[11:20:20] aerelm: its not fl dev work if you dont have to power through the whole thing on your own
[11:20:32] aerelm: help is for pussy devs like in dota
1st problem with freighters: choosing between CD or Torp
And where the hell are the Class 10's??? No missiles? Which means if you wanna use it to stop ships you have to forgo your torp. Either allow both or throw on at least 1 missile slot!
Yes but why not? Who's to say inRP someone might wanna outfit it to do so? Can't ever be a such thing as a combat freighter? I mean the highest freighter cargo goes is like 650, so no one actually uses them for trading. They're best as scouts if you go for a fast one. Its not like you're going to take on any fighters in one anyways, they handle worse than bombers. But against transports, certain ones rock.
I can imagine in RP they are used for pirating or transporting IMP cargo like codenames.
Yes, I have seen combat freighters before, but you cant put missiles on everything :S
I think missiles are restricted for fighters. Because thats their -only- purpose.
I used to fly a combat-orientated Anki loaded with Deb turrets and C-ball launchers. It was great both for fighting against snubs, AND for taking on larger Transports if I wanted to pirate them.