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  Discovery Gaming Community The Community Real Life Discussion
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Star Citizen

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Star Citizen
Offline Fro
06-30-2013, 11:33 PM,
#301
Member
Posts: 163
Threads: 35
Joined: Jun 2010

Is there an archive of these live streams you speak of? pls respond
Offline Dusty Lens
06-30-2013, 11:59 PM,
#302
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Just to throw it out there for general reading.

World of Tanks has stuff in it that you can only acquire with cash. That's pay to win.

Star Citizen has a pledge drive to raise funding for the game within the set time period. That's a pledge drive with rewards. The average pledge is $54. Six dollars less than the cost of the box when the game goes gold. Lifetime insurance covers the hull of your vessel. Your equipment and your cargo are their own deal.

Any human ship can be insured with hull insurance. LTI is a convenience item.

The "cash shop" is a pressure relief valve for the gold farmers/sellers that always crop up in persistent environment games. If you buy from a gold farmer you may be banned. If you buy from CIG the game benefits and you at least get something out of something that always crops up regardless. Tell me EVE Online is pay to win. To say nothing of the financial cap.

The pledge drive is its own creature. The second phase is winding down in 5 days. It will be completely done in November. Everyone knows that every dollar spent is another that wont need to be taken from an investor, some people like that. Some people are attracted to buying into the alpha/beta and getting the game for less than retail.

You can invest a few bucks. Get your alpha/beta/finished game. Walk off. Most have opted for that. It has served them well. Looking at a kickstarter or development campaign and declaring that it's pay to win because they're rewarding investment is the sort of thing that makes one wonder how you can type and breath at the same time.

There is no stream archive that I am aware of.
Offline Dusty Lens
07-01-2013, 12:04 AM, (This post was last modified: 07-01-2013, 12:05 AM by Dusty Lens.)
#303
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

(06-30-2013, 10:35 PM)GTB Wrote: Great looking ship, but being a small capital with more than one crew member. Can that be flow relistically by one person alone, or will it require a number of people flying it together? What I mean is, would that ship be of any real use to a solo pilot in the game.

It can be flown by a single person.

1) You can mate the turrets to fire forward in a style that discovery players will be familiar with (no turret view, however).
2) You can hire NPCs to manage the ship. Rather expensive.

Both options are generally inferior to human beings who can actually react and deal with emergent situations. To say nothing of marksmanship skills. NPCs scale in cost with their abilities.

Edit: Sorry for the multipost!
Offline Silver
07-01-2013, 12:32 AM,
#304
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

(03-02-2011, 12:15 AM)Dusty Lens Wrote: This isn't a double post. It's a battle station.

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
 
Offline Dusty Lens
07-01-2013, 12:38 AM,
#305
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Bless your heart.
Offline Silver
07-01-2013, 12:42 AM,
#306
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

You do know you raised me to have none?

All i know is that i am gonna love my 325i ))))))

Zoom zoom.

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
 
Offline Ursus
07-01-2013, 01:29 AM,
#307
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Ah great, no in-game performance reason to pay now so that means I can just wait

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Dusty Lens
07-01-2013, 02:03 AM,
#308
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

(07-01-2013, 01:29 AM)Ursus Wrote: Ah great, no in-game performance reason to pay now so that means I can just wait

Absolutely. CIG will also benefit from you paying $60 for the game instead of $30! Plus this way you don't need to worry about having that LTI Aurora, or with wasting your time playing the alpha/beta.
Offline Ursus
07-01-2013, 04:18 AM,
#309
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

(07-01-2013, 02:03 AM)Dusty Lens Wrote:
(07-01-2013, 01:29 AM)Ursus Wrote: Ah great, no in-game performance reason to pay now so that means I can just wait

Absolutely. CIG will also benefit from you paying $60 for the game instead of $30! Plus this way you don't need to worry about having that LTI Aurora, or with wasting your time playing the alpha/beta.
really? I wont get to pay for the privilege of filing bug reports and hyping on other game forums? you're making it easy

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline lIceColon
07-01-2013, 04:45 AM, (This post was last modified: 07-01-2013, 05:02 AM by lIceColon.)
#310
Member
Posts: 878
Threads: 89
Joined: Feb 2013

(06-30-2013, 10:27 PM)schlurbi Wrote: The only advantage you get from buying something is getting a Ship from the start and that's it.

that's a huge advantage. imagine if ppl start disco on a gb or even bwt instead of a starflea or csv, with "insurance" while the rest of us never get far due to permadeath. just cause it's a reward for investment doesn't mean it's not p2w. and even if this initial price is cheaper than the final price, it could still be classified as pay-early-to-win, which is still p2w.

I'd wait for 2014. or get laid at some point (God, I'm looking at you! proofs to me you exist!!!!

edit: also call me paranoid, but glass cockpits still look fragile. I thought people'd have figured that out by now. if they wanna make the game better, they should make it so that shooting the glass cockpit is like some sort of headshot. unless of carse we invented some "space glass" to withstand the firepower of nukes. In which case you might as well make it flying airplanes in an enviornment that looks like space but really is just atmosphere, and ignore gravity and stuff. After reading Joe Halderman's the forever war, I've been fascinated by the idea of accelerating the first half of your journey and decelerating the second half to go places, unfortunately star citizen does have some kinda speed limit. "for gameplay reasons".

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
 
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