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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline Jack_Henderson
09-18-2013, 09:04 PM,
#221
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

==============
ANNAPURNA: CANNOT ZOOM OUT
==============


Annapurna cannot zoom out any more in turretview.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline Syrus
09-18-2013, 09:12 PM,
#222
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

==============
Planet / Base
==============


- Sprague mooring fixture sends you to a different base than the docking ring.


==============
Lanes / Asteroid Field
==============


- The exclusion zone around FP1 isn't big enough, the lanes ends have rocks around them. In the previous versions they would end in the open, rock-free zone.

- The lane from Bristol to Poole (and possibly others around there as well) say "Gloriuos Station" instead of "Bristol Mining..."


Echo: Fixed.


==============
Commodities
==============


Following commodities (only the few I saw so far) are missing their "own" icon:
- Casualties
- Gin
- Lanthanum
- Neodymium
- Royal Marines
- Light Arms

[Image: 7tAtSZe.png]
Offline kikatsu
09-18-2013, 10:18 PM,
#223
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

==============
Ship engines and powerplants
==============


It appears that the Hyena, once being an LF and now turned into an HF, has retained her speed of 400 and her LF powerplant. This character was in existence before the mod updated, and it is entirely possible that these issues would be resolved if I repurchased the ship (Unsure, I am not at home to rebuy it)

Also this bug is likely on the Phantom as well, as it was in the same position as the Hyena, LF turned into HF.

It is possible that several other powerplant changes did not transfer over and may require ship repurchases... things such as the Raba and Upholder received powerplant changes and characters existing before this mod likely have the old powerplants.


Echo: We'll see what we can do to fix this. In the meantime, if it's a viable option, anyone with this type of bug should re-purchase their ships.
Offline kikatsu
09-18-2013, 10:23 PM,
#224
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

==============
Bison Engine
==============


Also yesterday I noticed that my Bison heavy transport was traveling at 90 or 100 on impulse speed. I think that is an oddity, unless heavy transports now go faster on normal power.
Offline Yber
09-18-2013, 10:25 PM,
#225
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

==============
Falchion VHF
==============


The new falchion (VHF) can only mount class 8 shields (LF ones).

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
Offline Duncan Farquar
09-18-2013, 10:48 PM,
#226
Member
Posts: 136
Threads: 12
Joined: May 2011

==============
LAGOS DEPOT - SIGMA 13
==============


All the names of the base are right (Corsair personnal in all the rooms), but the clothes are from Junkers and the Info of the base is from junkers too.

I supose that base is a relocation of Yanagi and that's why this happens, as you can see in the image:

http://img689.imageshack.us/img689/9991/lzg3.jpg
Offline Duncan Farquar
09-18-2013, 11:43 PM, (This post was last modified: 09-18-2013, 11:45 PM by Duncan Farquar.)
#227
Member
Posts: 136
Threads: 12
Joined: May 2011

==============
BATTLESHIP ATUM IN INVERNESS
==============


I heard about an Order BS is now in Inverness... well, I found it, but is market as "Unknown Station" even when I close to it, as you can see in the image:

http://img6.imageshack.us/img6/969/yz1l.jpg

Also the bartender, the ship dealer and the equipment dealer are called "Osiris Bartender", "Osiris Equipment Dealer" and "Osiris Ship Dealer", and there isn't a commoditie dealer.
Offline djordje_petrovic
09-18-2013, 11:49 PM, (This post was last modified: 09-19-2013, 12:03 AM by djordje_petrovic.)
#228
Member
Posts: 466
Threads: 105
Joined: Jul 2012

==============
Taureau Transport
==============

infocard says impulse speed 100 and in reality it is 70. Dont know if ship is incorect or ifnocard, although i think there is logic tha taureau have 100 speed.

One more thing about it i have free cargo of 2046 with CAU 6 220 + 450 cloak mk2 and charon turrets . Main cargo is 3000 . I think that turrets are not so heavy, maybe 200 cargo missing . check unequiperd ship does it have 3k cargo space.

Aet: Probably an existing ship. Rebuy it.
Offline Kazinsal
09-19-2013, 12:43 AM,
#229
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

==============
Tech Compatibility
==============


Pirate ID appears to have 75% to house civilian guns (tested with full libtachs on a Pirate ID Marauder), should have 90% accord to the chart. Have not tested any guns other than liberty civilian.

Retired, permanently.
Offline Trogdor
09-19-2013, 04:01 AM, (This post was last modified: 09-19-2013, 05:42 AM by Trogdor.)
#230
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

==============
Main Menu
==============


On the main menu, one of the ships flies right through the space station.

http://steamcommunity.com/sharedfiles/fi...=179649137

==============
Zapper Turrets
==============


I reported earlier that Transport Zapper turrets continued to fire when the player was aiming beyond the turret's firing arc. That report has been crossed off, but since then I found that Gunboat Zapper Turrets do this too. I haven't checked the Cruiser or Battleship Zapper turrets but those probably do it too, unless they've already been fixed.

Echo: It was crossed off as it will probably not be adjusted. In order to get the beam weapons to work properly, they are subject to this restriction. Essentially, they function like the LSC's forward gun - just on turrets.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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