Because the original question can be easily replied to: More transparency on what is going on? Wow, yes of cause, please. But why you need it? Because then we know where the mod goes, probably, and A) Don't make threads about things that are already planned, B) Don't discuss what is already discussed, C) Aware of what is the server vector at the moment.
Other then that I'm hardly telling anything about how to actually make it happen - I wasn't in dev section, wasn't dev myself and don't know the dev pipelines on making stuff, etc. So opening up the kitchen a bit might be helpful.
a reminder cause quite some ppl seem to think that a thread "makes no sense"
this is a forum - and the actual meaning of a public forum is to voice ones opinion, state a situation from ones point of view - and make those who wish to listen - listen.
it is not about demands, crying or change - it is about saying what YOU think is wrong - or what you think can be done to be better. - it is much less about actually changing things. -
things change - but by writing as many views as possible, they change "better".
put it that way - how is a person in charge to know what the people want? - in RL you do marketresearch ... and we all know how much people hate participating in marketresearch ( yet they love statistics ) - here you make a thread ( the equivalent of standing on a public market place and speaking loudly to those who wish to listen )
when a decision is considered - they are free to read up such threads and base some of the decisions on what the people wrote. - that is still much better than basing decisions on nothing, cause no one every voiced their opinions at all. - cause THEN its really just skype buddies.
the best state of affairs is when one states an opinion, explains the "how" and "why" of the opinion - and leaves it like that. - unless it happens that they change the opinion of course, then its beneficial for them to write what caused the change of mind.
in short - stating an opinion is never detrimental as long as it not written in a way that it insults other members or makes fun of them. and for the devs it is always better to get as many opinions as possible compared to not getting sufficient.
We need to consider Discovery as if its Firefox, that in a nutshell what some of the guys ( including jinx ) have said, and Im with that. Problem is, theres still a chain of "command" and not everything gets to pass, but allowing everyone to voice their opinions without being flagged/flamed/blamed/tourched/humiliated/tubed is a good start.
So you argue and wonder why from two groups withe same toys the one without any restrictions and responsibilities thrives when the other one die slowly ? Lol.
If you all are able to type so many pages bull over such obvious thing then there is no wonder why Disco is in such bad shape.
Seems legit for me atleast.Cpt. Obvious seems not to be widely known around the place.
Also some telephone forum friendly interface won't hurt.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
govedo, i am not sure you realize the actual basis of the problem.
there is no rule, not even an unwritten rule that states that "restricting your own tools elevates your quality of RP or acceptance by any means" - most official factions do it, cause they WANT to do it, cause THEY believe that it does improve the RP.
this is an entirely and 100% voluntary process. - and the question asked is ... "is it?"
i have talked to a few players who DO believe that restricting oneself is beneficial. - but as you say, then you hit the wall when you meet someone who does not believe in the same. - thats not entirely when the problem starts. - the problem starts when players start to blame others for their own decisions.
so - easy question for you...
do you think that limiting YOURSELF makes your roleplay better?
and less easy
why do you think that it is bad when other players do not share YOUR point of view in that matter?
edit: you may be one of those who state that the extra powers of official factions are useless and pointless. - but i am also sure that NO faction wants those "useless powers" stripped and given to indies by default. - so it cannot be THAT useless after all. and in the OP i state that - being a fairly tested system - it may not harm to give factions more power regarding these powers - instead of pointing out how unfair it is that others do not want to limit themselves like factions.
i mean - when you spend your time whipping yourself for your sins - do you expect the society to do the same, just cause it causes you pain - yet you still believe that it is the "right thing to do" ? other people simply do not need to share that believe, and they are not to blame for it, the only one responsible for it is the one doing the whipping.
he should be fully fulfilled and happy for doing it for his believe - not compare himself to others. - if there is no one to follow his example - he can either believe that they are wrong and go try convince them - or leave them be. so good luck convincing indies to limit themselves for your reasons.
edit2: i do (think) i understand why factions like to do it. as i explained in the OP ( pyramid structure ) - but i am still not convinced that this is helping factions.
whenever i see factions struggling - i just HAVE to remember the late Douglas Adams when he wrote about the Kakapo. "when creatures realize that they are on the brink of extinction they usually do what they do the best [play to their strength]. - in the case of the kakapo the best thing he does is to breed really really slowly and inefficiently"
and for me - what factions in the last years have done absolutely BEST is to install self limitations - and their reactions to extinction seems to be "lets do what we are best at .. and try even harder to limit ourselves"
From my experience in a few official factions I actually found the limitations to be the main attraction, to me it was like badge of honour. As an indie you float about and do whatever the hell you please, which can be fun but you don't really contribute much or at least it doesn't feel like you do. Jumping into an official faction was to truly begin to contribute something meaningful, everything you do and say bares consequence as you no longer represent just yourself but the entire faction.
I've always viewed indie players as the civilians of Disco, you'd don't expect much from them as you wouldn't from a person you pass on the street. Official factions were the police you smile to as you pass, the military to nod in respect. Not as a symbol of power but as icons, figures you can distinquish from the crowd. Somehow that sense of being recognised has faded, maybe it's the streamlining of ID's and new features that make factions superflous or a different kind of player who simply ignores your function in the game. Maybe it's as Jinx has said and factions have limited themselves into distinction.
What could fix it? Any number of things really. For me, Jinx's idea about custom skins for faction ships would be a start and a little more involvement in the story would be nice, not a huge influence but at least a little bit of input in the factions direct.
(01-10-2014, 12:59 PM)Govedo13 Wrote: So you argue and wonder why from two groups withe same toys the one without any restrictions and responsibilities thrives when the other one die slowly ?
I can't help but think that this theory is pretty much spot on in the vast majority of instances.
(01-10-2014, 02:11 PM)Jinx Wrote: you may be one of those who state that the extra powers of official factions are useless and pointless. - but i am also sure that NO faction wants those "useless powers" stripped and given to indies by default.
Speaking from a purely personal perspective I see absolutely no purpose for the "extra powers" of the factions and would suggest that rather than add (or in this case leave) yet more layers of "stuff" they are simply removed all together.
FR5 is pretty much the only faction right that has any vaguely practical use and in truth I can't help but wonder if this was simply handed out to the officials so that it was one less thing for the Admin team to worry about? However perhaps I am being a bit too cynical?