(01-19-2014, 02:42 PM)Johnnie-Lapierre Wrote: @Chase.way no way since a fighter can keep your shield up and your base goes boom...
Well, if people are having a base they should have decency to log on and defend it once its properly attacked.
(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
Make a Gunboat class ship with an extremely powerful torpedo that does around the 500,000 damage but IGNORES shields.
Make that gunboat slow and fat - thus easy to kill even by a meager amount of defenders.
Make the torpedos slow. REALLY slow. (Slow as in 30-40 m/s), so defenders can flak/CD/Mine/Ram/<enteraction> them.
So people who can't be bothered to come and defend their base would lose it, but those who actually bother and give time in the defense would be able to fend off the attackers, even if they are in a smaller amount.
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(01-19-2014, 03:09 PM)chase.way Wrote: Well, if people are having a base they should have decency to log on and defend it once its properly attacked.
Because if you run a base with, say, four people all based in GMT or GMT+1 timezones, and a bunch of [insert other timezone] players siege your base at 3 A.M., you should get out of bed to defend it, right?
(01-19-2014, 02:49 PM)SeaFalcon Wrote: Let someone who can actually decently code, code stuff, instead of people that toss stuff together, just because it looks cool.
You mean like competent devs for their respective tasks DDDDDDDD ?
(01-19-2014, 04:16 PM)Pancakes Wrote: Make a Gunboat class ship with an extremely powerful torpedo that does around the 500,000 damage but IGNORES shields.
Make that gunboat slow and fat - thus easy to kill even by a meager amount of defenders.
Make the torpedos slow. REALLY slow. (Slow as in 30-40 m/s), so defenders can flak/CD/Mine/Ram/<enteraction> them.
So people who can't be bothered to come and defend their base would lose it, but those who actually bother and give time in the defense would be able to fend off the attackers, even if they are in a smaller amount.
Or just a special weapon or something, which would need to be charged like cruisse engines in order to blast stuff. Similiar like nomads kills the sun in the extended intro of FL.
Now you may think of a lot of variations and base siege battle mechanics. Some of them may be easier to implement, some of them harder. Some of them may have positive results, some of them negative.
But current problem at hand is still, that bases are too hard to destroy. If by hard to destroy, you mean practicly invincible.
(01-19-2014, 03:09 PM)chase.way Wrote: Well, if people are having a base they should have decency to log on and defend it once its properly attacked.
Because if you run a base with, say, four people all based in GMT or GMT+1 timezones, and a bunch of [insert other timezone] players siege your base at 3 A.M., you should get out of bed to defend it, right?
Beacuse inRP 4 people having a base makes so much sense, right ?
It can be posted on forum when the attack is going to happen, with the time so people can arrange something, doesn't need to be official event, just a guideline so people know when to log in (or if they can do it)
(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
I really like how the devs need 2-3
years to find out stuff that I complained about from day 1 since the PoBs were added.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(01-19-2014, 04:16 PM)Pancakes Wrote: Make a Gunboat class ship with an extremely powerful torpedo that does around the 500,000 damage but IGNORES shields.
Make that gunboat slow and fat - thus easy to kill even by a meager amount of defenders.
Make the torpedos slow. REALLY slow. (Slow as in 30-40 m/s), so defenders can flak/CD/Mine/Ram/<enteraction> them.
So people who can't be bothered to come and defend their base would lose it, but those who actually bother and give time in the defense would be able to fend off the attackers, even if they are in a smaller amount.
Or just a special weapon or something, which would need to be charged like cruisse engines in order to blast stuff. Similiar like nomads kills the sun in the extended intro of FL.
Now you may think of a lot of variations and base siege battle mechanics. Some of them may be easier to implement, some of them harder. Some of them may have positive results, some of them negative.
But current problem at hand is still, that bases are too hard to destroy. If by hard to destroy, you mean practicly invincible.
Or couple of weak spots so you have to aim exactly there and torp it or whatever
(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
(01-19-2014, 02:42 PM)Johnnie-Lapierre Wrote: @Chase.way no way since a fighter can keep your shield up and your base goes boom...
Well, if people are having a base they should have decency to log on and defend it once its properly attacked.
You do realise that people need to sleep and they can`t play a game the whole day?!
Let it die, the idea might be good to not make repairs but what you suggested is stupid. You could see lolwuts flying to a base, moving in a place where they are safe and simply keep firing at a base to destroy it...