The old system failed badly when it came to limiting combinations that were simply too good. Of course a few selected people enjoyed it like hell, but I can guarantee that it was a very one-sided fun they had.
The "veteran + skype friend" factor has been mentioned often enough.
About the "I stole it!" rp: Seriously: No one forbids rping for your foreign tech. And quite some people do it.I think that less visible rp is around because fewer people fly mixed tech these days. And that's actually good thing, as it portrays the normal state of things much better.
Moreover no one punished you in the old days if you just took something for real without being listed on some tech-grant post. That option only existed in theory, but I have never seen a sanction for it or any noteworthy repercussions.
So... it was as it always is: there were shiny, cool things. A few greedy folks would not listen to warning and would not self-restrict their choices, thus driving the system to bizarre extremes. After a few months/years?, things became obviously bad. A solution was found. And the shiny toys died.
(11-21-2013, 10:21 AM)Jack_Henderson Wrote: ...
Moreover no one punished you in the old days if you just took something for real without being listed on some tech-grant post. That option only existed in theory, but I have never seen a sanction for it or any noteworthy repercussions.
...
There were definitely sanctions, but they were uncommon.
I was for the nerfthingy back in the days of .85 ... had I known how it'd turn out, I'd have been against it.
Mind you, when the technerf thingy was asked for, the techs were partially really, really unbalanced. Nowadays at least guns have been rather nicely rebalanced, at least damage-wise, so far. Ships are also a bit different now.
Now I miss the old techchart. The new 75% stuff is simply unusable for 80% of the ships, and even 90% is mostly not worth it for some. The "advantage" you get it just not worth it, often it isn't even an advantage.
Not to mention there's no RP about getting stuff anymore now. You want it? You get it. No asking, no RP, nothing. Downside now: you get a nerf. It also bugs me a lot how there's a nerf on so many things. Freelancers for example getting nerfs on every single house "item" is pretty much ridiculous. And then all those "useless" 75% cells. By now I really wish we could just throw the stuff out and go back to the "green cell - you can have it freely, yellow cell - ask for it, red cell - SRP it!"-chart without nerfs and nerfs and nerfs and nerfs and such. That thing doesn't keep people from getting weird equipment combinations either, often even makes them get even weirder stuff then before. While in .85 the weird equipment combos were limited to a few players and maybe a few factions, nowadays everyone uses whatever from everywhere and everyone.
The tech permissions of .85 should've just been regulated a bit better. The rule of "not more than 3 faction's stuff on one's ship" or such and maybe something preventing like having Outcast stuff coupled with Corsair stuff ... but then again, if you RP it good enough, decently ... I mean, ... hell, why not? I can't come up with a reason how someone would get both Corsair and OC equip, but maybe someone else can. A reason better than "I shtol eet!", of course.
So yeah, I've been for the nerfthingy. But I was severly disappointed at how it turned out. And even though now the old "Skypefriendstuff" is no longer really around and everyone has the same chances at getting at equipment, it doesn't feel right.
Why not make a vote, get the opinion of the players on the matter, and if people would like to go back to the old permission system / the old techchart without nerfs, with GREEN (can be used freely), YELLOW (permission required), RED (SRP only), then go back to it?
I know a lot of work has been put into the nerfchart, but if it isn't welcome, why keep it? Seems to be a common disease to keep stuff that's probably not even working right and causing problems and all around, even though it is unwanted by the players, just because there was a lot of work put into it. I know it's sad that time was wasted on it, if it is thrown out, but hey, that happens.
The old chart, while far from flawless, at least encouraged role play. The current system takes that role play and shoves it up where the sun don't shine. Yes there were dicks, and favouritism etc, but at least there was some semblance of RP to getting most of the toys that were being used. Now, fat chance.
Edit: And this is a valid rant. wtf is it doing in flood?
(11-21-2013, 12:48 AM)aerelm Wrote: If you wanted a shiny ship or a flashy gun and it was not a green cell to the ID you used, you had to actually roleplay with the owning faction and get their permission to use that tech
And then this was removed, because some ***** idiots thought that having to roleplay = favouritism or corruption or something.
Those ***** idiots kicked up a fuss with the admin team over it, and said "but we obnoxious, abrasive arseholes, who can't be ***** to roleplay with anyone, can't get the ***** we want! Look... Look at those people over there who have learned how to cooperate and are generally personable and nice to people... Those people who are roleplaying and enjoying the game's setup... They're getting what they want, through compromise. I don't wanna compromise with anyone... I don't wanna play the game like we're supposed to, by roleplaying. I just want to get what I want to have, without having to do anything for it."
And so, because this tiny minority of viciously obnoxious, knuckle-dragging, uncompromising, abrasive, social-skill-less, bell-ends was loud enough, this new system came in, and suddenly nobody had to interact with anyone any more, and the entire game was worse off for it.
You make it sound like the older devs and admins didn't listen to anyone but the players who were here solely for pvp, and sucked their babymakers the most.