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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery4.79 mods, bugs and sugestions

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Discovery4.79 mods, bugs and sugestions
Offline Dab
04-14-2006, 09:15 PM,
#141
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yeah I have 3 that need only about 10 minutes work done not counting the equipment/commodities stuff (another hour there). I was actually gonna ask, Igiss do you want me to do the equipment commodities or you do it to avoid making uber-trade routes.

[Image: DFinal.png]
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Offline Igiss
04-14-2006, 09:16 PM,
#142
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

You should do the routes if you can, I'll review the prices to see if something's wrong. If there is, I'll fix the price.
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Offline Nightwind
04-15-2006, 10:35 PM, (This post was last modified: 04-15-2006, 10:42 PM by Nightwind.)
#143
Member
Posts: 309
Threads: 6
Joined: Apr 2006

I think the models of the House VHFs don't differ from the HFs.
If you could make some better looking, new VHFs for the Houses....
I think something LIKE the models in Evolutions :rolleyes:
Not the same... but u could look at the models and make them your own way, akind of .... copy ^^
And Bombers for all Houses would be a good addition to the "normal" Fighters.
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Offline princedwi
04-16-2006, 01:42 AM,
#144
Member
Posts: 28
Threads: 1
Joined: Mar 2006

On a personal level, we should be able to choose the engine style we'd like to see on our ships. For instance, we could see factions that have ships matched to their team "color", and could be easier to designate and show flair.

For traders, what would be nice are some upgrades to the cargo or to preserve cargo items. Adding an upgrade would mean increasing maximum cargo by a percentage (of course, a hefty price would prevent many traders from getting these types of upgrades) or on a smaller scale, a refrigerator module of some sort to prevent luxury foods or aliens from dying too quickly (maybe even a 10% increase at maximum would be nice).

It could be a little TOO much, but why not specialized skins for each ship? To add to the engine colors, the ships can look close to, if not almost exactly like house ships would.

I know the following could be way too extreme, but you asked for suggestions, right? ;)

P.S - Why not have a special energy conserving turret/weapon class for those pesky low-energy capital ships?

[Image: amg031copy1iu.jpg]

[RM] -

[RM]-Kurasai (Rheinland-Engineered converted Huegenot)
[RM]-RNC Bento (Rheinland Gunboat)
[RM]-SMS-Schlachtschiff (Rheinland Cruiser)
[RM]-Bampei-Recon (Fast Recon Scouter and VHF)
[RM]-Bampei-Interceptor (Inteceptor Scout and HF Killer)

Traders -

Bampei-Kun (Lrg. Train)
Kurasai (Lrg. Train)
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Offline Raven_ipb2_import227
04-16-2006, 02:28 AM,
#145
Member
Posts: 104
Threads: 5
Joined: Mar 2006

princedwi,Apr 16 2006, 12:42 AM Wrote:On a personal level, we should be able to choose the engine style we'd like to see on our ships. For instance, we could see factions that have ships matched to their team "color", and could be easier to designate and show flair.

For traders, what would be nice are some upgrades to the cargo or to preserve cargo items. Adding an upgrade would mean increasing maximum cargo by a percentage (of course, a hefty price would prevent many traders from getting these types of upgrades) or on a smaller scale, a refrigerator module of some sort to prevent luxury foods or aliens from dying too quickly (maybe even a 10% increase at maximum would be nice).

It could be a little TOO much, but why not specialized skins for each ship? To add to the engine colors, the ships can look close to, if not almost exactly like house ships would.

I know the following could be way too extreme, but you asked for suggestions, right? ;)

P.S - Why not have a special energy conserving turret/weapon class for those pesky low-energy capital ships?
[snapback]17507[/snapback]

I'd like to 2nd the stuff about traders :) The engine colours would be nice too.. but i think ship skins might be asking too much??

Also for us traders, how about a line of turrets, we get a set of "small transport turrets" that use no energy.. but they are pretty useless.. we can however fit Gunboat turrets.. altho not many as the energy useage is too high (maybe 1 or 2). What might be nice is a set of "large transport turrets" that are somewhere inbetween the small transport turrets and the gunboat ones in terms of dmg and energy use.


Hmm also.. While we are talking about traders.. what about mining? Currently there isn't much point to it.. but i was thinking the other day.. what if there was mining lasers that didn't do any dmg (like 1 shield 2 hull or something) either a beam or a fast firing gun like a chain gun, but the speical thing would be that when used on minable "rocks" instead of just droping one item they would drop more;

For example:
class 2 Mining laser..... Drops 5 items.
class 4 Mining laser..... Drops 10 items.
class 7 Mining laser..... Drops 25 items.
class 9/10 Mining laser..... Drops 40 items.

Anyway.. I say this not knowning how easy this might be.. so sorry if this is totally not doable.. i had no idea :)





Raven

aka

RavenZahadoom

aka

Raven Corvus

**[IND]/[GEO]**
[IND]Lexxian
[GEO]Raven™

**[SF]**
[SF]-SFF-Raven.Corvus
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Offline Firebird
04-16-2006, 02:30 AM,
#146
Member
Posts: 988
Threads: 51
Joined: Nov 2005

Might have been mention already but battleship isis launches ships into toledo.

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Offline mogget
04-16-2006, 06:35 AM,
#147
Member
Posts: 131
Threads: 8
Joined: Apr 2006

might have been mentioned as well but the new york to magellan jh is closed i thought all jh and jg were supposed to be open ones
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Offline marauder
04-16-2006, 08:33 AM,
#148
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

mogget,Apr 16 2006, 05:35 AM Wrote:might have been mentioned as well but the new york to magellan jh is closed i thought all jh and jg were supposed to be open ones
[snapback]17520[/snapback]

That's been mentioned before, it's shut and locked to stop a fairly fast and very profitable trade-run.
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Offline Nightwind
04-16-2006, 09:43 AM,
#149
Member
Posts: 309
Threads: 6
Joined: Apr 2006

I like the Idea of the Mining Lasers, but is it doable ?
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Offline Missingno.
04-16-2006, 05:22 PM,
#150
Member
Posts: 210
Threads: 22
Joined: Jan 2006

marauder,Apr 16 2006, 08:33 AM Wrote:That's been mentioned before, it's shut and locked to stop a fairly fast and very profitable trade-run.
[snapback]17526[/snapback]


Why not just mod the prices...


Also, personalising ships would be very good, although yes, difficult. I may be able to help out if you ever need me.

[Image: sigzjo.jpg]
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