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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Smuggling Vs Legal trading

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Poll: I believe...
You do not have permission to vote in this poll.
That smuggling should be more profitable than trading.
71.60%
58 71.60%
That things are fine the way they are.
14.81%
12 14.81%
That smuggling IS more profitable, and the maker of this poll should GTFO.
8.64%
7 8.64%
None of the above
4.94%
4 4.94%
Total 81 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Smuggling Vs Legal trading
Offline Jwnantze
03-12-2008, 07:24 PM,
#21
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Posts: 770
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Joined: Jul 2007

<- uses smuggler Id on secret smuggler, a hacker id on the hacker smuggler, and a OSC id on OSC trans.:)

*pats self on back*

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

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Offline kindred
03-12-2008, 07:36 PM,
#22
Member
Posts: 1,699
Threads: 9
Joined: Sep 2007

I have a trading character with a trader ID and a smuggling character with a smuggler ID.
Smuggling is more dangerous, complete cargo loss or a outrageous fine in house systems 5x that of a pirates tax. So yeah i'd like to see the profits of smuggling be equal to the risk.




Devtonia ; all-or-nothing approach to bias.
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Offline jammi
03-12-2008, 09:30 PM,
#23
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' Wrote:Well I will stick to my point of view...

No one is a smugglar till there is any thing illegal in their hold.

Not true, you can have a Corsair tag, and a Corsair ID and fly a transport, 'cos the ID allows it. If you're in a transport with a Corsair ID you'll be insta-branded as a smuggler. Or is that a pirate. Ah well, I guess it don't matter seeing as lawfuls will always immedietly jump on the ID.

Thats another question acctualy... With IDs like the Corsair and junker, you can fly transports, do you for the purpose of tax and not killing 'til you got tax or contraband count as a trader or a member of respective faction?

[Image: redon.gif]
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Offline Barbarian
03-12-2008, 10:23 PM, (This post was last modified: 03-12-2008, 10:25 PM by Barbarian.)
#24
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Posts: 23
Threads: 6
Joined: Feb 2008

' Wrote:Yep smuggling routes through Rhienland should be the most profitable there can be... If only becasue of the risk involved.

Discussions such as this are all good stuff...

I can imagine people setting their alarms to do a few quick runs through Rhienland at the times when there are less RM online. Real smuggling. :D
Currently there are NO smuggling routes through rheinland. unless you count smuggling ship components to mactan, which i got blown up for... aaaaanyways.

Jammi, too many people with the "red is dead" attitude to do that. They will blow you out of the sky before they scan you. My liberty rogue smuggler knows this well.
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Offline Lucend
03-12-2008, 11:47 PM,
#25
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Posts: 506
Threads: 29
Joined: Sep 2007

Personally, how I handle any situation is with a little common sense.

If I see a, say, Hacker ID'd transport, I'll still treat him as a trader, mostly because it's a little unfair to simply blow him out of the sky. (and also unprofitable) I usually associate Smugglers as unlawful and Traders as lawful. Therefore, if I see two transports with empty holds, or holds with legal goods in them, one of them is a Trader while the other is a Smuggler, I'll usually pirate the Trader and let the Smuggler go.

&quot;The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there.&quot;

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Offline Dopamino
03-12-2008, 11:54 PM,
#26
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Posts: 3,522
Threads: 70
Joined: Jul 2007

Making smuggling more profitable would help a lot.

- More people having to actively RP while they trade or scan traders
- Outcasts and Corsairs can get the funds they need while being in RP
- Smuggling and policing becomes more fun and more profitable at the same time.

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I mostly lurk around Media Center these days.
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Offline chopper
03-13-2008, 03:38 AM, (This post was last modified: 03-13-2008, 03:42 AM by chopper.)
#27
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Posts: 2,476
Threads: 31
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Quote:Using a Smuggler ID means it is plainly obvious to anyone scanning you what you are. It means lawfuls can attack you weather or not you have hot cargo. Bounty Hunters should be hunting Smugglers wherever they go and hauling them away to prisons in the lawful houses. But they don't even look for them because the way things are now you cant tell who is a smuggler unless they are packing contraband in their hold.

