(12-12-2013, 03:57 PM)aerelm Wrote: [align=justify]Server rule 1.3, which previously read:
Quote:1.3 Every player must have one ID equipped on their ship. Actual ID items do not exist in roleplay and players must be treated based on their IFF, however, every player should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
is now adjusted to:
Quote:1.3 Every player must have one ID equipped on their ship. Players should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
What ? The only thing that was going the right way was removed ?
Ist good that 1.3 was put back to how it was. People have to scan and base their behavior (particularly on regarding if they shoot or not) on the ID anyway. The only thing that the "new" 1.3 brought was more wisecracks that said "YOU ARE BAD RPER YOU CANT KNOW IM A PIRATE EVEN THOUGH MY IFF SAYS I AM BUT IM SURE YOU ONLY TREAT ME AS ONE CAUSE YOU LOOKED AT MY ID" that behave like idiots next to enemy bases and then complain when they get shot.
User was banned for: I was starting to worry you weren't alive anymore, Karlotta!
Time left: (Permanent)
(12-12-2013, 03:57 PM)aerelm Wrote: [align=justify]Server rule 1.3, which previously read:
Quote:1.3 Every player must have one ID equipped on their ship. Actual ID items do not exist in roleplay and players must be treated based on their IFF, however, every player should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
is now adjusted to:
Quote:1.3 Every player must have one ID equipped on their ship. Players should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
What ? The only thing that was going the right way was removed ?
I guess wa have a bad santa this year
I'll have to agree, but well.
The Q_Q was strong in this one so it seems.
“This font is good people said, this font is awesome others said, I say it works well enough to waste 2 seconds of your life reading this.”
Shame the IDs are InRP again. It was fun knowing people couldnt treat you based on ID... good bye undercover ships with KPT ID
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
(12-13-2013, 10:41 AM)The_Lost Wrote: Shame the IDs are InRP again. It was fun knowing people couldnt treat you based on ID... good bye undercover ships with KPT ID
Thing is... what you thought you knew was wrong.
Navy can hunt pirates but not freelancers.
Freelancer IFF pirate ID = pirate
Freelancer IFF Freelancer ID = freelancer. Unlawful one maybe, but cant pirate alone so not a pirate.
People still HAD to treat you based on your ID. And some people thought they knew they COULDNT.
User was banned for: I was starting to worry you weren't alive anymore, Karlotta!
Time left: (Permanent)
1. Easy adjust, to avoid "freelancer exploit": Freelancer ID can't pirate at all. Want to pirate, you have a plenty of IDs available who permit piracy. So, Freelancers can smuggle, drive pirate trains, reclaim bounties, lawfull or not (their choice), BUT CANT PIRATE. If possible, IFF - Freelancer, unavailable for chars who can pirate. Also, freelancers cant initiate an attack; exceptions - just in self defense or if they are escorts and are defending an allied, the guy who hired him or reclaim a bounty.
OR Maybe the freelancer ID can be splitted now with rephack, in two parts: one for the good guys,one for bad guys, This will match the "no more speculation about ID-IFF RP" and can be a solution, i think, against Frelancer id exploit.
2. Another proposal: Capital ships (cruiser/destroyer and UP classes) cant pirate. (good old rule; no exceptions) - more fair-play.