• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 11 12 13 14 15 … 55 Next »
NPCs are damn too strong.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Thread Closed 
NPCs are damn too strong.
Offline Valrin
10-31-2013, 05:47 AM,
#61
Member
Posts: 241
Threads: 10
Joined: Jul 2013

Don't remove NPCs, that would be silly.
They make the game more fun, and yes, I even like it now with them hard (still haven't been killed by NPCs) >_>

IT DOESN'T MATTER WHAT I SAID, IT MATTERS WHAT I MEANT!!!!
Quote:please go learn to english
Offline Veygaar
10-31-2013, 05:52 AM,
#62
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

(10-30-2013, 02:18 AM)Pavel Wrote: I want to play with other players, not with NPCs, here's my (will be too drastic for some, I know) proposal - nerf NPC guns to level 1. They should have no impact on player-player interaction; should be mere decoration so the available world doesn't look "empty", but nothing more than that. Removing trade lines' defences is pointless if NPC patrol is able to deal far more damage than any trade line turret could ever do.

Agree 100%

If you want defense, use other players. I came here for player interaction, not traders or local navy hiding behind super NPCs.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline Scumbag
10-31-2013, 07:53 AM,
#63
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

What do you think about removing NPCs from the bottleneck tradelanes, NY jg - Riverside in Cali; NT - Junio in Shikoku; NL - Birmigham in Manchester etc. ? Making those the places where pirates would camp the lanes for traders. It would be a good way to create hotspots.
Offline Curios
10-31-2013, 08:52 AM, (This post was last modified: 10-31-2013, 08:52 AM by Curios.)
#64
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Why to make complicated ideas when there is a simple solution -> nerf them down to oblivion and reduce numbers in half.

[Image: bhglogo.png]
Offline Lonely_Ghost
10-31-2013, 09:23 AM,
#65
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

(10-31-2013, 07:53 AM)Scumbag Wrote: What do you think about removing NPCs from the bottleneck tradelanes, NY jg - Riverside in Cali; NT - Junio in Shikoku; NL - Birmigham in Manchester etc. ? Making those the places where pirates would camp the lanes for traders. It would be a good way to create hotspots.


Not bad idea, having in mind, that sometimes, bunch of NPCs can give much more problems, that some players. Such "bad" places, can be good spot, for player pirates, and only lawfull player should deal with them.
Offline Pepe
10-31-2013, 10:20 AM,
#66
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Okaaaaay.... I see traders/miners simply will not ask for an escort. Never. Ever. But NPCs are pretty smart now, it's a pity to throw them away.

So, how about this:

- no NPC patrols at all
- but you can generate one, if you pay
- go to the bar, press mission button
- pick PATROL instead of MISSION
- better NPCs are more expensive
- they will be there to cover you while passing some lane of your choice

or/and

- no NPC patrols at all
- but let all ships can summon them if docking bay is mounted
- just type /npcs law/pir X
- law or pir determines what kind of NPCs will be summoned
- X would be the number of NPCs that will come. And number of millions you will pay for that service
- later we could see if anyone likes it and even add more services, like summoning bombers, hehehehe

[Image: 3tN2x9Z.png]
Offline JayDee Kasane
10-31-2013, 10:21 AM,
#67
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

(10-31-2013, 07:53 AM)Scumbag Wrote: What do you think about removing NPCs from the bottleneck tradelanes, NY jg - Riverside in Cali; NT - Junio in Shikoku; NL - Birmigham in Manchester etc. ? Making those the places where pirates would camp the lanes for traders. It would be a good way to create hotspots.

Good idea. Leave lawful NPCs patrol around planets, stations, jumpgates. Trade lanes should be empty from them.

NPCs in my opinion need to drop their pulce guns and have weapons at 6-7 level. Maybe capital systems only needs NPCs with 7-8 level guns, not sure.

[Image: 6FadQ6bTk_g.jpg]
Offline LunaticOnTheGrass
10-31-2013, 10:23 AM,
#68
Member
Posts: 932
Threads: 134
Joined: Nov 2011

(10-31-2013, 10:20 AM)Pepe Wrote: Okaaaaay.... I see traders/miners simply will not ask for an escort. Never. Ever. But NPCs are pretty smart now, it's a pity to throw them away.

So, how about this:

- no NPC patrols at all
- but you can generate one, if you pay
- go to the bar, press mission button
- pick PATROL instead of MISSION
- better NPCs are more expensive
- they will be there to cover you while passing some lane of your choice

or/and

- no NPC patrols at all
- but let all ships can summon them if docking bay is mounted
- just type /npcs law/pir X
- law or pir determines what kind of NPCs will be summoned
- X would be the number of NPCs that will come. And number of millions you will pay for that service
- later we could see if anyone likes it and even add more services, like summoning bombers, hehehehe

This is an interesting idea honestly, but I could see it being horribly abused by powertraders/ships with a ton of excess cash on the account.
Offline Luke.
10-31-2013, 03:20 PM,
#69
Server Administrator
Posts: 1,786
Threads: 89
Joined: Mar 2013

I've read 7 pages and still seen no explanation to the mentality that caused the respective Dev to program Gates to shoot Trade Lanes out.

Should not happen. They should be "shoot all red I see" with no smartness about them apart from a mild form of aim. Like they were before. I can deal with the damage as long as it's easy to get away and carry on pursuit. Though they shouldn't have any more than Trade Lane turrets or pulse turrets at most.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
Offline aakopa
10-31-2013, 03:42 PM, (This post was last modified: 10-31-2013, 03:43 PM by aakopa.)
#70
Member
Posts: 566
Threads: 7
Joined: Jul 2012

Don't remove trader npc's, without them you can't do npc cargo piracy

[Image: 500px-Bowexsig.jpg]
 
Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode