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Trade Development Blog
Offline Pavel
10-24-2013, 06:23 PM,
#81
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Hello Xoria,

- would it be possible to add Synthpaste buypoints on all Daumann stations? We have long RP about being SynthFoods business partners, it'd be logical we feed our workers with cheap unhealthy Paste, also both corporations hate LWB.

- is Rheinland passenger commodity bought by Sprague? It was something discussed with both Friday and Jamie previously, to allow DHC roleplay out secret colonisation.


- any chance to get "humanitarian aid" commodity, bought in Munich by the planet and Unioner station, Freeport in Theta and planet Gamma? Part of the Munich disaster roleplay is that Daumann secretly directs part of the aid to the Corsairs via Unioners.
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Offline Xoria
10-25-2013, 01:10 AM,
#82
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(10-24-2013, 06:23 PM)Pavel Wrote: - would it be possible to add Synthpaste buypoints on all Daumann stations? We have long RP about being SynthFoods business partners, it'd be logical we feed our workers with cheap unhealthy Paste, also both corporations hate LWB.
Already there except for The Ring and Oder.
(10-24-2013, 06:23 PM)Pavel Wrote: - is Rheinland passenger commodity bought by Sprague? It was something discussed with both Friday and Jamie previously, to allow DHC roleplay out secret colonisation.
It isn't, but I will add it.
(10-24-2013, 06:23 PM)Pavel Wrote: - any chance to get "humanitarian aid" commodity, bought in Munich by the planet and Unioner station, Freeport in Theta and planet Gamma? Part of the Munich disaster roleplay is that Daumann secretly directs part of the aid to the Corsairs via Unioners.
We are long past the point of creating more commodities.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline massdriver
10-25-2013, 11:14 AM,
#83
Member
Posts: 698
Threads: 34
Joined: Dec 2009

hey Xoria, how about cargo mission delivery plugin to implement? I can make one in spare time

[Image: UHiNafb.png]
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Offline Xoria
10-25-2013, 05:59 PM,
#84
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(10-25-2013, 11:14 AM)massdriver Wrote: hey Xoria, how about cargo mission delivery plugin to implement? I can make one in spare time
Completion in exchange for better reputation with a trade faction, yes I would support that, but not in exchange for cash. This would make it much easier for transports to rep up and achieve faction affiliation while actually trading instead of scrounging for bribes and running combat missions. I did not enjoy my face to face meeting with a swarm of Rogue gunboats in a mission when repping my latest transport.

I could also use a plugin that could restrict certain commodities to ships with less than N cargo. For example, this would allow special contraband that could only be carried on freighters. It would need to use variables of commodity name and maximum cargo size, and it would need to intercept cargo transfers at the commodity dealer and through in-space player to player cargo transfers, as well as tractoring in cargo from space.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline massdriver
10-25-2013, 08:09 PM, (This post was last modified: 10-25-2013, 08:10 PM by massdriver.)
#85
Member
Posts: 698
Threads: 34
Joined: Dec 2009

(10-25-2013, 05:59 PM)Xoria Wrote:
(10-25-2013, 11:14 AM)massdriver Wrote: hey Xoria, how about cargo mission delivery plugin to implement? I can make one in spare time
Completion in exchange for better reputation with a trade faction, yes I would support that, but not in exchange for cash. This would make it much easier for transports to rep up and achieve faction affiliation while actually trading instead of scrounging for bribes and running combat missions. I did not enjoy my face to face meeting with a swarm of Rogue gunboats in a mission when repping my latest transport.

I could also use a plugin that could restrict certain commodities to ships with less than N cargo. For example, this would allow special contraband that could only be carried on freighters. It would need to use variables of commodity name and maximum cargo size, and it would need to intercept cargo transfers at the commodity dealer and through in-space player to player cargo transfers, as well as tractoring in cargo from space.

Id like to add more, such missions could be only took by a group of players, like 3 transports and 3-4 fighters, all of them will be rewarded on success, delivery missions will be available 1-3 at a time in each region, probably a Sirius wide message could be sent when such mission starts, basically saying its just an event plugin that could organize players for some fun using trade idea

[Image: UHiNafb.png]
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Offline Tibbles
01-11-2014, 12:31 AM,
#86
Member
Posts: 342
Threads: 34
Joined: Nov 2011

Hello Xoria,

If you have time I would really appreciate to know your point of view regarding this topic.

Many thanks.

-Tibbles

[Image: signature2.png]

:: The orbitals faction information :: Recrutiment :: The scrap Jungle :: Brixton market auctions :: The Club ::
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Offline Doc Holliday
03-08-2014, 05:07 PM,
#87
Global Moderator
Posts: 8,791
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Joined: Aug 2008
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I'd still like to see coffee added as a commodity. I mean, everyone drinks it so everyone buys it yet only few environments are ideal in which to grow it.
A warm, tropical environment is needed. Where in Sirius or Gallia would be suitable?

[Image: 7Md2x4D.png]
[MFE]Med Force One | Tales of Recovery|Med Force Enterprises
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Offline farmerman
03-08-2014, 11:03 PM,
#88
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

(03-08-2014, 05:07 PM)Doc Holliday Wrote: I'd still like to see coffee added as a commodity. I mean, everyone drinks it so everyone buys it yet only few environments are ideal in which to grow it.
A warm, tropical environment is needed. Where in Sirius or Gallia would be suitable?

Wouldn't most planets have a fitting ecosystem to some extent? Though some kind of rare® fancy gourmet coffee only coming from a particular planet would be pretty neat, I'll agree. Maybe Planet Carlisle?

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline larzac
03-08-2014, 11:52 PM,
#89
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

(03-08-2014, 05:07 PM)Doc Holliday Wrote: I'd still like to see coffee added as a commodity. I mean, everyone drinks it so everyone buys it yet only few environments are ideal in which to grow it.
A warm, tropical environment is needed. Where in Sirius or Gallia would be suitable?

+1, there are already tea, there should be coffee too. But i think it's more a French/Spanish drink so an Outcast/Corsairs/Gallic planet should have it.

[Image: XobDPoA.png]
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Offline US|
03-09-2014, 12:03 AM, (This post was last modified: 03-09-2014, 12:04 AM by US|.)
#90
Driving the Economy
Posts: 710
Threads: 88
Joined: Oct 2010

Hey Xoria,

I was wondering if there was a changelog specifically for the economy changes in Update 6?

EDIT: Oops, used the wrong account. It's Tenspot68 (Michael Trenton)

[Image: Final_Sig_US_2_blue_ship.png]
[Image: THsCLuA.png][Image: fnPLZH6.png][Image: 26PSva8.png][Image: RALsZal.png]
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