• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 161 162 163 164 165 … 779 Next »
Yet another idea(s) that won't be implemented

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Yet another idea(s) that won't be implemented
Offline dirmaster0
08-17-2013, 02:34 AM,
#21
Member
Posts: 506
Threads: 20
Joined: Feb 2010

I believe this would just cause more rage quitting and be fuel for people to throw temper tantrums. If I wanted shiploss like EVE I'd be playing it, but then again I've seen hundreds of people rage quit EVE because of their shiploss system.

Keep it the way it is.
Reply  
Offline Savas
08-17-2013, 02:35 AM,
#22
Banned
Posts: 594
Threads: 19
Joined: Feb 2013

There would be no more LN indies to shoot at, so no.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182593 Self-requested
Time left: (Permanent)
Reply  
Offline Markus_Janus
08-17-2013, 02:59 AM,
#23
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

(08-16-2013, 08:21 PM)Hone Wrote: Not really, thats why I said change the prices.
We know for instance that three bombers are more than a match for a CAU 8 battleship.
Would you recommend lowering the price of a CAU8 battleship to just 250% of a AU8 bomber or raising the price of said bomber to approximately 550 million credits so that the loss is the same for both sides balance wise?

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
Reply  
Offline Hone
08-17-2013, 06:45 AM,
#24
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Id recommend lowering the BS price to about 60-100 mill. The cap armour could be lowered to 400, cap8 has always been just to show off how much mone you've got, no-ones forcing you to use it.

Thatd be another good side effect of shiploss on death, not everyone would be flying around with top of the line equipment, rare equipment would actually be rare, most people would probly be using AU4s. <Meaning yet ANOTHER good side effect, fights wouldn't drag on so long.

User was banned for: Griefing others
Time left: (Permanent)
Reply  
Offline JayDee Kasane
08-17-2013, 08:19 AM,
#25
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

I play EVE online. I know what is it to loose a ship. I lost Frigates, Cruisers, Battleships. I know what pain it is to replace loss with hours of mining to get money for new ship. I know how it feels when ship that you fly for weeks went poof only because of someone acting like jerk.
I do not want same for Disco. Ships that have hell of alot RP behind them must not die. Flagships of official factions or SRP stuff alike.

Also. Unlike EVE, Disco much smaller. We all know eachother here, we all feel something towards eachother. Friends, enemies, haters, trolls, kids. If we will be able to blow up something of value towards other person - Disco will go into deep hole. No-one will trust anyone anymore, people will go greedy and suspicious. Stuff like shared ships will be of real reason for someone to be paranoid about. Will that help to our already diying community? No. Then again:

I.
Do.
Not.
Want.

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline utrack
08-17-2013, 08:22 AM,
#26
Member
Posts: 368
Threads: 16
Joined: Jan 2013

The overall value of the vessel (both cash and time investment) is too damn high to lose on death. Being compared to EVE, it's much easier to die in FL - try alt-tabbing in snub for a few mins at your house's space.

So no, that's bad idea. Tongue
Cash penalty would work though. Like, from 30K to 4M, depending on a level and/or ship's value.

[11:20:20] aerelm: its not fl dev work if you dont have to power through the whole thing on your own
[11:20:32] aerelm: help is for pussy devs like in dota
topic Discovery Server Watcher | FL Open Server | Account Manager G2 topic
something something zoners
  Reply  
Offline massdriver
08-17-2013, 09:46 AM, (This post was last modified: 08-17-2013, 09:47 AM by massdriver.)
#27
Member
Posts: 698
Threads: 34
Joined: Dec 2009

anyway compared to EVE, disco has smaller time intervals, getting high stuff from scratch is not a problem if you know what to do, joining factions can also speed things up a bit

the game itself would require more team work than soloing which is a key to survive when death penalty exists

at least this idea can be tested for only high stuff over small period, maybe it could bring some new gameplay

[Image: UHiNafb.png]
  Reply  
Offline Karst
08-17-2013, 04:08 PM,
#28
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Disco is not the right environment for such a system. At the end of the day, when the roleplay is done and the trading complete, this is still a pretty pvp-oriented game.
Death is quick and common, so having a punishment other than the loss of cargo is going to simply be frustrating. Especially since often enough, death occurs because of some idiot that doesn't know what they're doing.

Do I want to lose my ship because some lolcap decided to engagabuga? No thanks.

(08-14-2013, 05:19 PM)Hone Wrote: It should also help prevent people using tech out of area - E.G: Freelancers flying around in gallic tech on 100% on the other side of sirius, cos who wants to fly all the way across srirus each time you die?

And this is desirable why? To reduce variety in the game and make everyone use the same generic combination of ship, ID, and guns, like an NPC?

I fear with the ship-specific technerf that's apparently coming at some point, we're moving in that direction anyway.
Personally, I think the wide variety of tech and the possible combinations of it are one of the main draws of freelancer/disco, but hey, I could be wrong.

Basically, Xenosaga summed it up nicely.

(08-16-2013, 01:27 PM)Xenosaga Wrote: Yeah no, please keep your "zomg hardcore gaming" ambitions out of Discovery. This server needs more action, not more trading and loitering

[Image: jWv1kDa.png]
Reply  
Offline tothebonezone
08-17-2013, 04:19 PM, (This post was last modified: 08-17-2013, 04:20 PM by tothebonezone.)
#29
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

(08-17-2013, 09:46 AM)massdriver Wrote: anyway compared to EVE, disco has smaller time intervals

Coming from an EVE player:

hahahahaha no.

I could get so much more in a considerably less amount of time on EVE. The only issue is the training, but that's irrelevant.

I could start in a newbie ship and be pulling in hundreds of millions every couple of hours by the end of, what, 2 weeks now? with a miner.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
Reply  
Offline Maddox
08-17-2013, 08:22 PM,
#30
Member
Posts: 299
Threads: 73
Joined: Mar 2013

I fear that this would encourage lolwuts to just buy a cheap bomber and start blowing up traders, just cos they know it will pi$$ people off. I mean, look at the base hunters.
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode