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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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concerning factions and their influence

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concerning factions and their influence
Offline Sarawr!?
01-06-2014, 09:39 AM,
#41
THE LAWH
Posts: 2,311
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Joined: Oct 2008

@ShadowTek: I wouldn't really say that factions necessarily need to boost membership, or that changing leadership would serve to boost said membership at all.

For example, in terms of faction size, the [LN] is really quite large, and we get new members all the time, leadership isn't something that should change unless a leader is doing something 'wrong', or being a detriment to the group that they lead. That though, is why the [LN] for example has a chain of leadership made up of more than one person, that way no one person has all the "control", and if say I wanted to do something completely unpopular or wrong, my "HC" could veto my decision and prevent me from doing anything, if they really wanted to, and I think that's a good thing.

Leading a faction successfully is something that requires motivation and dedication, so switching out every 1-2 months would likely be a detriment to many of the factions out there right now.

In fact, out of any faction that I've been in, and any faction that I've been a leader in, I think that the way the [LN] handles faction leadership is probably better than any other that I've been involved with. It's been the most successful so far as I've seen.

Anyway that's not really the point of this thread, I think? Different factions have different leaders and different leadership styles, and mostly, that's a good thing.

If people don't want to join a given official faction because of the way that faction operates, and they'd rather play independently, that's perfectly fine, and I encourage that, really I do. However cooperation between independents and official faction players should also always be encouraged, Independent players and Official Faction players do not need to be opposed to one another, and there doesn't need to be animosity between the two

I would argue that Official Factions should -Not- be the "Majority", that would put a damper on variety and do more to cause stagnation than anything else. If everyone was in official factions, you'd always be flying with the same people, doing the same things, and that would get boring really quickly, in my opinion. Again though, all of that is a topic for another thread, I think. (maybe?)

But whether this is a part of the larger issue in this thread or not, I'm glad to give you my feedback as I think it will serve to show people that "Official Factions Vs. Indies" doesn't have to be a thing that happens at all.

Both can exist, and both do exist, and that is absolutely fine. They do not need to compete.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

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Offline Pilip
01-06-2014, 10:15 AM, (This post was last modified: 01-06-2014, 10:33 AM by Pilip.)
#42
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Posts: 146
Threads: 2
Joined: May 2013

Well....is not so complicated but isn't obvious? the question for the disco faction is: What the hell are you Offering??? are you Even doing something in that way? Huuh?isn't that a big nice title?Big Grin

Let's see..forum advertising and the posibility of posting stories and... similar stufzz? ridiculous?Big Grin
Ridiculous be cause of this: freelancer is a Video Game not a freakin journal, people!

yep that's right it's about what IN game you do to atract the new i.iz.very.stronk.ship which bravely,chest upfront just launched out of penn...as a principle; i tell you what, you dont do nothing, like a most unfriendly and Silent game i've ever seen!

Yeah, everybody loves the game not your newspaper!

Now a bit off topic but not totally, who agreed with the opposite faction on ''The Nerfing Of The Guardian''?(now this is a damn titleBig Grin )

i mean if an ace freak,with no life can kill anyone in any snub doesnt mean that you can nerf things below their counters, like falchion. and rapier. and valkyrie. and eagle is still the slipery one. and sabru is a punisher boat.

Was an indie that talked that out? dont think so selfish dudes and dudesses.

so i understand that if we'll see more eagle and raven navy, would be that indy dont follow Lore while factions are the saints? that's exactly whi an outcast corvo existed, be cause there wasn't a decent storta! that's what you people do, influence and influence.
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Offline Tunicle
01-06-2014, 10:18 AM,
#43
Server Administrator
Posts: 6,242
Threads: 838
Joined: Jan 2008

(01-06-2014, 07:59 AM)Sarawr!? Wrote: ....the competent playerbase....

sounds good but what does that actually mean?

[Image: w3gBAeX.gif]
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Offline Sarawr!?
01-06-2014, 10:26 AM,
#44
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

(01-06-2014, 10:18 AM)Tunicle Wrote:
(01-06-2014, 07:59 AM)Sarawr!? Wrote: ....the competent playerbase....

sounds good but what does that actually mean?

The people who actually Roleplay and write stories as opposed to those who just fly around and put little to no effort into roleplaying, and whose only interest is to get "the best ship", so they can kill "everything", just for the hell of it. I guess?

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

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Offline Mímir
01-06-2014, 10:41 AM, (This post was last modified: 01-06-2014, 10:54 AM by Mímir.)
#45
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

(01-06-2014, 09:39 AM)Sarawr!? Wrote: If people don't want to join a given official faction because of the way that faction operates, and they'd rather play independently, that's perfectly fine, and I encourage that, really I do. However cooperation between independents and official faction players should also always be encouraged, Independent players and Official Faction players do not need to be opposed to one another, and there doesn't need to be animosity between the two.

I really strongly agree, but on the other hand I don't think it is reasonable when factions choosing to operate in a certain way and struggle with activity and find it hard to recruit members because of it then ask for other players' roleplay to be hampered. Rather than forcing people to play like them, they should maybe open up to the possibility that the game can be played in other ways without wrecking neither it nor the roleplay. Factions should be free to play as they see fit (within reason) and so should indies (within reason). We should all just get along and stop complaining about everyone else and just focus on what each of us can do better.

How about giving factions a mobile jumphole generator*? That can be used for trading factions as well as combat factions, could promote team effort and add some uniqueness. Give it lore as well unlike the revolutionary tech released without solid lore. It would give official faction players the natural role of leaders on the battlefield to have such a strong card up their sleeve, and ensure official faction economic dominance. I'm all for giving factions something (preferably something that promotes/requires team effort) but opposed to removing things from others.

*It could be based on mass (like unstable wormholes in Eve Online) to balance it: A fighter with the proper equipment installed on the battlefield could open up the tunnel so X amounts of snubs could jump through as reinforcements or for a surprise ambush, but for jumping warships and trade ships with much higher mass you would need more fuel to keep the jumphole tunnel open and thus need more players. Make it so that ships get lost/destroyed inside the jumphole if the ship with the jumphole equipment runs out of fuel or is destroyed while someone is jumping, so there is a fun and potentially devastating counter/drawback.

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
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Offline Sarawr!?
01-06-2014, 10:51 AM,
#46
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Posts: 2,311
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(01-06-2014, 10:41 AM)Mímir Wrote: I don't think it is reasonable when factions choosing to operate in a certain way and struggle with activity and find it hard to recruit members because of it then ask for other players' roleplay to be hampered. That is too unambitious.

Oh I agree with this for sure, but that's a problem for individual faction leaders to rectify, and not really something that involves external hands (like the devteam or admins). If a faction is struggling with activity or with retaining members, then they're obviously doing something wrong, (or their particular play style doesn't appeal to very many), and their leaders should step back and take a look at what they could change, or what they could do to encourage people to fly more, and to join their faction at all.

That's something that I had to do when I was the leader of the SCRA|, I did some very unpopular things in an effort to try and encourage more people to join, and to see that faction as a good option, and it worked, to some degree, for a little while.

I had relaxed the recruitment "standards", and made the whole process a little bit more "newbie friendly".

Some factions are fairly newbie friendly, the [LN] is one of those. Some factions are not newbie friendly, and generally they suffer with smaller numbers and lower activity for that.

I would encourage all factions to endeavor to be "newbie friendly", but that again, is each individual faction leader's choice to make, as it should be.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

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Offline Croft
01-06-2014, 12:40 PM,
#47
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Posts: 1,642
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Striking a good balance of population will take subtle strokes such as Jinx's idea for different textured ships (I'd love to see a BPA paladin/clydesdale at some point) but at this point the server population may be too low for it work effectively.

We'd need to advertise the server more, the RSI site would probably be the best place at the moment. A lot of traffic from space sim fans should grab us a few RP minded individuals.

