anyone, except in self-defense. Other players are not allowed to attack one who is leaving.

Trail, you said:
Quote:I killed a transport once in Nagano. I ran to tohoku where I was engaged by two eagles. They might not have been the same character ICly but oocly it was the same player (the guy even admitted to it) I sent in a report and the person got sanctioned.

That is correct - and does NOT apply to the OP question. YOU killed the transport - the guy who showed up to attack you as a revenge killing was the one who died in the first place.

Let's apply that to my example: Carl is still in Dresden, after Jerry dies. Jerry now switches to another character he has - Uber.Pirate. Uber.Pirate shows up in Dresden and engages RFP.Schweind and kills him - and then tells him in chat, 'That's for killing me on Hessian.One 15 minutes ago!'. in THIS situation, Jerry broke the rules. (Both 5.7 and 5.8)

And as has been said in Admin green - Jerry would have no idea that Sails|Carlito was the same player (Carl) as RFP.Schweind since it's taking place several systems away, so no rules would be violated by any combat in Gamma.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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