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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Feature request: /stuck Keybind

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Feature request: /stuck Keybind
Offline Trogdor
10-22-2013, 09:42 AM,
#1
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

Since it seems asteroid fields aren't going to become any less of a pain in the caboose for caps everywhere, could we possibly get a keybind for the /stuck command?

This would be a big quality of life improvement, and possibly shave a few minutes off of one's trip through an asteroid field, instead of having to type /stuck over and over and over again.

I know there is a thread for feature requests, but this is more visible. And, it will allow the feature to be discussed, rather than cluttering the feature request thread with discussion posts.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Offline Alpha Volverine
10-22-2013, 09:49 AM,
#2
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Posts: 20
Threads: 5
Joined: Aug 2013

+1 *hand up*

Light side of the Darkness. *dancing*
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Offline MrWeeks
10-22-2013, 11:48 AM, (This post was last modified: 10-22-2013, 11:48 AM by MrWeeks.)
#3
Member
Posts: 65
Threads: 5
Joined: Jul 2013

Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields Tongue
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Offline Haste
10-22-2013, 12:22 PM,
#4
Lead Developer
Posts: 3,577
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Fly slowly.

If I can fly a Marduk through asteroid fields without getting stuck, you can move one of those puny Nephilims through just fine, too.

Cruising through one while spamming /stuck isn't exactly a pretty sight either.

[Image: cdSeFev.png]
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Offline Coin
10-22-2013, 12:33 PM,
#5
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

could be used in combat

"incoming missile"
mash key
everything-went-better-than-expected-face

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Caconym
10-22-2013, 12:37 PM,
#6
Member
Posts: 424
Threads: 28
Joined: Mar 2013

Although this would make sense, it could be abused in fights. People can just kill the engines and spam the key to avoid all fire. So because of that it probably will not be implemented.

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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Offline Veygaar
10-22-2013, 03:20 PM, (This post was last modified: 10-22-2013, 03:22 PM by Veygaar.)
#7
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Yeah he could escape like this! http://youtu.be/K_oT6KlCxww?t=1m15s

Such pro tactics!

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline aakopa
10-22-2013, 03:36 PM, (This post was last modified: 10-22-2013, 03:37 PM by aakopa.)
#8
Member
Posts: 566
Threads: 7
Joined: Jul 2012

If they add it, they need add time limit to it, also if you want it, you can just make macro.

[Image: 500px-Bowexsig.jpg]
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Offline Veygaar
10-22-2013, 03:52 PM,
#9
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

(10-22-2013, 03:36 PM)aakopa Wrote: If they add it, they need add time limit to it, also if you want it, you can just make macro.

And be banned for a while like the guy in the video...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline aakopa
10-22-2013, 04:02 PM,
#10
Member
Posts: 566
Threads: 7
Joined: Jul 2012

Well, you cannot get banned if you don't spam it.

[Image: 500px-Bowexsig.jpg]
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