As for broader strokes, I really would push for less systems at least in the Houses, having a few empty systems in the borderworlds does add to the feeling of vast emptiness of the galaxy.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Remilia Scarlet
01-06-2014, 01:04 PM,
#48
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Posts: 393
Threads: 14
Joined: Jan 2012

Statement: Players and Factions must have more influence on what is going on, their actions must be reflected.

Totally wrong, stupid and narrow minded assumption it is. This won't work. The balance between players per all factions is totally broken and not working at all (and not going to work in either way in the any future prediction). Players can move between factions freely or can be out of faction completely.

Also the original idea was that player population (those barely 1000, well, 300-400 to be honest, more realistically - around 200 maybe) is just a tiny bit in the ocean of the NPCs. Thus can't influence things directly, nor indirectly. The storyline and the changes are being developed out of concrete gameplay concepts and not out of what is going on on server. The gameplay and storyline just provides the playground sandbox for the players to play in withing the provided roles.

Now if we go on the concept of bigger influence then we can get into the problem of some factions being overpopulated and some being none populated at all. Now how does this going to work? If straight away then we'll have overpopulated factions dominating over low populated and none populated factions. If with limitations then idea is going to be obsolete since overpopulated factions won't get the influence they want.

Both ways are stupid waste of time and effort. Gameplay must be the thing players have nothing to do with, have no influence on and be just under it's rules and limitations because gameplay is always a limitations.



Now a little comment on all those yelling "limiting caps". Gentlemen. Capital ships are already limited by the money factor. Cau and cap itself costs a nice share of cash which takes some time to get. However the process of getting cash here is a pure grind procedure. But we're on RP server. The proposed limitations are adding to RP limitations on the capital ship availability. Mean, additional to the cash you will have to RP on RP server. I have an idea. Let's sanction everyone who refuse to RP on RP server just for the nice sweet start.

<3

Where the end starts | Submergence | Awaken | Scarlet D(a\o)wn | Remilia wiki page
BECAUSE YOU DON'T SAY SLAUGHTER WITHOUT LAUGHTER


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Offline Remilia Scarlet
01-06-2014, 01:23 PM,
#49
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Posts: 393
Threads: 14
Joined: Jan 2012

Actually as a P.S. of sorts I want to add here another few words on the overall situation on development here as I see it.

Currently, and for a couple of years down to that moment, - from my own perspective - the development was going in the following way:

Concept: Parting from the actual control over server gameplay, population and RP to the orientation on developing more new features. Thus we have all the things that are done to make self control on the server reality - Technerf chart which renders the admin control unnecessary over the situation with tech. POBs are probably the way to get away from the dialogue with factions where they want to have their stuff placed so they place the bases at any place they like w\o bothering admins.

And that continuous.

So what I'm talking about - this game can't control itself. It can't because it wasn't designed to provide the control for players if we want it to be reasoned in any way. The amount of details to be controlled renders all the attempts obsolete by default.

So as a conclusion - my idea is that admins and devs must concentrate more on healthy gameplay on the server, police the server, fly around and watch the server closely for all the sick things there. Developing of new content I see as a side deal really - we have a lot of content and new content won't get people interested for long. But instead it will over complicate the game making it harder to get around for totally new players, make it to be harder to balance in any way.

Well, actually as I said in deleted post (hey there mwerte, I think you need to get around the understanding what off topic is before clicking buttons) - whatever is said here won't see any influence on how the server is running and on how it will be running. Reason: People don't like changes and won't change anything unless forced to do so. We can't force free willing people to do what we want because it's free will job. This mean we'll have to wait (forever).

Where the end starts | Submergence | Awaken | Scarlet D(a\o)wn | Remilia wiki page
BECAUSE YOU DON'T SAY SLAUGHTER WITHOUT LAUGHTER


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Offline Sarawr!?
01-06-2014, 02:06 PM,
#50
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

NOPE.

- Self edit

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

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