Make Smuggler IDs mandatory if you want to smuggle, then make smuggling runs more profitable.

While I do agree with Yngen that smuggling needs to get more dangerous if we want it to get more profitable, I can't agree with this.
If I am a smuggler with empty cargo, there is no way in hell that someone should kill me.
I mean, it would make smuggling almost impossible.
How to make it more dangerous then? Well, I don't really know.
I know that Pirates ask traders for tax, while lawfuls ask smugglers to drop cargo + pay the fine.
So, it's already harder to smuggle then to trade.

I also agree with Pipsqueak. If I wanted to smuggle Cardamine, I would smuggle with Trader ID and some Liberty corporation tag, and lawful ship.
Then I would trade in Liberty (legal stuff) for some time, just enough so lawfuls remember me.
Then I would switch to Cardi hoping not to be noticed. I would avoid populated areas of course, but at least it would help with lawfuls.
They wouldn't wait for me on every single jump hole/gate.
That is real smuggling. Flying a pirate train and mounting a smuggler ID is just advertising.
And I see no real purpose in that.

Didn't vote.
I don't see a reason for Smuggler ID to exist at all. At least not while it's identical to the Trader ID.
When they get their differences, I'll reconsider it.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline ParanoidAndroid
03-13-2008, 10:35 AM, (This post was last modified: 03-13-2008, 10:37 AM by ParanoidAndroid.)
#28
Member
Posts: 365
Threads: 5
Joined: Jan 2008

' Wrote:[...]
I also agree with Pipsqueak. If I wanted to smuggle Cardamine, I would smuggle with Trader ID and some Liberty corporation tag, and lawful ship.
Then I would trade in Liberty (legal stuff) for some time, just enough so lawfuls remember me.
Then I would switch to Cardi hoping not to be noticed. I would avoid populated areas of course, but at least it would help with lawfuls.
They wouldn't wait for me on every single jump hole/gate.
That is real smuggling. Flying a pirate train and mounting a smuggler ID is just advertising.
And I see no real purpose in that.

Didn't vote.
I don't see a reason for Smuggler ID to exist at all. At least not while it's identical to the Trader ID.
When they get their differences, I'll reconsider it.

I'm not quite sure about your statement

Quote:Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

As far as I know smuggling is unlawful action so concluding from this, traders are not allowed to smuggle..

Or maybe I'm worng?


I voted that it's fine how it looks now. In my modest opinion there is no need to change anyting in this matter.

Cositas Buenas
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Offline Barbarian
03-13-2008, 11:22 AM,
#29
Member
Posts: 23
Threads: 6
Joined: Feb 2008

' Wrote:I'm not quite sure about your statement
As far as I know smuggling is unlawful action so concluding from this, traders are not allowed to smuggle..

Or maybe I'm worng?
I voted that it's fine how it looks now. In my modest opinion there is no need to change anyting in this matter.

Doesnt matter what the rules are if nobody does anything about them. So, will traders be reported/sanctioned for smuggling? will smugglers be reported/sanctioned for carrying legal goods? ponder that for a moment.

Besides, other than RP purposes, smuggling is pointless as trading is safer and more profitable.

My 2 cents.
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Offline ParanoidAndroid
03-13-2008, 11:52 AM,
#30
Member
Posts: 365
Threads: 5
Joined: Jan 2008

' Wrote:Doesnt matter what the rules are if nobody does anything about them.
I will not comment this one :nono:

' Wrote:So, will traders be reported/sanctioned for smuggling? will smugglers be reported/sanctioned for carrying legal goods? ponder that for a moment.

So here is your answer:

Quote:Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases.
I have noticed not first time that reading with understanding sometimes causes diverse problems..

To sum it up: trader can be sanctioned for smuggling, smuggler can't be sanctioned for trading, it's simple, and also it's rather obvious that noone will demand from a smuggler to run ONLY illegal goods whole the time.

Cositas Buenas
[Image: spyglassv2ix8.png]
Recruitment | Secure Comm Channel | Dossiers | Diplomatic Channel | Assassins Wing
[b]
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