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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Alliance Star Fleet (The Federation) Story + Feedback

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Alliance Star Fleet (The Federation) Story + Feedback
Offline SnakeLancerHaven
10-07-2013, 02:16 AM, (This post was last modified: 10-07-2013, 02:39 AM by SnakeLancerHaven.)
#31
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Ok now we've also decided for some names which we want the community to vote for, please cooperate and vote:


USF| United Sirius Front


RHS| Re-United Houses of Sirius (or UHS| just United Houses of Sirius)


SACH| Sirius Alliance of Confederated Houses


Please vote or even bring own ideas, thanks!

VOTE HERE: http://discoverygc.com/forums/showthread.php?tid=105637

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Offline Mr.Fabulous
10-07-2013, 03:34 AM, (This post was last modified: 10-07-2013, 03:38 AM by Mr.Fabulous.)
#32
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From what I've understood in my entire time playing here, main problem with trying to unite the "four" houses (five, if you consider "Hispania", six if you consider Outcasts and Corsairs as seperate superpowers, seven if you consider Gallia) is politics, in a nutshell.

The biggest trouble I can see are having the Outcasts and the Corsairs joining. I personally think it'll be a moot point to have them together in such an alliance.

The Outcasts' backbone export is Cardamine. If you didn't know yet, it's a drug that alters the body to the DNA-level, meaning it has a near-100% addiction rate (did I also mention there isn't any known cure yet?). The Outcasts are defined by their dependency to this drug, only differentiated from "addicts" in that they're the only producers of it in their homesystems. They earn much of their money by spreading Cardamine to the other houses. Trying to ally with them will create a LOT of ethical and moral complications, aside from the obvious threat of accidentally have them spread their "poison" faster. Oh, and apparently they've got a great deal of reverence towards the Nomads, and the Nomads too look at them with interest (AFAIK).

Picture modern-day North Korea set in a barren Mexico, have the country be irradiated like Chernobyl, an ecosystem consisting mostly of carnivorous plants and animals, and no way to get in or out of the country unless you used cars through natural landbridges that were highly unstable (which, due to this Mexico's lack of mineral resources, can't make their own cars), but at least the place was littered with trillions of (mostly inert) alien artifacts, then put the scene IN SPACE, and you get the Corsairs, the meanest, toughest, roughest nationalistic guns who are very resistant to radiation, and are extremely outsider-phobic. Loyal to their empire, they will NOT hesitate to gut you down should they think you no longer benefit them in any way, and they've got the muscle to prove it. There are exceptions (*coughmycharactercough*), and they "can" form "non-aggression pacts", but such are very tenuous at best.

And then you have the fact the Corsairs think themselves having been "abandoned" by their Outcast brethren to said Hell-Mexico, and you've got a centuries-long war between the two sides. Also, the Corsairs are the greatest "activists" against Cardamine use.

As for the other houses and factions, well... there are other people who could better explain it for me. If there are any Corsair/Outcast players here who can better explain such than my little summary, or if you'd like to correct me, then I'd be happy to be corrected!

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Offline Evo
10-07-2013, 07:11 AM,
#33
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Quote:Hispania(Corsairs seem to be the only choice for Hispania))

It would seem you should probably read the information before getting into a debate as to why OC's/Corsairs don't play well together.

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Offline Duvelske
10-07-2013, 08:23 AM,
#34
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Honestly i think this is more or less the Same As the judges. Slightly different, but in most lines the Same idea. What you try to accomplish is What many have given up. And Thus went to a zoner life.

Still i think the game has more factions (official and none official) the players. If people would fill factions which are not or almost not represented it would be much better then try to Force houses to be good with Each other. A house militairy and police would hunt you soon enough when trying to say how They need to run their homes..

So in short: NOOOOO

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Offline Joker
10-07-2013, 09:19 AM,
#35
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Only when greater threat appears, will they consider to unite. When the master of the nomads returns, the sirius will be in chaos, humanity will staggering. Humans will try to unite every one of themselves, be it alliance or coalition, when facing hostile aliens.
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Offline Pancakes
10-07-2013, 09:59 AM, (This post was last modified: 10-07-2013, 10:00 AM by Pancakes.)
#36
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(10-07-2013, 07:11 AM)Evo Wrote:
Quote:Hispania(Corsairs seem to be the only choice for Hispania))

It would seem you should probably read the information before getting into a debate as to why OC's/Corsairs don't play well together.

I think he was talking about the facts that:
A) OCs have no problem with SCRA, in general since their ZOIs don't overlap. Might have a small issue as SCRA is holding up the odd cardimine shipment.
B) OCs worship Nomads.

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Offline Evo
10-07-2013, 11:45 AM,
#37
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(10-07-2013, 09:59 AM)Pancakes Wrote:
(10-07-2013, 07:11 AM)Evo Wrote:
Quote:Hispania(Corsairs seem to be the only choice for Hispania))

It would seem you should probably read the information before getting into a debate as to why OC's/Corsairs don't play well together.

I think he was talking about the facts that:
A) OCs have no problem with SCRA, in general since their ZOIs don't overlap. Might have a small issue as SCRA is holding up the odd cardimine shipment.
B) OCs worship Nomads.

I was speaking to leonardo who had the big wall of text I couldn't be bothered to quote.

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Offline SnakeLancerHaven
10-07-2013, 11:54 AM, (This post was last modified: 10-07-2013, 11:57 AM by SnakeLancerHaven.)
#38
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Posts: 2,873
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(10-07-2013, 08:23 AM)Duvelske Wrote: Honestly i think this is more or less the Same As the judges. Slightly different, but in most lines the Same idea. What you try to accomplish is What many have given up. And Thus went to a zoner life.

Still i think the game has more factions (official and none official) the players. If people would fill factions which are not or almost not represented it would be much better then try to Force houses to be good with Each other. A house militairy and police would hunt you soon enough when trying to say how They need to run their homes..

So in short: NOOOOO

Uhm I guess you didn't read the Story bro, seriously. I've mentioned many times that our goal is not to say how they need to run their homes, if you people start again with stuff like that, I don't see a reason even to listen to such replies. The Judges? Are you kidding me? I mentioned that its a unification of the Houses, a confederacy to be honest where all Houses are going to be left as they are with their power but they'll be an Alliance together, it has nothing to do with trying to say how They need to run their homes! Our factions have the House Representatives for this specific reason, i don't see the Judges inside this, nothing similar at all. Thanks for you reply though (bow)

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Offline Coin
10-07-2013, 01:44 PM,
#39
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(10-07-2013, 09:19 AM)Joker Wrote: Only when greater threat appears, will they consider to unite. When the master of the nomads returns, the sirius will be in chaos, humanity will staggering. Humans will try to unite every one of themselves, be it alliance or coalition, when facing hostile aliens.

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Offline Omicron
10-07-2013, 01:55 PM,
#40
The Order
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Joined: Nov 2009

You violate houses freedom and rights to be separate entities from the other nations. So yeah you kind of change the way the houses rule themselves as their own government would be diminished by "Alliance super block".

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