Even chainfiring Isis in Minor didn't cause this kind of lag, the problem must lie somewhere different than in the combat fireworks. Also the lag has been around since before the player bases were reenabled. So I doubt it's them, even though they surely add to it.
Can't you try to find the problem by turning off each plugin at a time?
Preferable starting with the cheat protection, I'd guess it's that plugin that causes the lag.
Problem might be found by researching into the changes that were made in the last update. Why? Because when there was no POBs and server was short of 1 update there were no lag and server was pretty decent. Made me to assume misleadingly that the server is back in shape of "playable" place. Then month later it's back to it's state. zz
I was playing old version on 9 years old CPU and I didn't have lag .
Ah and I had use 16.6 rate of refire guns then.
My lag problems started after 3 update on this new version.
And if I remember right I had to bypass Avast to even start game.
Also I have good ping and I don't run any additional programs on CPU (new one now core I7).
Perhaps devs should look at stage 3 updates, what was implemented then?
Also it is well know fact that two antivirus programs try to kill each other, soo if you have some code written (for anti cheat) that is similar than common antivirus code...it is possible that we have problem here.
Lords will rule their land as they see fit, and the serfs shall merely beg.
New ships do not have LOD models. That is why we have FPS lag now.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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