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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery4.79 mods, bugs and sugestions

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Pages (17): « Previous 1 … 13 14 15 16 17 Next »
Discovery4.79 mods, bugs and sugestions
Offline Nightwind
04-16-2006, 06:54 PM, (This post was last modified: 04-16-2006, 06:55 PM by Nightwind.)
#151
Member
Posts: 309
Threads: 6
Joined: Apr 2006

Quote:I think the models of the House VHFs don't differ from the HFs.
If you could make some better looking, new VHFs for the Houses....
I think something LIKE the models in Evolutions
Not the same... but u could look at the models and make them your own way, akind of .... copy ^^
And Bombers for all Houses would be a good addition to the "normal" Fighters.
Now what do you think about my Idea ?
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Offline Mantaray
04-16-2006, 08:49 PM,
#152
Member
Posts: 163
Threads: 14
Joined: Oct 2005

found a bug
tiiadan interceptor turret doesnt work,
just... doesnt move or work or anything

-------------<FEAR ME>-------------
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Offline Dab
04-16-2006, 11:35 PM,
#153
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

princedwi,Apr 15 2006, 07:42 PM Wrote:On a personal level, we should be able to choose the engine style we'd like to see on our ships. For instance, we could see factions that have ships matched to their team "color", and could be easier to designate and show flair.

For traders, what would be nice are some upgrades to the cargo or to preserve cargo items. Adding an upgrade would mean increasing maximum cargo by a percentage (of course, a hefty price would prevent many traders from getting these types of upgrades) or on a smaller scale, a refrigerator module of some sort to prevent luxury foods or aliens from dying too quickly (maybe even a 10% increase at maximum would be nice).

It could be a little TOO much, but why not specialized skins for each ship? To add to the engine colors, the ships can look close to, if not almost exactly like house ships would.

I know the following could be way too extreme, but you asked for suggestions, right? ;)

P.S - Why not have a special energy conserving turret/weapon class for those pesky low-energy capital ships?
[snapback]17507[/snapback]


Raven,Apr 15 2006, 08:28 PM Wrote:I'd like to 2nd the stuff about traders :) The engine colours would be nice too.. but i think ship skins might be asking too much??

Also for us traders, how about a line of turrets, we get a set of "small transport turrets" that use no energy.. but they are pretty useless.. we can however fit Gunboat turrets.. altho not many as the energy useage is too high (maybe 1 or 2). What  might be nice is a set of "large transport turrets" that are somewhere inbetween the small transport turrets and the gunboat ones in terms of dmg and energy use.
Hmm also.. While we are talking about traders.. what about mining? Currently there isn't much point to it.. but i was thinking the other day.. what if there was mining lasers that didn't do any dmg (like 1 shield 2 hull or something) either a beam or a fast firing gun like a chain gun, but the speical thing would be that when used on minable "rocks" instead of just droping one item they would drop more;

For example:
class 2 Mining laser..... Drops 5 items.
class 4 Mining laser..... Drops 10 items.
class 7 Mining laser..... Drops 25 items.
class 9/10 Mining laser..... Drops 40 items.

Anyway.. I say this not knowning how easy this might be.. so sorry if this is totally not doable.. i had no idea :)
[snapback]17510[/snapback]

This isn't going to happen in my opinion. Its just too much work and effort for too little gain. Its impractical, and will most likely be forgotten aftfer awhile.

[Image: DFinal.png]
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Offline Angel
04-18-2006, 01:59 AM, (This post was last modified: 04-18-2006, 02:00 AM by Angel.)
#154
Member
Posts: 1,277
Threads: 95
Joined: Sep 2005

Ok found a bug everyone might want to see for your self.....

GLITCHED CLOAKING DEVICE!!!!!


[Image: screen907zl.png]

I was glitching on and off as I flew, and no its not anactual cloak, but the Trains skin glitched on and off randomly...

Alignment:The Outcasts
Status: Retired
Personal Bio Click here
Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

[Image: b673aff0-1.png]
  Reply  
Offline Fellow Hoodlum
04-18-2006, 02:03 PM, (This post was last modified: 04-18-2006, 02:54 PM by Fellow Hoodlum.)
#155
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Interesting one. Not sure if this is a bug or what........
Trying different weapons set ups. Decided to go with 8 level 9 guns on a Raven Claw.
Only to discover that slots 7 and 8 will only except level 10 guns being mounted.
Seems a little odd, especially as the energy usage would be lower.
Anyone please............

Update.... Though they will accept level 8 guns.....

Hoodlum :unsure:

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline gezza999
04-18-2006, 02:28 PM,
#156
Member
Posts: 935
Threads: 33
Joined: Mar 2006

Hmmm.... i had an ususual glitch like that... my battlestar advanced looked invisable (???) when i was flying through conectuit (???????). My friend said i was invisable and that it was a nice feature (??????????????????????). He forgot to get a screen shot of it. :(

This is my signature.
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Offline Nightfall
04-18-2006, 03:12 PM,
#157
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

gezza999,Apr 18 2006, 03:28 PM Wrote:Hmmm.... i had an ususual glitch like that... my battlestar advanced looked invisable (???) when i was flying through conectuit (???????). My friend said i was invisable and that it was a nice feature (??????????????????????). He forgot to get a screen shot of it.  :(
[snapback]17846[/snapback]
Tell your friend to put the graphics quality higher, that'll solve it!

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Nightfall
04-20-2006, 07:44 AM,
#158
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Another, don't know how to call it:

My Coladas del Cid dissapeared and reappeared again!
Actually, this happened: I unmounted the coladas in favor of a pair of DIAMONDBACKs but I kept them on my Talon, I went to put them to my storage and while I was transfering to [AW]PHantaSM who helped me with this. On the transfer screen, it was showing "Tizona del Cid" for both unmounted guns (I had some more codenames and wyrms... wreck eq.). On the other transfer screen, when PHantaSM has transfered my stuff to my storage, it also showed "Tizona...". When I took a look at the inventory (I had 4 Tizonas already there) the two Coladas were there!
*confused*
I forgot to ask PHantaSM what did he get from me :(

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline marauder
04-20-2006, 09:16 AM,
#159
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

The X-shuttle has a couple of bugs.

The infocard says it's got no turrets, but you can mount 3 turrets. All 3 turrets are mounted on nothing. You can see the hardpoint floating near the ship.
  Reply  
Offline Missingno.
04-20-2006, 03:51 PM,
#160
Member
Posts: 210
Threads: 22
Joined: Jan 2006

Suggestion - Maybe could we have a 360 or at least reverse firing turret on the kiith somataw (spelling?). Not only does it drain the power relitivly quickly, it allow means you have no gun cover for your back.

[Image: sigzjo.jpg]
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