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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Once upon a time, techchart. Pointless rant inside.

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Once upon a time, techchart. Pointless rant inside.
Offline Hidamari
11-22-2013, 06:49 PM,
#71
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

(11-22-2013, 10:02 AM)Kazinsal Wrote: It pays to roleplay.

Not anymore it doesnt, infact in most ingame activities lately it really doesnt pay to role play at all

[Image: RKaqSve.png]
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Offline Jack_Henderson
11-22-2013, 10:11 PM,
#72
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(11-22-2013, 12:01 PM)Pancakes Wrote: At least give factions the ability to give tech without nerf (at least to those who can use their tech anyway), which is basically them "supporting" (fixing/maintaining/w.e) the given technology.

Like, each official faction have one character that can do /givetech <techID> <Charactername>. If that character then has ID that has any basic allowance to use said faction's tech (lets say FL ID) they would receive no nerf at all. Because it still combines both ways AND makes sense. Hurray.

Nice idea.

Additional variable "nerf percentage" would make sense. So you can e.g. rp that someone first has 80 %, then 85 %, then 90 %... following rp. Step-by-step approaches are really nice.

/givetech <techID> <Charactername> <nerf percentage>

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Offline Zayne Carrick
11-24-2013, 05:41 PM,
#73
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Posts: 1,523
Threads: 97
Joined: Apr 2012

Oh, ye give us back old tech chart. In some way.
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