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Admin Notice: Santa brought the IDs back

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Admin Notice: Santa brought the IDs back
Offline Core_One
12-12-2013, 06:04 PM, (This post was last modified: 12-12-2013, 06:16 PM by Core_One.)
#11
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Posts: 564
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I don't like it. What's the main sense of the undercover agency?

Maybe removing ID's from cargo scans? Like you're scanning NPC, They haven't got weapons when you're scanning them, but they have them.

[Image: CLs6fKq.png]
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Offline Binski
12-12-2013, 06:07 PM,
#12
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Posts: 1,531
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Joined: Jun 2013

Well I ironically got used to the oorp way of doing things. However I sort of set up a couple characters to see exactly how this would work. In the end, I won't change much of what I do. It just means, as example, on an unlawful character like a freelance pirate, or freelance junker, once you get within cargo scanning range you know who you're dealing with rp wise in more detail. Right now on my freelancer IFF Junker ID'd guy i can pirate in my approved zone as a freelancer, but don't actually need to RP as a junker, I can just rp as a dirty freelancer. I'll still for the most part do that but now when ships notice the ID and say 'oh hey yer a junker' i'll just roll with it instead of 'junker? where? did I mention the junkers?' etc etc etc...It only matters within 3000 m for the most part people.

And it doesnt change much for you pirates out there who think it will be advertising you stance. Most times you wouldnt be able to just hide in plain sight. Most people you attack can call you a pirate after that anyways. So if it makes it harder for you to pass through lawful areas as a freelancer pirate, that's just a little drawvback. It means in your pirate ship, act like a pirate, and avoid authorities and highly populated areas.

I think this will help RP as the ID's will now be a guaranteed plot accelerator. No hiding your actions behind IFF, and it will allow people to search for 'imposters' like IFF'd guys not carrying the right ID. If someone acts like an IMG they will be able to inrp be confirmed as an operating member of IMG. I suppose at this point all we can do is see how it goes!

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Offline Ursus
12-12-2013, 06:27 PM, (This post was last modified: 12-12-2013, 06:28 PM by Ursus.)
#13
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Posts: 3,853
Threads: 249
Joined: Oct 2011

People are treated according to IFF already.

Just change the ID object to a Pilot object. If I get close enough to see the pilot, I know who you really are. If you dont want people finding out who you really are, stay out of scanner range.

Its in-RP, its consistent for players and NPCs, and it works for everybody.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Aphil
12-12-2013, 07:21 PM, (This post was last modified: 12-12-2013, 07:34 PM by Aphil.)
#14
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Posts: 1,531
Threads: 100
Joined: Jan 2010

Sorry for being rude and acting like a kid about the status threads being locked. Sad Should have been nicer and more mature about it instead of going off on rage/rant about it.

I'm really glad that the change has been reversed though. Smile

| Sirius Coalition | Information Centre  | Recruitment Centre | Visa Application | Communication Centre |
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Offline Lobster
12-12-2013, 07:54 PM,
#15
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Posts: 1,796
Threads: 162
Joined: Dec 2009

This is bad news for intel factions. No-longer can we sneak around and spy on people without major diplomatic consequences.
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Offline Core_One
12-12-2013, 08:07 PM,
#16
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Posts: 564
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Joined: Dec 2012

(12-12-2013, 07:54 PM)Lobster Wrote: This is bad news for intel factions. No-longer can we sneak around and spy on people without major diplomatic consequences.

I meant this +1*

[Image: CLs6fKq.png]
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Offline Lythrilux
12-12-2013, 08:18 PM,
#17
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(12-12-2013, 08:07 PM)Core_One Wrote:
(12-12-2013, 07:54 PM)Lobster Wrote: This is bad news for intel factions. No-longer can we sneak around and spy on people without major diplomatic consequences.

I meant this +1*

How about make a new undercover ID that is the exception to this rule? (An ID that doesn't exist in roleplay, and is only allowed for intelligence factions).

[Image: Lythrilux.gif]
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Offline Omicron
12-12-2013, 08:37 PM,
#18
The Order
Posts: 4,745
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Joined: Nov 2009

(12-12-2013, 07:54 PM)Lobster Wrote: This is bad news for intel factions. No-longer can we sneak around and spy on people without major diplomatic consequences.

Freelancer ID or staying out of scanner range - that is how Order does it.

[Image: E9d8RnV.jpg?1]
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Offline Binski
12-12-2013, 08:48 PM, (This post was last modified: 12-12-2013, 08:57 PM by Binski.)
#19
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Posts: 1,531
Threads: 96
Joined: Jun 2013

(12-12-2013, 07:54 PM)Lobster Wrote: This is bad news for intel factions. No-longer can we sneak around and spy on people without major diplomatic consequences.

Well thats actually more like RL isn't it? There are other options. First of all, there's the cloaking device. If properly applied, its better for espionage and spying than the guise of being a freelancer any day. People see your ID regardless, so when you're spying on them, even though they had no inrp reason, they probably still wouldnt just let themselves be spied upon, and would likley know what you're up do. There's no way to catch them for 'avoiding' you after they see your intel ID.

Second of all, intel gathering can be contracted out. If its spying with an intel ID you wanna do, well, its not exactly on the ID, so when flying an intel ID you might as well RP along those rules.

Now there's a bit of balance, if its close range scans you're after, get a cloak, do it without them even knowing. If its activity you want to observe, just keep your distance. Now spies can be caught in the act. Besides, real 'spies' don't worry about their ROE's, they're out to get information, not engage enemies. If you want to spy but still use an intel ID just to be able to choose to attack someone when you feel like it, its just not going to work.

Quote:How about make a new undercover ID that is the exception to this rule? (An ID that doesn't exist in roleplay, and is only allowed for intelligence factions).

Wouldn't the absense of an ID be just as much of an indication that you're intelligence? I suppose it wouldn't say who's intel, but then you'd just get reported a thousand times a day for not having an ID mounted.

EDIT: Yes i know you'd still see the ID, even if its oorp, but then arent you missing the inrp ID at that point?

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Offline Trogdor
12-12-2013, 09:39 PM,
#20
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Posts: 1,236
Threads: 64
Joined: Feb 2009

(12-12-2013, 04:55 PM)kikatsu Wrote: I am just sorry that these changes came in under a flurry of complaints from the community. I am not sure there really is a single good idea on how to do the ID issue, but at least this method works.

Faction ID = inrp item

Generic ID = not an inrp item. That is, it can be seen as a lack of identification, and must be treated based on IFF/RP.

Why would this not work?

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