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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Mod: Balance Issues

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Discovery Mod: Balance Issues
Offline Stuffz
10-01-2013, 10:58 AM,
#261
[KNF] - Kusari Naval Forces
Posts: 483
Threads: 30
Joined: Mar 2011

Currently the Kusari Battlecruiser has an impulse speed of 60 which is the lowest of all BCs in the game.
It should surely be on par with the other battlecruisers of the houses in that regard.
I just don't see a reason for it being slower.
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Offline TLI-Inferno
10-04-2013, 01:12 AM,
#262
Member
Posts: 601
Threads: 75
Joined: Jun 2012

I don't like how battleships and cruisers' slots have been changed. If somebody wants to put lower class weapons on their battleship, for example primaries instead of cerberus, that should be their choice. Otherwise there is very limited customization.

It seems like in this version, every single different aspect of it is significantly limiting player choice of their build.
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Offline Lamare
10-05-2013, 09:24 AM, (This post was last modified: 10-05-2013, 09:27 AM by Lamare.)
#263
Member
Posts: 74
Threads: 1
Joined: Apr 2010

(10-04-2013, 01:12 AM)TLI-Inferno Wrote: I don't like how battleships and cruisers' slots have been changed. If somebody wants to put lower class weapons on their battleship, for example primaries instead of cerberus, that should be their choice. Otherwise there is very limited customization.

It seems like in this version, every single different aspect of it is significantly limiting player choice of their build.

Agreed, it should be posible to put weaker gun on higher class hardpoint but no other way around, if one wants put full solaris setup etc, let one do it
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Offline CommanderX
11-02-2013, 12:09 PM, (This post was last modified: 11-02-2013, 12:19 PM by CommanderX.)
#264
Member
Posts: 189
Threads: 25
Joined: Dec 2009

Let me share my experience from what is happening in Magellan, and all balance issues what comes from it.

Galics spam tons of cougars, we get huge number of bombers ( mostly Punishers)
raiding Magellan on daily basis ( sometime with Valor so they can resupply regens on it ).

Now the balance issue is that Cougar is still so OP.
If it a medium bomber a bit smaller then navy bomber, but with fighter agility.

Devs, please, at least test ship or log to Magellan and look at Galic vs Navy/BAF battle to see for yourself how OP this toy it is.

5 Navy fighters cannot kill cougar fast enough before he run to Leeds hole ( from 25k distance ) and next run to Leeds to camp battleship or resupply.

LAC was meant to be anti fighter/bomber carrier, but, it cannot stop cougars from killing navy fleet because this bomber is so agile. Cougar can literally RAM/SNAC carrier under it is 27 turrets fire.

The only weapon what works against them are gunboat and fighter missiles, but only when there is no lag, and in big battles there is lag.

Can you at least check the mass and turning rate on cougar, because it turn like fighter and is impossible to hit.

Next issue are Light fighters shields.
Even with guns buffed, liberty light fighter shield is bugged, so yea, Light Fighters what navy desperately need to fight super agile cougars, we cannot use because they can be KO easy, because shield is bugged. Can it finally be fixed, thank you very much.

Next issue, upholder with reduced agility is so easy to hit, it is trash as it always was. So yea, navy will never use bomber swarm because their bomber is useless.

Now next are zapping turrets, those are USELESS, in rouge gunboat what with solaris can defend itself against 4 fighters/bombers, with zapping cannot even fight against 2.

And the idea that it is meant to target evading fighters/bombers rather then defend yourself does not work for 2 reasons:
1) Those turrets have huge problem to aim at target in turret steering, they shot in all directions instead of the target, and going into normal mode to aim with them make capital ship easy target.
2) All turrets shot in all directions, draining your core in seconds. Try to put it on 27 turrets on LAC and shot, most of those turrets will shot everywhere but not at target, and carrier power will be drained in seconds, why those turrets does not work like solaris, so that they shot only when aimed. Can you guys already fix this mistake, because why you even work hard to make new weapon if in the end it is trash, just like Gatling solaris, it was trash too,

And finally shock-wave turrets, another useless trash you made and didn't tested.
Those guns have terrible refine rate and cannot hit standing cruiser from 800 distance. And they turn rate is terrible, at least cruiser battle razor had purpose to KO fighters/bombrs, showckwaves are useless and none a single battleship or cruiser use it.
Seriously, why you work so hard to introduce new weapon or toy, without even checking do it is useful at all. Just fix those weapons or remove them and bring old battle razors ( on battleships battle razors were useless because of terrible refine rate, but at least they worked well on cruisers ).


Now, or you will listen to my advices and actually fix balance issues, or at the very least log to Magellan and watch navy vs galic battle and see for yourself that no caps use zappings and shockwaves and that cougars is so OP that LAC and fighters cannot kill it.

(at the very least check cougar MASS and TURN RATE, maybe you just make the mass to small so it turn so well).

[Image: assaultbanner.png]
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Offline belarusich
11-02-2013, 12:39 PM,
#265
Member
Posts: 955
Threads: 57
Joined: Dec 2012

Just make Cougar light bomber with low armor, regens and fix its strafe.

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
Signature must not be larger than 700x250 pixels
Codes from your picture have been removed.
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Offline Nerva
11-02-2013, 01:27 PM, (This post was last modified: 11-02-2013, 01:30 PM by Nerva.)
#266
Member
Posts: 460
Threads: 6
Joined: Sep 2012

(11-02-2013, 12:09 PM)CommanderX Wrote: Cougar issues
Devs have already said, that Cougar's strafe acceleration is getting reduced. Turn rate is freighter-like, so no reason to complain about that. It's very similar to the GMG bomber but I haven't seen anyone asking for nerfs on that one.

