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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Bombers VS Capital Ships, Balance Needed

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Pages (21): « Previous 1 … 16 17 18 19 20 21 Next »
Bombers VS Capital Ships, Balance Needed
Offline Timmy
10-08-2013, 10:09 AM,
#171
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

Too lazy to read it all, so here is my solution to this problem. Keep the snacs and everything, but make fighters killing bombers in 3-5 minutes instead of usual 20.
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Offline Pepe
10-08-2013, 01:56 PM,
#172
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Okaaaay... Let's make a key study. Let caps be able to use fighter missiles. Make weapon groups, press a button or two, bomber explodes, pick a next one. No big deal, rest will run like cowards anyway. So, no more need for that hard to find escorts too. Party time!

But, let's see about this:

1. How many new players will start play Disco in that case?
2. Will they be nice?
3. What will they use their caps for?
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Offline Timmy
10-08-2013, 02:08 PM,
#173
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

Dunno where did you point that... But anyway, anti snub weaponry on caps should kill them instantly, but not be accurate enough, so that this kill would be just luck, depending on a distance as well. As for snubs, they should either have no repairs, or all armors should be removed from them, because that makes things very inbalanced.
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Offline Highland Laddie
10-08-2013, 03:06 PM,
#174
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

So, why SHOULD fighters be insta-killed by anti-snub weaponry, but BSs should not be vulnerable to a SNAC or Nova torp, which are anti-cap weaponry?

The armor balance is the same for any ship that buys them, because it's just a hull multiplier. How about we just get rid of all armors then?
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Offline sindroms
10-08-2013, 03:29 PM,
#175
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Because the cost is based and calculated on damage and armor values, instead of actual ingame usefulness.

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Offline RmJ
10-08-2013, 04:33 PM,
#176
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

(10-08-2013, 07:57 AM)Pilip Wrote:
(10-08-2013, 07:33 AM)Zigeris Wrote: Better than coming up with the same argument since 483. PoB's are here, better make them worth something than another stigma and ego beater.


C'mon kids time to grow up and start really gamin'

Dude !!!! ship classes since forever existed for Fighting something!!! you are just saying that caps exist for pewing your Static precious kinder bases!!! christ such locked up heads!!! dude go get a wheeled cannon and pew you dam* base out dont nail up 4 type of ships be cause the pew supremacy you have already with only 2 bombers vs 1 cruiser is not enough for you!! anyway whi the f i'm i keep talking to opinioners here...no one that matters dont stands up i see...Ok omgs keep bla bla
and another thing : is the smaller vessels that are escorting the Bigger carrier, battleship for the fFirst 1 main reason: the ability blast to hell almost anything except a Greater Force just like it, from subs up to bomber and even more it can send punishment back; u circle around the WW2 like a bug on a flashlight; you would be amazed to how many torps have carriers today hell even fregates destroyers....that's right they adapted in a loong time...except the disco is being kept behind 10 years by some limited minions(omg, i dont want to change..i wanna be like this forever...i was the best it was such fuun...yeaaa and i'm a flower)


Yes....and now that we have bases..... Caps have a more full filling role. I see zero faults, or reasons as to why it is a terrrrrrrrrrrrrrrrrrrrrrrrrrrrrriiiibbbleee idea to make PoB's worth more to in game continuity. Balance is a myth. The real way to describe it is "PvP fairness and RP ignorance."

[Image: CrlBx.gif]
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Offline RmJ
10-08-2013, 04:35 PM,
#177
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

(10-08-2013, 10:09 AM)Timmy Wrote: Too lazy to read it all, so here is my solution to this problem. Keep the snacs and everything, but make fighters killing bombers in 3-5 minutes instead of usual 20.

See I am not the only one! Huzzah!

[Image: CrlBx.gif]
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Offline Pilip
10-08-2013, 04:57 PM, (This post was last modified: 10-08-2013, 05:07 PM by Pilip.)
#178
Member
Posts: 146
Threads: 2
Joined: May 2013

(10-08-2013, 01:56 PM)Pepe Wrote: Okaaaay... Let's make a key study. Let caps be able to use fighter missiles. Make weapon groups, press a button or two, bomber explodes, pick a next one. No big deal, rest will run like cowards anyway. So, no more need for that hard to find escorts too. Party time!

But, let's see about this:

1. How many new players will start play Disco in that case?
2. Will they be nice?
3. What will they use their caps for?

Indeed ! u right ! even a blind dude can press the button and launch that missile! missiles shouldn't be a such powerfull weapon not even on fighters.....; but on the other hand Weapons require aim, the right zoom And zoom switch plus weapons group switch; i for one hope for the Weapons to be improved a bit, the tracking maybe...or bring the damn bomber's damage Somewhere Near his Snub stats that it has!! Peoople it has the damage of a cap like ship (in 2) while bearing the stats of a snub; Of course is normal to fear bombers just not in such LOW numbers needed, it's ridiculous (and Frankly i hope bombers will not be nerfed too much..just just a little bit to make the Appearances acceptable...) I mean if you are not in a lsc with razors, a corvo,AI cruiser,thanatos or Kdessie you really have little chance against 2 good bombers (also the RH cruiser is quite a beast but we all know whi) and i Still support the ideea that such a fine adversary, challenge, shouldn't be be handled to just anyone (be really good at it and mostly be Fairplay, that's what matters really, and there will be no complaining about it...)
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Offline Lythrilux
10-08-2013, 05:12 PM,
#179
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(10-08-2013, 01:56 PM)Pepe Wrote: Okaaaay... Let's make a key study. Let caps be able to use fighter missiles. Make weapon groups, press a button or two, bomber explodes, pick a next one. No big deal, rest will run like cowards anyway. So, no more need for that hard to find escorts too. Party time!

But, let's see about this:

1. How many new players will start play Disco in that case?
2. Will they be nice?
3. What will they use their caps for?

That doesn't sound like it'd be fun at all.

[Image: Lythrilux.gif]
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Offline Veygaar
10-08-2013, 07:29 PM,
#180
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

(10-08-2013, 10:06 AM)Pilip Wrote: The King of pvp at least it was in 86 The Bomber ok?

[Image: Wat8.jpg]


Definitely the Cruiser bro, and it still is. lrn2cerb

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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