If a LAC can't hit a bomber from up-close, the issue is with the carrier's pilot. A LAC shooting only with secondaries or solaris works just fine. A LAC shooting with Cerbs+Prims+Secondaries at once does not.

If 5 fighters can't gank properly a single Cougar, then its also fighters' pilots problem. I specifically tried a set-up Conn fight where the Cougar had to dodge the best he can and I was flying a 2.0 fighter trying to kill him. Even then, with my average aim, I could shotgun it. And that was with just one fighter.

The reason you see only bombers and Valors is that there aren't any other GRN ships worth using. The cruiser is totally useless, the gunboat is very underpowered and the LF is VHF sized and turns very slow. The VHF is average and its weapons are below average, but there are always more stuff to shoot in a bomber than in a fighter.

Upholder was already buffed considerably for 4.87 (turn rate increase, much more armor and bigger power core). In fact, it might be the only medium bomber with light bomber turn rate.

Liberator's lack of shield is a bug that is getting fixed in the next update. After that you will again enjoy the most OP LF ever.

I have had the same issue with the new ray guns. For example the old Cruiser Battle Razors worked just fine for insta-ing snubs in my Thresher. The new Cruiser Shock Rays never hit even when both beams pass right through the target. They are also rather useless against gunboats due to much lower DPS than Razors.
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Offline Pepe
11-02-2013, 02:53 PM,
#267
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

"Whenever I find a way to keel more with less, they simply stop coming. Damn!"

One MP game player, some years ago



Balance this.

[Image: 3tN2x9Z.png]
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Offline belarusich
11-02-2013, 03:06 PM,
#268
Member
Posts: 955
Threads: 57
Joined: Dec 2012

(11-02-2013, 01:27 PM)Corundum Wrote:
(11-02-2013, 12:09 PM)CommanderX Wrote: Cougar issues
Devs have already said, that Cougar's strafe acceleration is getting reduced. Turn rate is freighter-like, so no reason to complain about that. It's very similar to the GMG bomber but I haven't seen anyone asking for nerfs on that one.

If a LAC can't hit a bomber from up-close, the issue is with the carrier's pilot. A LAC shooting only with secondaries or solaris works just fine. A LAC shooting with Cerbs+Prims+Secondaries at once does not.

If 5 fighters can't gank properly a single Cougar, then its also fighters' pilots problem. I specifically tried a set-up Conn fight where the Cougar had to dodge the best he can and I was flying a 2.0 fighter trying to kill him. Even then, with my average aim, I could shotgun it. And that was with just one fighter.

The reason you see only bombers and Valors is that there aren't any other GRN ships worth using. The cruiser is totally useless, the gunboat is very underpowered and the LF is VHF sized and turns very slow. The VHF is average and its weapons are below average, but there are always more stuff to shoot in a bomber than in a fighter.

Upholder was already buffed considerably for 4.87 (turn rate increase, much more armor and bigger power core). In fact, it might be the only medium bomber with light bomber turn rate.

Liberator's lack of shield is a bug that is getting fixed in the next update. After that you will again enjoy the most OP LF ever.

I have had the same issue with the new ray guns. For example the old Cruiser Battle Razors worked just fine for insta-ing snubs in my Thresher. The new Cruiser Shock Rays never hit even when both beams pass right through the target. They are also rather useless against gunboats due to much lower DPS than Razors.

GRN GB with cerbs can pwn.

Gallic VHF guns are bad? Grand Culverins.(if they werent nerfed.)

Shoot upholder from above or below, and you will see how "good" it is. Also, it is quite fat.

Few bombers will down LAC, no matter skilled that LAC or not.

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
Signature must not be larger than 700x250 pixels
Codes from your picture have been removed.
~ Dim
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Offline Nerva
11-02-2013, 04:07 PM,
#269
Member
Posts: 460
Threads: 6
Joined: Sep 2012

(11-02-2013, 03:06 PM)belarusich Wrote: GRN GB with cerbs can pwn.
Can pwn ... another medium GB and be completely useless against anything else.
(11-02-2013, 03:06 PM)belarusich Wrote: Gallic VHF guns are bad? Grand Culverins.(if they werent nerfed.)
Grand Culverins were nerfed and are now the worst fighter guns in the mod. Refer to this nice chart.
Aerelm said fighter guns are getting complete rework for Update 5, but it's still a long way to there.
(11-02-2013, 03:06 PM)belarusich Wrote: Shoot upholder from above or below, and you will see how "good" it is. Also, it is quite fat.
It's not *that* big. Also its side profile isn't bigger than Cougar's.
(11-02-2013, 03:06 PM)belarusich Wrote: Few bombers will down LAC, no matter skilled that LAC or not.
Few (4-5) bombers will down almost any battleship or carrier. Admittedly, the LAC is quite useless as a battleship substitute, so most people kept their Dreadnoughts. (Except the people who always want to get the biggest cap.)
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Offline Makc_RU
11-02-2013, 05:34 PM, (This post was last modified: 11-02-2013, 05:37 PM by Makc_RU.)
#270
Banned
Posts: 3,169
Threads: 305
Joined: Oct 2010

STOP THE MADNESS, STOP QQ

I agreee. We, The Punishers fly bombers because LN spam caps. So, to balance the game lets do the following:

1. GIVE COUGARS 1 NANO, 1 SHIELD
2. MAKE COUGAR TURN LIKE A STORK
3. GIVE US 50% SNAC POWER
4. TAKE AWAY OUR TORPEDOES
5. MIGHT AS WELL TAKE AWAY CDS

-------------------------------
Result:
Testicles removed.
Liberty, CRs are happy once again.

User was banned for: banned pending staff discussions
Time left: (Permanent)
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